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-   -   Favorite module? (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=7659)

Murph May 9th, 2002 04:22 PM

Whats your favorite module for 2300?

Mine: Ranger, followed by Aurore Sourcebook.

Colonial Atlas is a nice suppliment, wish they had continued the game, and not let it go.

Crimson Cat May 9th, 2002 06:12 PM

<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
Whats your favorite module for 2300?

Mine: Ranger, followed by Aurore Sourcebook.

Colonial Atlas is a nice suppliment, wish they had continued the game, and not let it go.
<HR></BLOCKQUOTE>

I would go with Aurore first though I also really liked Ranger too. I liked the whole kafer problem so Aurore, Kafer Dawn, Mission Arcturus, the Kafer sourcebook all rate pretty High. If I can only get a copy of Invasion now.

TWILIGHT May 11th, 2002 07:32 AM

Kafer sourcebook, Invasion, Operation Overlord, rotten to the core, and deathwatch program all rate high with me.

TWILIGHT May 11th, 2002 07:34 AM

BTW as of 11th of May 2002 there are a few 2300AD items on www.ebay.co.uk of which 'invasion' was/is one of them.

Takei May 12th, 2002 05:24 AM

I had the best time refing Deathwatch Program and Rotten to the Core.

The whole Kafer invasion arc was nice, but I'd like to have seen more on the other arms.

------------------
Paul

kafka47 May 14th, 2002 10:37 AM

I would have to agree with Rotten to the Core. But, my all time fav would be: In the Cards from the first issue of Challenge dealing with T2300. Because it is so Traveller-esque or that one with the organic spaceship by Boissie.

Nate Birkholz May 19th, 2002 11:30 PM

Nyotekundu. I liked the Azanians, and it didn't have anything to do with the Kafers.

I actually didn't incorporate the Kafers into any of my campaigns after the first I ran, since I was more interested in espionage and science adventures than military ones (spying on the Kafers just wasn't as difficult as spying on the Germans, for example), and most of the modules were from the Kafer War campaign.

One campaign I ran during the War of German Reunification, the others at 2300-2302 without the Kafers.

[This message has been edited by Nate Birkholz (edited 19 May 2002).]

tanstaafl2300 October 7th, 2002 03:25 PM

Kafer Dawn pretty much is what we started with so of course it is a favorite (kinda like "Keep on the Borderlands" if you know what I mean?).
But the intro adventure that came with the original Traveller 2300, "The Tri-colors Shadow" was excellent and it had so many off-shoot adventure that could be made of it. Plus with the introduction of the intel that the "alien scout ship" was Kafer sneaking around led to a whole new behind the scenes covert war prior to the original invasion of Aurore. The agencies who knew (both Govt. and Corporations) didn't want to scare the populace (or scare off the profit potential) and then when the Kafer invaded they tried to erase all who might tell. Worked pretty good.

Rodina October 8th, 2002 01:55 AM

I liked Ranger -- largely because it was not in the French Arm -- and I still think Colonial Atlas is one of the best RPG supplements ever.

I really didn't care for the back half of the Earth/Cybertech Sourcebook, nor for much of Rotten to the Core (although the section on Libreville was pretty cool).

Gallowglass October 8th, 2002 06:08 AM

Tough call, because even the supplements I didn't personally like were pretty good, although less than perfectly edited (Ground Vehicle Guide, Ships of the French Arm spring to mind).

Given I quite rapidly tired of killing bugs, my interests drifted away from Kafer material, so I would have to say my shortlist would be Nyotekundu, Aurore (was anybody else freaked for several months before realising that it was the planet from Decision at Hunder Rift, the Battletech Novel?) and, despite it's flaws, Bayern. These, to my mind, caught the sesne of wonder aspect of good hard SF without over reliance on military plot lines. The OMS Andrew Carnegie was a good friend, even turning up in my weird cyberthulhu game in the Sol system Belt.

