Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
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-   -   Technical Details on the LARP (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=13014)

atpollard November 26th, 2007 05:09 PM

Quote:

Originally Posted by Jame (Post 242631)
That's kinda the point, atpollard, Julianne doesn't fight (no brawling skill) unless she has a pistol of some sort.

Then Julianne and Vincent can hide under the table or get our buts kicked. (Although everyone has brawling-0 as a default, don't they?)

When you shoved Maccat against the bar, I thought that you could brawl (or at least were strong). If push comes to shove, Vincent needs to start swinging with a 3 strength and a 6 endurance - I bet he has a glass jaw. :)

We will need to get you a pistol. What about a 2 shot derringer made of ceramic (like the snub pistol) and loaded with tranq rounds? I figured that Vincent had something like that stashed in his ship - too risky for him to carry in this law level. Otherwise, we can try to smuggle a real gun out of the starport (every ship's locker probably has one).

Jame November 26th, 2007 05:25 PM

After her experiences in the Navy Julianne prefers a Gauss pistol. :devil:

And that wasn't brawling, that was trying to get Maccat to shut up. She thinks he makes too much noise.

Icosahedron November 27th, 2007 06:16 AM

<Still lurking, temporarily>
Oops, looks like I well and truly Hivered this thread (unintentionally). IF your take on the game is correct, ATP, it makes a difference. However, from the comments, it seems that the players are unaware that this may be the game's focus and consequently are a bit miffed, so I would suggest that Kafka gives everyone some reassurances to keep them all happy, when he returns.
For my part, I'm afraid that the real difficulty is unfamiliarity with MT. Instead of just dropping in, reading a couple of posts and adding a comment, I find I'm having to dig out my MT material and figure out the task system, combat procedures, etc, to follow what's going on, and I don't have the time right now. Maybe I'll drop in again a few months hence if things get easier.

atpollard November 27th, 2007 07:53 AM

Quote:

Originally Posted by Icosahedron (Post 242686)
<Still lurking, temporarily>
Oops, looks like I well and truly Hivered this thread (unintentionally). IF your take on the game is correct, ATP, it makes a difference. However, from the comments, it seems that the players are unaware that this may be the game's focus and consequently are a bit miffed, so I would suggest that Kafka gives everyone some reassurances to keep them all happy, when he returns.

A while back, when the Hunter (Zhin) jumped down the 100 meter hole, I honestly expected him to either encounter another of those anti-grav fields and land softly or land hard and loose some 'hit points'. Either way I expected a desperate fight against superior odds ending in the death of Zhin. That was ok, since not much was happening underground then and Julianne was just getting started above. After all, Zhin is a 1 term barbarian with a dagger proficiency - [begin sarcasm] how could I ever replace a character like that? [end sarcasm]

When he lost the hand and foot, I was utterly stunned. How can he attack with a broken leg and a missing hand and foot. Even dragging himself across the floor would require using his hand stump to pull his shattered leg after him. It literally took me weeks to figure out what to do. In the end, I imagined those war stories about soldiers pumped up on adrenaline doing heroic things before they died and went with Zhin sneaking past the 'Sith' to create a diversion.

Yet, Zhin snatched a weapon from the 'Sith' and killed one of them with his own blade. In the end, the 'Sith' are big dumb scary robots with weapons that do 4D6 damage (same as a shotgun). All of the 'hype' was just window dressing and looking back, there had been numerous similar encounters.

That is what leads me to conclude that much of what I (and they) feared is really just window dressing for a 'larger than life' cinematic adventure.

For what it is worth I know EXACTLY how they feel. How is a crippled boy going to defeat 2 Sith with light sabers using only a stone dagger!

atpollard November 27th, 2007 08:23 AM

Quote:

Originally Posted by Jame (Post 242638)
After her experiences in the Navy Julianne prefers a Gauss pistol. :devil:

As a practical matter, what would you do with a Gauss Pistol now?
If we murder someone, then we become fugatives.
What would be our next move after that?
Do we storm the starport and escape?
Do we flee into the caves?

I suspect that these thugs have armor because the barbarian has a shotgun.
If we had gauss weapons, then the thugs would need to be marines in battle dress. I honestly believe that we have a brawl because Maccat and Kovok seemed to want one.

Even in a worse case, we have a big fight and loose to superior numbers. We get robbed and end up in crawling somewhere to rest before regrouping and finding your chateau. We have very little that could not be easily replaced.

