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-   -   General Armor and Weapons As Mustering Out Benefits (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=39978)

CaptRet April 21st, 2019 11:22 AM

Armor and Weapons As Mustering Out Benefits
 
What armor and weapons do you allow for mustering-out benefits ? Other than the more mundane (e.g. snub pistol, SMG, blade, flak vests, ballistic cloth clothing, etc.) do you allow military/naval service characters to exit with Gauss weaponry ? Combat Armor? Battle Dress ? My view is that certain items would be restricted (such as the PGMP and FGMP and Battle Dress), usable only by the State's military/naval forces and possibly available to sanctioned mercenary organizations. I don't see the Imperial Marines allowing a mustering-out character to take his/her suit of Battle Dress with him/her. Likewise, I think much of the "state of the art" weaponry (and any heavy weapons) and armor would have to be left in the armory. I think that what the character would be allowed to leave with would be personal weapons, and "military surplus" (i.e.obsolete to force's TL) armor and weapons. Accordingly, if a character from the TL-15 Imperial Marines or Army takes Combat Armor, it might be TL 11 or 12 (not the standard issue TL-14). (I'm torn regarding gauss weapons though.) And for lower tech forces, such as a planetary army/wet navy etc., s/he probably wouldn't be allowed to leave with higher tech weapons (higher tech lasers, gauss weapons, maybe not even the ACR) which would be "cutting edge" for that force. Thoughts ?

Timerover51 April 21st, 2019 06:13 PM

No armor at all, as that would make it difficult for civilian law enforcement agencies to deal with the individual. I do not allow personal energy weapons in my universe, so that issue is moot, but I would not allow those either, for the same reason. As for other weapons, nothing aside from standard projectile weapons. No gauss rifles or Advanced Combat Rifles either are permitted. Basically, what is in the Traveller Book and LBBs.

mike wightman April 21st, 2019 06:24 PM

I was in the British Army - they didn't give me the option of keeping my SLR, let alone the sterling smg and the browning 9mm they also trained me to use.

I limit mustering out weapon benefits to LBB1 stuff only.

kilemall April 21st, 2019 08:15 PM

I think it should be VERY milieu and situational driven.


For example, if you are mustering out from something like Pirates or Mercs, it would be reasonable to have something higher end, definitely not PGMP/FGMPs but maybe a lower end laser or rifle TL back 1-2, or a RAM GL. Tools of the trade as much as any repair kit/doctor instruments muster out.
If it's a libertarian or warrior honor society, probably something in the same ballpark.
Marine, Navy and Merchant, gauss/snub/laser pistols, accelerator weaponry, etc. and other ship security whatever would be appropriate.

A milieu where the service people are more like Swiss reserves would reasonably have military weaponry, but they would be limited to service functions and using them for 'personal business/defense' in any way would likely result in court martial and/or dismissal.

Probably the easiest thing to do is base available weaponry on the civilian LL of the government they were in the service of. Pirates, Rogues, criminals probably operate on LL0-1, Imperial space and most starports/star forces at LL-2, LL of the planet they served/mostly operate from, LL3 for Hunters and other interstellar civilian careers.

Condottiere April 21st, 2019 08:35 PM

Depends.

While I don't see any military giving away body armour, getting it from your friendly neighbourhood quartermaster, or declaring it destroyed and lost on a mission, and then caching it, seems a possibility.

However, there is a local tradition of demilitarizing used assault rifles and selling them to ex trained organized militia, since they expect a new generation of sidearms with presumably improved performance.

You could be looking at a forty year old gauss rifle, castrated to semi automatic.

Enoki April 22nd, 2019 10:25 AM

Quote:

Originally Posted by timerover51 (Post 601007)
No armor at all, as that would make it difficult for civilian law enforcement agencies to deal with the individual. I do not allow personal energy weapons in my universe, so that issue is moot, but I would not allow those either, for the same reason. As for other weapons, nothing aside from standard projectile weapons. No gauss rifles or Advanced Combat Rifles either are permitted. Basically, what is in the Traveller Book and LBBs.

I'm on this page too. You might have a plasma gun or something, but you go toting in public and you PDQ get the attention of the authorities. Same goes for full combat-style armor.
Now, you have a need for such heavy personal artillery and protection for some specific purpose? Fine, use it for that purpose and put the toys back in the box when done.
For most scenarios, hand guns of various sorts, edged weapons, a shotgun, or maybe the occasional long arm will fly along with body armor that isn't obvious will do more often than not.