Secrect Cow Level October 8th, 2002 08:39 AM

My favorite 2300 AD module was ENERGY CURVE, with BEANSTALK as a close second. I liked KAFER DAWN for the information it provided (before the release of the revised 2300AD set) but thought the adventures themselves were a little flat. I won RANGER on Ebay but the seller never sent it to me (loser!). The adventure included in the original TRAVELLER 2300 set was poor. Not only did you have to provide your own map and animal stats, but the plot was contrived and linear. The characters automatically take the orange recording device from the downed satalite, the French milita automatically opens fire, the characters MUST flee to the German colony because the French government won't negotiate, ect. The adventure included in the revised 2300AD set was much better, even if it was a programed adventure.

TWILIGHT October 8th, 2002 07:03 PM

ranger, deathwatch program, operation overlord & operation back door (mini ylii campaign)

Lord Iron Wolf October 15th, 2002 10:23 PM

I'd have to say Aurore Sourcebook. I'm a long term Science Fiction fan and I liked the way the world/moon was fully thought out. If fact, hard science is why I liked 2300 AD in the first place.

One grouse though with GDW was they were a wargaming company at heart with the Kafer War taking most of their focus and energy. (Fifth Frontier War in Traveller.) It's a pity because there was so much Science and Alieness that could of been explored in 2300 AD and the Kafer War got most of the modules.

All in all, 2300 AD was a good product that never reached its potential (Space 1889 anyone for another example?)

LIW

Vargr Breath October 15th, 2002 11:55 PM

Hi
I would have enjoyed 2300AD more with more science and exploration and less Kafer War.Take a look at this site.
http://www.theculture.org/adastra/

Vargas October 23rd, 2002 01:06 PM

Ranger. I love the Texas Rangers in space thing.

aramis November 24th, 2002 05:32 PM

Mine is the Aurore Sourcebook, too. :eek: HOWEVER, I like it because it is the only one with new CG options! :rolleyes:

rcdb100 December 7th, 2003 12:14 PM

Quote:

Originally posted by Vargr Breath:
Hi
I would have enjoyed 2300AD more with more science and exploration and less Kafer War.Take a look at this site.
http://www.theculture.org/adastra/

Ah, yes: Ad Astra, which doesn't have implacably hostile aliens but which does have a Pansolar War that nearly wipes out human civilisation [img]smile.gif[/img]

If you take a look at my Designers' Notes, you'll see that 2300AD was a direct influence on the design of the setting.

kafka47 December 7th, 2003 12:55 PM

My fav. was the one with the psionic plant in the other sourcehook, it had great art and an interesting problem and situations for the players to get a sense of life in the future and life in space.

My least favorite was Invasion, 'cause till the end I couldn't figure out what was happening...just a bunch of space battles with no flavour but for the Trillion Credit guys out there I am sure it was perfect.

Pompe December 8th, 2003 05:58 AM

I'd say Aurore Sourcebook and the Kafer Sourcebook. Both are good supplements with a rather wide scope and usability.

Ranger is among the best too, but is a bit much of stereotypes.

However, what is the worst cover art on a 2300AD-product? I'd rate these three for Astronomical Incorrectness - Nyotekundu, Colonial Atlas and the Aurore Sourcebook.

TJP December 11th, 2003 06:38 PM

For me the Nyotekundu and Aurore sourcebooks were the best. They had just the right amount of detail, not too little or too much, enough for GMs - I mean Directors - to expand upon the material, enough to spark the imagination and get loads of ideas for adventure. Speaking of adventures, I have fond memories of Operation Arcturus - basically you got to run a variant of the Aliens movie in 2300AD.

