Citizens of the Imperium

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-   -   Ship Building IYTU (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=7968)

far-trader July 24th, 2003 06:12 PM

OK, the general published designs of ships tends to be across all TL's and varying budget and feature choices but it seems most player's and GM's I run into want the best of everything in one kick-butt ship and never mind the budget. Could be I'm sampling a small pool or its just the nature of a limited amount of time to devote to a homebuilt ship leads to making it the best possible. So on to the poll...

Father Fletch July 24th, 2003 08:08 PM

I like your poll. One thing I think of more is building to the performance specs instead of the cost. For merchant craft building for passengers and cargo means that there is less in the way of weapons, agility, jump and maneuver, overall, which tends to keep the cost down since those are all expensive things.
With military craft I figure that government budgets will often pay for expensive toys, and given that a military craft is usually much more, ton-for-ton, than a merchant craft, I don't worry about the price.
Tech level and performance are much more important in a design that has to fight. Merchants, so long as they stay below J2 and M2 seem to stay reasonable.

Falkayn July 24th, 2003 08:49 PM

Interesting poll ...

IMTU I mostly design military vessels, hence the lack of interest in budget and the use of higher tech levels (although even then my second-line stuff is TL-13, and most first-line stuff is TL-14 with bits that are TL-15).

Civilian vessels I design are usually one-offs (racing yachts, MASSIVE Jump-3 ferries) and so I've rarely worried about budget. In fact the OTU is so nebulous about economic matters that its a impossible to know how many MCr is too much for a particular design. I gauge my budgets by playing with the design and seeing how much the price goes down when I change stuff versus how much functionality/performance is lost.

trader jim July 24th, 2003 10:28 PM

well...that was fun....wonder if every told the truth???...me?...I think i screwed up the tonnage!!! ;)

far-trader July 25th, 2003 01:18 AM

Quote:

Originally posted by trader jim:
well...that was fun....wonder if every told the truth???...me?...I think i screwed up the tonnage!!! ;)
Now how am I supposed to get an accurate sample of what the opposition has and the customers want if you go an skew the poll TJ? Why you'd think I was trying to cut into your CJ market or some... thing... hmmm... note to self [img]graemlins/file_22.gif[/img]

Hey but thanks for playing! Glad you enjoyed it :D

I'm sure everybody told the whole truth, they wouldn't lie to lil ol me would they? [img]graemlins/file_21.gif[/img]

far-trader July 25th, 2003 01:34 AM

Hey Father Fletch, long time no see, or have I just missed some posts? Thanks for the kudos and insights. I kind of agree about the budget deal so I kept it worded vaguely and offered the easy out. For myself I like to have a ballpark figure in mind when I go to design, based on:

Function - commercial (will it make money), civilian (is it affordable for the market, usually Nobles) or military (easily 2-4 times the previous)

Tonnage - a general feel for the gross cost

Perfomance - naturally a simple free-trader is going to be less than a similar tonnage far-trader but the far-trader may have more oppurtunity for special contracts ;) ;)

Sticking to the budget helps keep me from runaway mightaswell syndrome. And if I do go over budget I just throw in a couple quirks to bring it back down, like the insulation between the engineering coolant exhaust and the cargo hold is substandard so if the drives are run at peak performance it gets very, very warm in the back of the hold [img]graemlins/file_23.gif[/img]

far-trader July 25th, 2003 01:46 AM

Quote:

Originally posted by Falkayn:
Interesting poll ...
Thanks :D

Hmm... unless he means interesting as in what a warped brain I have? Nah [img]smile.gif[/img] Besides that'd still be a compliment in my reality so thanks again [img]graemlins/file_21.gif[/img]

Quote:

Originally posted by Falkayn:
IMTU I mostly design military vessels, hence the lack of interest in budget and the use of higher tech levels (although even then my second-line stuff is TL-13, and most first-line stuff is TL-14 with bits that are TL-15).
Sounds a lot like my military philosophy, let me guess, you grew up in the post FW SM too ;)

Quote:

Originally posted by Falkayn:
Civilian vessels I design are usually one-offs (racing yachts, MASSIVE Jump-3 ferries) and so I've rarely worried about budget. In fact the OTU is so nebulous about economic matters that its a impossible to know how many MCr is too much for a particular design. I gauge my budgets by playing with the design and seeing how much the price goes down when I change stuff versus how much functionality/performance is lost.
Pretty valid point. I usually like to come up with some vague idea of what the market will bear. Either as economically viable for a route or within the disposable income level of Nobles. Of course playing with your spreadsheet(?) lets you tweak at will, eh?

trader jim July 25th, 2003 02:58 AM

How many tons are those new FAT TRADERS???...Thats how i screwed up the tonnage. [img]smile.gif[/img]

Jame July 25th, 2003 09:47 AM

Hey! I was gonna post this same topic in "the Fleet!" How dare you! :mad: ;)

Actually, I was gonna focus on the technical side of it, so I suppose it's okay... Nice post!

I voted as if I were to design ships, not that I have yet. If I were to design them, I'd concentrate on 100 to 10,000 ton ships (though I had a few ships designed, one at 50k and another at 100k, the rest at about 10k). All tech levels were 12+, although _if_ I were to have more designed I'd do it at tl10+. Gotta be spaceworthy, don'cha know!

Vargas July 25th, 2003 10:14 AM

All that time dabbling with Trillion Credit Squadron when it first came out, ('eh? what's that sonny?'), really pushed the average tonnage of ship designed *way* up! [img]smile.gif[/img]


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