Every game and scenario doesn't have to, and shouldn't, be military grade combat at least in my version of things.

whartung April 22nd, 2019 02:06 PM

Dunno why a Gauss rifle would stand out from any other slug thrower.

Sure, it's can be automatic, but as someone else mentioned, maybe they can be downgraded to semi-automatic. But, there's other automatic weapons that were on the list.

What we don't mention is we don't know what kind of maintenance a GR requires. It has a lot of moving parts, and is a powered rifle (I think it take power from the magazines, which i guess have some sort of battery component).

Normally, rifles, when basically kept out of the weather, are effectively immortal.

Does modern fiberglass or synthetic stock hold up after 50 years if kept in reasonable humidity an temperature? Or do they break down? I haven't heard much either way.

But, beyond that, bunch of metal bits that need just a little bit of oil to remain functional for 100 years.

A GR, however...maybe not. Filled with electronics, move parts (gyro stabilized), etc. 50 years later, who knows what state they're in. Is a 50 year old magazine still usable? Will it still hold a charge? That's 50 years of idle chemistry there.

I have (had) an old iPhone 3GS. Put it on the shelf when I upgraded. After a couple years, it had effectively bloated and ruptured. I assume it was the battery. Nothing leaked, but it was ruined. This was kept inside the house.

Even with military electronics, there's likely no need for a 50 year shelf life on it.

Meanwhile, Granpa's Krag will shoot like day one, if you can find ammo for it, after a day of TLC with some 3-in-1 oil. As worst, you may get a bad spring.

whulorigan April 22nd, 2019 03:13 PM

Quote:

Originally Posted by whartung (Post 601023)
Dunno why a Gauss rifle would stand out from any other slug thrower.

I suppose (depending on the ruleset you are using) the Gauss Rifle might have better armor penetration that an Assault Rifle or ACR.

CaptRet April 22nd, 2019 04:37 PM

The Mongoose Core rulebook allows for armor as a mustering out benefit for Army and Marine characters, hence my initial question. I certainly take the point that a character can't go walking down Main Street in most advanced metropolises while wearing Combat Armor and not expect to "be pulled over" by local enforcement. However, a character signing aboard/owning shares in a Free Trader who owns such armor (and normally keeps it boxed in his quarters, or in the Ship's Locker) would be highly useful in repelling pirates (or boarding other ships), undertaking missions where some gunplay might be anticipated (e.g. rescue operations), exploration missions in frontier areas, not to mention a bit of mercenary service. I wouldn't see it as "everyday wear" (cloth is more acceptable, socially), but it is hard to come by in most circumstances and this gives the character an opportunity to put it by for a rainy day (and purchasing more civilian-like garb.

RandyB April 22nd, 2019 06:26 PM

Quote:

Originally Posted by kilemall (Post 601011)
I think it should be VERY milieu and situational driven.


For example, if you are mustering out from something like Pirates or Mercs, it would be reasonable to have something higher end, definitely not PGMP/FGMPs but maybe a lower end laser or rifle TL back 1-2, or a RAM GL. Tools of the trade as much as any repair kit/doctor instruments muster out.
If it's a libertarian or warrior honor society, probably something in the same ballpark.
Marine, Navy and Merchant, gauss/snub/laser pistols, accelerator weaponry, etc. and other ship security whatever would be appropriate.

A milieu where the service people are more like Swiss reserves would reasonably have military weaponry, but they would be limited to service functions and using them for 'personal business/defense' in any way would likely result in court martial and/or dismissal.

Probably the easiest thing to do is base available weaponry on the civilian LL of the government they were in the service of. Pirates, Rogues, criminals probably operate on LL0-1, Imperial space and most starports/star forces at LL-2, LL of the planet they served/mostly operate from, LL3 for Hunters and other interstellar civilian careers.

Agreed. If your interstellar government is closer to the 20th-21st century model of Western governments, then LBB1-Only is fitting - maybe the weapon was personally owned and retained, or purchased with mustering out funds. If your milieu has an interstellar government more closely resembling 19th century or earlier Western governments, then retaining military equipment on mustering out would be more in scope.


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