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lord irial November 5th, 2002 01:25 PM

How do you, as referree, handle each week spent in Jump?

DaveC November 5th, 2002 08:09 PM

See my topic on Solo Games for how I would handle it [img]smile.gif[/img]

themink November 5th, 2002 08:16 PM

The Poll only allows one choice - boo

In answer - When there is a lot of activity whilst in J Space, Roleplaying it - down to the last square.

When there is some atcivity during JSpace, fair bit of roleplay

When there isn;t anything exciting happening "OK - Jump happens, anyone want to do anything special".

The Last case is diminishingly small, but has happened. There is always at least a maintainance list to make some rolls on.

Players who don't do maintainance, are normally still working on something that needs adjudication.

Jump time isn't dead time, it's isolated time. Even if the only thing keeping them company is their fears.

Even in the last case, I would always have a refreshment break.

lord irial November 5th, 2002 08:34 PM


Originally posted by The Mink:
The Poll only allows one choice - boo
Sorry; the poll creator doesn't do multiple choice well. I realize that different situations call for different methods, but I kind of meant, well, in general.

Liam Devlin November 6th, 2002 06:21 AM

I tend to make allowances for a shift change on board ship-the Jump shift-keeping an eye on stuff/ but almost all other stations on the ship shut down save those involved in keeping her trim in the jump-"bubble".
The Players use that time for R & R, training, rehearsals, etc for the next system/ or the adventure their on.
Only a few adventures I've seen actually take place DURING jump time, usually involving mayhem/misjump embolisms, etc.

my .000000125Mcr worth...YMMV :D

GBoyett November 6th, 2002 10:30 AM

I actually did some in Jump roleplaying and rolls in my recent Five Sisters Conspiracy storyline. This mostly dealt with the Immortal Hiroshi.

During one trip Hiroshi got involve with the training of the Imperial Marines and S3 details. This included a nice bout with the ImpMar Gunnie. After the bout the Gunnie helped Hiroshi in polishing is freefall tactics and EVA ops in heavy vacc suits.

One bit of color the one of the S3 squad was betting on Hiroshi, because they trained with him at the Navy/Scout base. The base training resulted in couple of sprained wrists for the S3s, and they got chewed out because they on alert for possible deployment.

During one trip the crew celebrated New Years. This involved a formal dinner with toasts to the Emperor, memorials, and countdown to midnight. Hiroshi, being a fashion plate and ego, dressed up to out do the captain and the Darrian VIPs. Penrose, my PC/NPC, actually got a kilt of his family tartan. This was consider a minor social oops with the Imperial Marines dress uniform kilt option.

After the successful raid of the compromised scout base, the task force was heading back with captures Ancient (Yes, them!) agents. These agents were biotech mod to sense the presense of fellow agents and the opposition. Hiroshi's Immortal Buzz (detect other Immortals) was detecting them and vise-versa. Unfortunately they discover during the trip back that long term contact between Hiroshi and the agents was irritating to other. This was causing outbursts and hair-trigger tempers. This lead to an altercation with Hiroshi and the forementioned ImpMar Gunnery Sarge. The only solution was
to have Hiroshi as far away from the brig as possible, which meant he had to stay in the hangered scout or the foreward most turret or supply closet.

n2s November 7th, 2002 09:39 AM


How do you, as referree, handle each week spent in Jump?
[img]graemlins/alpha.gif[/img] I took the most common answer. I must say we do some combination of the choices. We've had a series of sessions that lasted one jump in addition to the more common highlights I selected.

gnytro November 11th, 2002 01:02 AM

I picked the 'high points' option.

When the ship jumps, i ask the players if they have anything planned beyond watching holovideos or routine exercise and such. If their answer is no, and I don't have a shipboard encounter planned, I let them know they jumped and skip ahead to their return to real space. If they want to do something special during the time, or if i have an event planned, I'll play out as much of the week as is required, then skip ahead to the end of the jump.

lord irial November 11th, 2002 08:28 AM

For myself, what I will probably do will be between "Role-play and adjudicate major...," "Do a synopsis of each day...," and "Do a short synopsis of the high points."

I plan on coming up with a system for NPC's downtime that might or might not involve the characters; essentially random encounters while in jump, if the PC ship has passengers aboard. Medical emergencies, equipment failures, seduction attempts, hijack attempts, et al. should have at least a small chance to liven up Jump-time. Hell, maybe some of the characters are occasionally subject to cabin-fever or something (though I can see that most of those types wouldn't go looking for a career in the space-lanes).

I just finally got the T20 book, so it'll be a little while before I start implementing anything in a game.

Liam Devlin November 12th, 2002 01:30 AM

Fer an idea of what to fil jump time with-look into web sites for Travel cruise lines itineraries (what the passengers do while at sea (not in port)...jus' a suggestion! (Okay-Lifeboat/Ship'sboat/pod drill! Mr Purser here will demonstrate...) ;)

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