The biggest disappointment for me was Rotten to the Core. I never liked adding cyberpunk elements into 2300AD, but those were the days of "Cyberpunk Revolution" in RPGs so I guess GDW wanted to have their share. I just didn't like it, it wasn't what 2300AD was for me. YMMV.

clementk December 11th, 2003 07:12 PM

Quote:

Originally posted by Richard Baker:
Ah, yes: Ad Astra, which doesn't have implacably hostile aliens but which does have a Pansolar War that nearly wipes out human civilisation [img]smile.gif[/img]

If you take a look at my Designers' Notes, you'll see that 2300AD was a direct influence on the design of the setting.

hmmm anything that references 2300AD *and* Iain Banks and Diamond Age and...(bookmark) :cool:

Casey

rcdb100 December 12th, 2003 02:59 PM

Quote:

hmmm anything that references 2300AD *and* Iain Banks and Diamond Age and...(bookmark) :cool:
Thanks. As a special bonus, here's the first "teaser" for the first book of Ad Astra:

http://www.theculture.org/rich/sharp...es/000085.html

This forms a sort of fictional companion pieces to my factual articles "The Economics of Space Transportation" and "The Economics of Interface Transportation":

http://www.theculture.org/rich/sharp...es/000057.html

(Both articles are, I suppose, relevant to the 2300AD history before the invention of stutterwarp, says he trying to be at least a little on-topic.)

Waldemar June 6th, 2008 06:57 PM

I would say that Aurore Sourcebook certainly was one of my favourite sourcebooks. It is a good setting, with an interesting colonial environment (eventhough a bit deadly :smirk:) and used the kafer threat in a manageable way.

Would it be my favourite today with 2320 AD? It still stands well, but the premise has been done quite a lot of times. I hope for a new, fresh take with 2320 AD. Maybe there is a new distinct setting in the wake?

ElHombre June 6th, 2008 11:14 PM

The Kafers are one of the best alien races I've ever come across, but as far as favorite module...

Bayern. Takes one out of the arms, all right.

Anders June 7th, 2008 08:54 AM

My favorite is the Colonial Atlas. So many interesting planets, ecosystems and societies. It is a great demonstration that you don't need a galaxy-spanning setting to have a big setting: distance is measured in number of interesting things, not lightyears.

oletheros June 7th, 2008 03:37 PM

My copy of the Colonial Atlas has no spine, but is instead held together by a piece of masking tape. It's dog-eared and well-thumbed and it is one of my prized possessions.

Kzintosh June 8th, 2008 05:32 AM

Aurora sourcebook is tops, followed by the Colonial Atlas. Concerning adventures, I'd say Ranger, and the entire Kafer arc of scenarios.

Peter Schutze June 9th, 2008 11:45 PM

>So many interesting planets, ecosystems and societies.
>Aurora sourcebook is tops, followed by the Colonial Atlas.

If they'd done 5-6 page summaries of the Aurore Sourcebook data for each of the systems in the Colonial Atlas, the Atlas would have been a SciFi classic.

As published there is so much dross in the Atlas and its painfully obvious that it was created in isolation by different people, both of which seriously detract from the quality.

Aurore sourcebook is one of my favourite modules for any SciFi game, far eclipsing anything I own for Traveller

dan891 June 19th, 2008 07:40 AM

Quote:

Originally Posted by Peter Schutze (Post 266589)

If they'd done 5-6 page summaries of the Aurore Sourcebook data for each of the systems in the Colonial Atlas, the Atlas would have been a SciFi classic.

As published there is so much dross in the Atlas and its painfully obvious that it was created in isolation by different people, both of which seriously detract from the quality.

Aurore sourcebook is one of my favourite modules for any SciFi game, far eclipsing anything I own for Traveller

Agreed. The Aurore SB was great, seriously one of the best modules released for any game - although in retrospect the military section on the French is just too influenced by the works of Bernard Fall.

Colonial SB on the other hand, as you say, is just too much of a mishmash. There is just not enough coherence - some nations colonies have significantly different governments on different worlds thanks to differing authors etc..

Also do have a soft spot for Invasion for overall framework in spite of its weaknesses. Nyotokundu was also pretty good.

Thumbs down to Op Overlord, just rubbish, and Rotten to the Core, ditto..

Peter Schutze June 19th, 2008 10:23 PM

>some nations colonies have significantly different governments on different worlds

That i dont find a problem, probably because I live in a commonwealth country and am aware of the various governments Britain has used over the centuries.

