Citizens of the Imperium

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-   -   Cepheus Engine Spacecraft Design Guide (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=39127)

middenface June 6th, 2018 07:09 AM

Spacecraft Design Guide
 
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From one man work pods working around orbitals to kilometer long armoured warships displacing a megaton, the space ships of known space are as varied as the crews that operate them.

Expanding on the basic starship design rules from the Cepheus Engine System Reference Document, the Spacecraft Design Guide provides the tools for a naval architect to design small craft, traders, light naval vessels or massive capital ships. They can install the latest technology to allow the ship to jump interstellar distances, use inertialess drives that bend gravity to the will of the ship, move by falling towards microscopic black holes or “ride fire“ on a ship that uses a fusion plasma drive and spin gravity to provide for crew comfort. They can also design low technology missile armed warships or capital ships bristling with high energy weapons and capital ship killing torpedoes.

New advanced rules allow for naval capital ship combat where massed barrages rather than the fire from a single turret hit decide who the victor will be.

This a companion to the Cepheus Engine RPG, it does not necessarily require that book to use. Any similiar 2d6 based system will work with this.

Please note a POD (print on demand) version will follow in the next week or so. PDF version will be free if you buy the POD version.


http://www.drivethrurpg.com/product/...t-Design-Guide

infojunky June 6th, 2018 09:12 PM

What do I get out of this book that isn't in the High Guard SRD?

madmike June 6th, 2018 09:25 PM

A lot more components. More weapons, more screens, more drive options.

middenface June 7th, 2018 03:18 AM

Unlike the SRD all the design rules are in one book. It is also designed for CE, CE capital ships start at 5000 dtons and no 2000 dtons
Yes more options than you can shake a stick at.
Quite a few new and very hi tech weapons, drives etc.
Improved capital ship combat.

Border Reiver June 7th, 2018 04:59 AM

Super excited. This will be just what this gearhead has been waiting for.:D

madmike June 7th, 2018 05:40 PM

Well I am a self confessed gearhead as well, so you should find this to your liking :)

infojunky June 7th, 2018 11:12 PM

Quote:

Originally Posted by madmike (Post 587896)
Well I am a self confessed gearhead as well, so you should find this to your liking :)

Actually I was hoping for more FF&S and Less Mongoose High Guard SRD myself.

The capsule review is it is fine book that matches with the SRD materials but really doesn't break any new ground.

madmike June 8th, 2018 04:11 AM

Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.

I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.

infojunky June 8th, 2018 04:43 AM

Quote:

Originally Posted by madmike (Post 587906)
Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.

I have read the book in it's entirety, and my thumbnail review stands.

Quote:

Originally Posted by madmike (Post 587906)
I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.

My FF&S statement stand as well.

Neither is a negative, one comments on how well it follows the source material defined arc the other was and expression of my hopes.

Note I won't state where the book fails, mostly because it doesn't. There are a bunch if ideas within the Mongoose source that I find problematic which are inherently endemic throughout the CE materials. But as I said it a problem in the source.

kilemall June 8th, 2018 10:19 AM

Quote:

Originally Posted by madmike (Post 587906)
Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.

I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.

Heh, and as a technogeek I have a problem with FF&S, too much like 'how TL7 minds would build', prefer sticking to generic valuing and imagineering the details to what I consider workable future 'you are kidding me' AND serves gameplay.


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