Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
-   The Fleet (http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=16)
-   -   MGT Only: 10-ton runabout (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=35308)

Brandon C November 18th, 2015 12:33 PM

10-ton runabout
 
The runabout (sometimes derogatively referred to as a dinghy) is a very small boat for use on ships where an air/raft has insufficient performance and a launch is too large. The crew of one sits in a cockpit while the passengers ride in acceleration couches. The balance of passengers and cargo is often changed by the user. Some models have a control cabin rather than cockpit.

Using a 10-ton hull, the runabout is capable of 2G acceleration, carries 0.25 tons of fuel (good for 3 days), and has a crew of one. It has a Model/1 computer and standard electronics. The runabout carries five passengers and 4.05 tons of cargo. It is streamlined and costs MCr 5.32 (4.815 w/10% discount)

sA M-Drive, sA P-Plant, Hull 0, Structure 1, Armor 0

wbyrd November 18th, 2015 05:25 PM

Utility vehicles are so sadly lacking in attention at times. It seems to me for every starship hundreds of pods, boats, and shuttles would be in service.

I added several to the book I am rewriting (for Mongoose :D) at the moment.

your version is pretty solid, it has all the features a small utility pod needs.

If you are interested
10 ton pod
http://wbyrd.deviantart.com/art/10-T...253A1447884595

5 ton transport pod ( using rough draft of new version)
http://wbyrd.deviantart.com/art/5-to...-Pod-569464468

Patron Zero November 18th, 2015 07:23 PM

I'll second the notion about a lack of utility vehicles in Traveller in general.

I've always thought there would be a need for 5ton or 10ton 'jeeps' for merchant and transport ships, simple tasks like passenger transfer or moving standard cargo containers.

Outfitting a 5ton 'jeep' for rescue-repair duties would be another consideration.

Brandon C November 18th, 2015 07:53 PM

Quote:

Originally Posted by Patron Zero (Post 522593)
I'll second the notion about a lack of utility vehicles in Traveller in general.

I've always thought there would be a need for 5ton or 10ton 'jeeps' for merchant and transport ships, simple tasks like passenger transfer or moving standard cargo containers.

Outfitting a 5ton 'jeep' for rescue-repair duties would be another consideration.

I wrote up some 5 ton small craft for GT a few years ago:

http://copeab.tripod.com/Vehicles/travshipS.htm#lifepod

wbyrd November 18th, 2015 07:53 PM

Quote:

Originally Posted by Patron Zero (Post 522593)
I'll second the notion about a lack of utility vehicles in Traveller in general.

I've always thought there would be a need for 5ton or 10ton 'jeeps' for merchant and transport ships, simple tasks like passenger transfer or moving standard cargo containers.

Outfitting a 5ton 'jeep' for rescue-repair duties would be another consideration.

Ya know "Jeep" is a good term..It originally was taken from the Initial GP..general purpose...or so I have heard.

I have those on the list, actually they have been there from teh start..however until the new version 10 ton was the smallest you could go...but one ton EVA "hardsuits/workframes" and 5 ton travel pod/Jeeps can now be built...at least I am hoping I can make them work.

kilemall November 19th, 2015 02:25 AM

I have grav trucks as a primary cheap orbital tool, moves 10 ton containers and has room for 4 passengers in the cab.

Rescue robot sled that lugs people and hull repair/cutting equipment, suits and auto returning autodocs.

JFGarber November 19th, 2015 08:24 PM

Do you have those with T5 stats?

wbyrd November 19th, 2015 10:12 PM

Quote:

Originally Posted by JFGarber (Post 522738)
Do you have those with T5 stats?

which ones????..I know I'd like to have the full write up for the runabout :D so I can use it as an alternative to my own little pods in my games

Quote:

Originally Posted by kilemall (Post 522659)
I have grav trucks as a primary cheap orbital tool, moves 10 ton containers and has room for 4 passengers in the cab.

Rescue robot sled that lugs people and hull repair/cutting equipment, suits and auto returning autodocs.

not a bad idea. I had always figured some folks would use Air rafts and grav cehicles as utility skiffs well either sealed up or fitted for people in EVA suits

Patron Zero November 20th, 2015 04:06 AM

Air/rafts do have their place and obvious conveniences but a vac-suit only provides so much protection against the hazard of puncture-penetration by foreign objects incidental or intentional.

Mind pods or runabouts are not armored vehicles, nor or such intended to be, but that 'extra' layer of life-support redundancy could be the difference between close-call and catastrophic-closure for a PC experiencing a compromised vac-suit.

kilemall November 20th, 2015 04:11 AM

Quote:

Originally Posted by Patron Zero (Post 522754)
Air/rafts do have their place and obvious conveniences but a vac-suit only provides so much protection against the hazard of puncture-penetration by foreign objects incidental or intentional.

Mind pods or runabouts are not armored vehicles, nor or such intended to be, but that 'extra' layer of life-support redundancy could be the difference between close-call and catastrophic-closure for a PC experiencing a compromised vac-suit.

Grav trucks have enclosed cabs.

Union rules.


All times are GMT -4. The time now is 05:10 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.