My problem is the total lack of consistency in contents eg the treatment of system, ecosphere, colony setup details. This has been improved by Colin in 2320 but could still have been done FAR better.

dan891 June 20th, 2008 09:21 AM

Quote:

Originally Posted by Peter Schutze (Post 268141)

That i dont find a problem, probably because I live in a commonwealth country and am aware of the various governments Britain has used over the centuries.

My problem is the total lack of consistency in contents eg the treatment of system, ecosphere, colony setup details. This has been improved by Colin in 2320 but could still have been done FAR better.

I have lived and worked in two Commonwealth countries and am very aware of the history. It irritates me in 2k3 Britain's case as there is no coherence in government or development. (eg Alicia with an elected Governor, but an appointed 12 man Privy Council, for a 25M strong colony is pretty poor.) Others have similar problems.

But yes there is no consistancy in the wider details either.

Britti_Lover September 18th, 2008 03:57 AM

Ranger!
 
Ah yes - My favorite 2300AD module - there is two I still love to play today:

Ranger - this module is a hoot to run -- true classic SF adventure.

Earth/Cybertech Sourcebook (includes the great adventure "Rotten to the Core") -- this allowed you to play 2300AD as:

2300AD - The Cyberpunk Game of a Dark Gritty Future. (I actually have a GDW catalog that lists 2300AD as the ultimate Cyberpunk RPG). The picture for the game in the GDW catalog was a hot looking Gal netrunner with obvious cyber enhancements.

I really like the new version - 2320AD -- because its a bargin at 25 dollars for a 375 page .pdf -- very very nice. The fact that it requires T20 to play makes it almost a Traveller ATU now.

On ebay 2300AD RPG stuff is sold with the Traveller stuff - One lot of four Traveller books listed 2 MegaTraveller books and 2 Traveller:2300 books.

To me 2300 played well all three ways - New State of the Art SF RPG, Cyberpunk RPG or Traveller ATU.

But of the three versions, the game improved with each edition - 2320AD is really well done (the best version yet) and both Ranger and "Rotten to the Core" play very well with it.

When I got into 2300AD it was: "2300AD - the Cyberpunk Game of a Dark Gritty Future" as advertized by GDW in their catalogs.

I only played it as a cyberpunk game - and we loved it. Having other worlds to role-play on made 2300AD quite fun and better than the other cyberpunk games on the market.

I now play it as "GURPS ULTRATECH: Blade Runner" with all the 2300AD material all updated for GURPS 4e.

In fact - it will be at 5 MAJOR Gaming conventions starting next month.

Ranger for 2300AD is a fabulous adventure - I've actually got Dave Nelson's hand-written origonal copy of that adventure!

He knew I loved 2300AD and sent it to me as a gift!

Hey Navy guy - you can always run games on "Playbyweb"

I'm currently doing "Karate Kittens" with 2300AD, Traveller and GURPS Material combined together on "Playbyweb" under Traveller Games.

Starviking September 18th, 2008 10:49 AM

Quote:

Originally Posted by dan891 (Post 268194)
I have lived and worked in two Commonwealth countries and am very aware of the history. It irritates me in 2k3 Britain's case as there is no coherence in government or development. (eg Alicia with an elected Governor, but an appointed 12 man Privy Council, for a 25M strong colony is pretty poor.) Others have similar problems.

But yes there is no consistancy in the wider details either.

The colony of Crater struck me as a ham-fisted recreation of 19th Century Australia - just unbelievable.

There was a definite archaic bent to the portrayal of the UK in 2300 - hell, the SotFA even had 'England' as the UK nationality!

Murph February 1st, 2012 10:55 PM

But don't you know the sun never sets on the British Empire!

Quote:

Originally Posted by Starviking (Post 282073)
The colony of Crater struck me as a ham-fisted recreation of 19th Century Australia - just unbelievable.

There was a definite archaic bent to the portrayal of the UK in 2300 - hell, the SotFA even had 'England' as the UK nationality!



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