Citizens of the Imperium

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-   -   Best Detailed World/System Rules (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29236)

AsenRG July 12th, 2019 04:34 AM

Quote:

Originally Posted by flykiller (Post 546306)
if you like book 6 I wrote a generator here. just hold down the enter key and it'll spit them out three or four a second.

Thank you:)!


On topic, I voted for all of them, because I don't see the differences as major. Yes, I know, it's probably just me:cool:!

kilemall July 12th, 2019 05:59 AM

I'm using R-something Worldgen, what I like about it is the start with star type and how long this part of space is settled and goes from there. Definitely renders a different feel for 1000s of years empire space vs. frontier.
I can use the Near Space type star lists and feed in the star type and get understandable results, even if they prove not to be consistent with what we eventually find the pattern of planetary development to be.
The other part I really like is the native level of life development valuation, really fits in with a subplot of MTU, what is the moral use of terraforming if you are wiping out entire biospheres in the process, even if it is 'useless' methane microbes.

https://wiki.rpg.net/index.php/RTT_Worldgen

I wouldn't be surprised if elements of this is already in some of the other products mentioned, I have not surveyed all of them to know.

estar July 15th, 2019 04:49 PM

I coded up various generation system including Book 6, GURPS Space, and GURPS Traveller. The problem I found is that is when you include temperature calculation then the number of earth-like and marginally inhabitable world go way down. Like there would be a handful at best per sector.

https://batintheattic.blogspot.com/2...completed.html

Screenshots
http://www.ibiblio.org/mscorbit/beta...er_Editors.jpg

The Galactic for Window EXE
http://www.batintheattic.com/downloads/Galactic.exe

BRJN July 15th, 2019 08:55 PM

I voted for 'Other' because I use a kitbash method that draws on Scouts, Grand Survey, 2300AD, and World Tamers' Handbook.

kilemall July 15th, 2019 11:55 PM

Quote:

Originally Posted by estar (Post 604315)
I coded up various generation system including Book 6, GURPS Space, and GURPS Traveller. The problem I found is that is when you include temperature calculation then the number of earth-like and marginally inhabitable world go way down. Like there would be a handful at best per sector.

https://batintheattic.blogspot.com/2...completed.html

Screenshots
http://www.ibiblio.org/mscorbit/beta...er_Editors.jpg

The Galactic for Window EXE
http://www.batintheattic.com/downloads/Galactic.exe


Which, depends on your POV and milieu, could be a negative if you want Star Trek planet of the week, could be a positive for both 'we're not in Kansas/hard space' and justifying terraforming.

ShawnDriscoll July 26th, 2019 09:27 PM

T5.10 is my go-to for worldgen these days.

sudnadja July 28th, 2019 08:40 PM

One of the difficulties with T5 (at least as it exists in 5.10) is that it has a tendency to produce systems of moons around gas giants that would be lost. The built in T5 sample of Lusor-Assiniboia-Regina is one of those systems, in fact:




I like T5 in general, but it would be better with a few adjustments applied.

ShawnDriscoll July 29th, 2019 12:08 AM

Just matte paint them in.


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