And I still think that this fight can be won ... Julianne, Maccat and Kovok now get to attack twice per round (Vincent injected you with 'slow drug') and Maccat and Kovok have +2 Str and +2 End due to 'combat drug'. That means Kovok's Str 15 temporarily becomes a superhuman Str 17! The man is now a living suit of battle dress!

Some brawling ideas:
1. Hang the armored men from wall pegs, light fixtures
2. Hard suits mean limited mobility - run circles around them
3. Kovok uses a thug or a table to clear a path to the door
4. Does Traveller have any special knockout rules? Julianne and Vincent can only really hit these thugs on the head with bottles.
5. Being a Pirate, Maccat might know a trick to disable the hard armor (ie. "If you hit the elbow or knee plate like this, the joint locks up and the bugger can't move until he takes the suit off." Maccat smiles "It works on the old TL 13 Battledress too.")

Icosahedron November 28th, 2007 05:17 AM

Quote:

Originally Posted by atpollard (Post 242691)
Yet, Zhin snatched a weapon from the 'Sith' and killed one of them with his own blade. In the end, the 'Sith' are big dumb scary robots with weapons that do 4D6 damage (same as a shotgun). All of the 'hype' was just window dressing and looking back, there had been numerous similar encounters.

That is what leads me to conclude that much of what I (and they) feared is really just window dressing for a 'larger than life' cinematic adventure.

This type of notion, coupled with something I read about Kafka preferring use of brain to brawn, is what led me to have Kahn shoot up the power supply/circuit breaker/safety cutout. But I don't know if he'll let it work, and I don't see it cutting down on the paperwork. I haven't got a handle on his refereeing style yet.

The Hinterworlds Rambler December 1st, 2007 10:09 PM

For me, I think the use of MT is clunky. The task system, which I have always considered over-tableized and uneccessarily complicated, is a bad fit for a play by post. In my own games, I prefer detailed declaration of action combined with simple rolls, based on CT's 8+ DMs system.

I have been watching the combat on the surface/Milky Way Galaxy, and it didn't seem like Kovok or Vin started it, these guys came up and tried to rob them. There was the initial conflict between Robeson and Kovok, but that got smoothed over quick, and to good effect.

The thing I didn't understand at all was "Cmbt happens whenever someone posts" How does that work?

Icosahedron December 2nd, 2007 03:29 AM

Quote:

Originally Posted by Baron Saarthuran (Post 243085)
For me, I think the use of MT is clunky. The task system, which I have always considered over-tableized and uneccessarily complicated, is a bad fit for a play by post.

I'll second that - especially if you're unfamiliar with it!

Quote:

The thing I didn't understand at all was "Cmbt happens whenever someone posts" How does that work?
Dunno, it seems to indicate that if Real Life distracts a Player in the middle of a fight, his Character stands there like a zombie neither fighting nor dodging, but soaking up whatever damage comes his way - I could be wrong though.
If we're going to discuss these things, I'd rather do it when Kafka returns, I feel a little uncomfortable griping behind his back - it's a bit too much like 'combat happens whenever someone posts'.

atpollard December 2nd, 2007 12:56 PM

On a personal note, I was surprised and disappointed to see Maccat's Pirate die. I thought there was a great deal of long term potential between Vincent (smuggler bureaucrat) and Maccat (Pirate Spacer).

I am also a little confused ... someone is revived from the near death of cold storage and is so 'weakened' that he proceeds to engage in a 12 hour epic drinking binge and dies from 'slow' drug in a brawl?

Did I miss something? (I'm feeling a little guilty since 'Vincent' seems to have accidentially killed him - and we could still use a brawler).

Maccat December 6th, 2007 06:05 PM

Well he's a low life was probably high somehow and it mixed with the drugs bad. lol i want you to feel guilty, especially about having helped those thugs who attacked julianne. tried to get her a pistol from the pawn shop, she was like "no thanks" now wants one (again). New character SStheno posted, tried using the mongoose v2 playtest for it. Hopefully the dreadfully outnumbered, leadersess and outgunned thugs will get some sense so we might have a chance to organize what we're going to do without being spied on in the casino or mobbed by like 20 people in combat armor/hard vacc suits or whatever. With the luck of the dice got a C social, still lame dex and end though. something seems out of kilter with the put forward law level versus how it seems to be playing, maybe an ex-scout noble can 'splain away any legal problems that might arise. btw got my air/raft outside, we could blow this joint if need be.


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