Citizens of the Imperium

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-   -   AHL deckplans officially retconned? (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=36562)

mike wightman August 16th, 2016 09:15 AM

Quote:

Originally Posted by Condottiere (Post 546843)
Unless this was adjusted by a later edition or another publication, the entry clearly shows eighty four decks.

In the new edition of HG, page 187/188 (186/187 in the pdf) it now has 6 decks...

simonh August 16th, 2016 09:36 AM

Quote:

Originally Posted by mike wightman (Post 546849)
A couple of people on the Mongoose forums commented on them and the reply was that it is an official change and that they were always meant to be like that according to 'discussions'.

Hmm, thinking about it I do seem to remember reading somewhere that the high-rise orientation was a screw-up. I think it was an interview, along the lines of 'Where did the unconventional deck layout of the AHL come about? - Oh we didn't mean it to be like that, the deck plan artist did it and it was too late to change it." That's purely from memory and I can provide no reference.

It would be interesting to verify it.

Simon Hibbs

Condottiere August 16th, 2016 10:02 AM

While I wouldn't advocate this for every starship, I like it, it also gives a Star Trekkish vibe.

Xerxeskingofking August 16th, 2016 10:22 AM

Quote:

Originally Posted by Condottiere (Post 546853)
While I wouldn't advocate this for every starship, I like it, it also gives a Star Trekkish vibe.


*wanders back to the COTI board after months of inactivity*


not quite sure what you mean. do you mean the high deck count form the x axis deck plans feel more "star trek", or the low deck count form the z axis plans feel more star trek (bearing in mind star trek uses z axis planned ships with maybe 20 or so decks, so either could be true).


*disappears off in the depths of j space*

Condottiere August 16th, 2016 10:34 AM

The elevator.

Imagine how many conversations and encounters you can have.

Xerxeskingofking August 16th, 2016 10:41 AM

Quote:

Originally Posted by Condottiere (Post 546857)
The elevator.

Imagine how many conversations and encounters you can have.

true, although "elevator conservations" makes me think of NCIS these days, given how often that show uses the lifts for discrete meetings.


on a more serious note, a x-axis "tower block" design makes more sense on lower tech ships, specifically ones without artificial gravity, as then you can use thrust to simulate gravity. its a common enough sci fi trope, and on ships too large to land on a planet, deck orientation is really a matter of designer reference.

GypsyComet August 16th, 2016 11:56 AM

Quote:

Originally Posted by simonh (Post 546847)
GDW published a version of the AHL. Mongoose have published a version of the AHL.

GDW published it twice. The second was in Arrival Vengeance, years after the AHL box. Still arranged like a skyscraper...

whartung August 16th, 2016 02:27 PM

Quote:

Originally Posted by simonh (Post 546851)
Hmm, thinking about it I do seem to remember reading somewhere that the high-rise orientation was a screw-up. I think it was an interview, along the lines of 'Where did the unconventional deck layout of the AHL come about? - Oh we didn't mean it to be like that, the deck plan artist did it and it was too late to change it." That's purely from memory and I can provide no reference.

It would be interesting to verify it.

Wait, what?

There's, what, 14 deck plans in the AHL box? And GDW just said "Hey Bob, make us some deck plans".

The amount of miscommunication, lack of over site, and mishandling that would suggest is legion.

Especially considering the cost of the product.

I bought this game back when it was published, and it was $40. That's $116 today. It was a classic "Dad gave me some money" kind of thing, when I was younger, and had less of an idea of value for money. Today, I would think long and hard about spending $100 on, well, most anything. Especially a board game.

So, having these deck plans "just show up", thus making the game much more expensive than perhaps it should have been (if it, say, had half the deck plan pages). That's just hard to imagine.

Next thing you know, you're going to tell me that the way Traveller spec'd out it's missiles is completely wrong and redone…oh, wait.

aramis August 16th, 2016 03:32 PM

Quote:

Originally Posted by mike wightman (Post 546849)
They are in the new MgT High Guard second edition.

A couple of people on the Mongoose forums commented on them and the reply was that it is an official change and that they were always meant to be like that according to 'discussions'.

Then they haven't looked at Marc's notes on his original drawing... available on DTRPG.

McPerth August 16th, 2016 03:58 PM

From the purely gamer's (and probably game designer's too) POV:

The AHL is 84 deck long.

Assuming 3 m/deck, that makes it about 252 m long

At the scale the game is (1.5 m per 1/2" square), it eould need an about 84 inches (about 2.1 m) map (a litle more, as it must have some margin). And still you probably would need more than a single deck map in a game...

How many of us have a table where it could be played it at home? Not me, for sure...


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