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-   -   [Universe II] Updates Go Here (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=21185)

Kilgs December 16th, 2009 05:06 PM

[Universe II] Updates Go Here
 
I just thought I'd make a handy, easy-to-find thread for Hemdian to give us updates about Universe II :-)

Magnus von Thornwood December 16th, 2009 09:40 PM

Yea!
 
Now I can find out how the version two is going, which I am not sure how I feel about this as I just got Universe I (BITS finally had a copy, might still have five left. I had to get it as it is never there all other times I checked...).

So once I get my copy of TU and play with it, I suppose I will understand just how cool TUII will be right? :)

Kilgs December 16th, 2009 09:50 PM

Yes, yes you will.

(I sure hope you don't have Vista...)

Magnus von Thornwood December 16th, 2009 10:03 PM

Plu-lease!
 
Quote:

Originally Posted by Kilgs (Post 338188)
Yes, yes you will.

(I sure hope you don't have Vista...)

Hell no, my OS are Mac and a truly PC version of Win.

So, having checked the charts, it looks good for me on all machines, probably will be able to run TUII as well.

Hemdian December 17th, 2009 11:33 AM

Quote:

Originally Posted by Kilgs (Post 338161)
I just thought I'd make a handy, easy-to-find thread for Hemdian to give us updates about Universe II :-)

Well, this caught me a little off guard, but I suppose that while I work on getting Universe 2 ready I can give out some information here.

The original aim was to produce the ultimate mapping and note organising tool ... broken into three stages. The first stage was to reproduce the functionality found in Galactic (Jim Vís excellent DOS-based program). This was Universe 1. The second stage was to add the system generation functionality found in Stuart Fenrisís program Heaven & Earth. The third stage was to build in functionality to control minor NPC actions and other aspects. This is still the road map I am working to.

Universe 1 was written in VB6 and used the InterBase database engine. It has become readily apparent that these technologies wonít support the project going forward. For one thing there is difficulty running on Vista. For another, the internal structure made certain enhancements problematic. Thus the decision was made that Universe 2, while still blending Galactic and HE, would be a complete rewrite from the ground up (this time using C#.NET and MS SQL Server).

It is intended that Universe 2 will run on current versions of Windows. That is, Windows 7, Vista, and XP. Anything else is bonus.

Universe 2 has been styled as if it were part of the MS Office 2007 suite.

One major change that wasnít on the original road map is a redesign of the security model. Universe 1 had a separate database for each campaign and allowed for a referee and a player log in. However, this didnít take into account when a referee wanted to use the same campaign universe for more than one group. Universe 2 allows each Ďcampaigní to have a referee and multiple players (or player groups). In addition to each player group having their own set of private notes, sectors can be made visible to them on a case by case basis. This was a user requested change.

Also in Universe 1 individual systems had an Ďexploredí flag that would control whether or not that systemís UWP information was visible. In Universe 2 this has been replaced with Ďknowledge levelí that ranges from system not known to full knowledge (this is per player group). This should prove useful when running an exploration game. (Level 0 means the system doesnít even appear on the map. Level 1 means the players know there is a system in the hex but know nothing about it. Level 2 means the system contents ... gas giants, etc, ... have been detected. Level 3 means the mainworldís physical stats are known but not the social. Level 4 means social stats are known as well.)

Player groups can be added, deleted, toggles active/inactive, cloned (with or without notes), and merged.

Another change in Universe 2 was to make the campaignís physical structure (how may parsecs in a sector and subsector) parameter driven. Itís not been fully tested yet but it is hoped that this will facilitate non-OTU games (eg. 10x10 hexes to a subsector, and 5x5 subsectors to a sector are possible). This was a user requested change.

Some database functions were performed by a separate program in Universe 1 called TUmanager. In Universe 2 these functions have been integrated into the main program.

In Universe 1, loading an external sector file was a single step process that ended with the production of a notepad report listing which systems had failed to load. But in Universe 2 the external sector is loaded into a grid and errors indicated. This grid can edited so that errors can be dealt with before the final load is completed.

There is built-in support for T5 (so far that means a choice of classic or T5 trade codes).

There are a myriad of lesser changes too. Basically every aspect of the original design is being re-examined and tweaked. Improved usability, improved performance.



Still in being developed:
  • The ability to import from Galactic SAR files (basically ZIP files) is still missing.

  • The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons. So I am in the process of designing my own equivalents. Some stuff (like the relationship between radius, volume, mass, density, surface gravity, etc) are okay because they are real world, but things like actually setting the density is out because it was based on a DGP table (I need to make my own, similar but different, table). Nothing major, but still, itís another thing that needs doing, and it needs to be compatible with the DGP stuff.

  • Iím trying to understand 3D graphics so I can render each solar system ... showing planetary positions based on date.

  • Installation and auto-patching still need to be looked at.

  • And Iíd like the ability to share individually detailed systems via the internet. Ie. Before generating a system the program should check the online database for other peopleís published versions (with referee notes) and offer that as a first choice.

Itís clear Iím not going to make my Christmas deadline and I donít have a new date yet. But I may be able to save time by pulling out some features and releasing them later in a free patch.

Kilgs December 17th, 2009 11:42 AM

I take it that Mongoose Trade Codes are off-limits? If that is the case, a user-input field for "generic codes" would be helpful. I think that was already part of U1.

As for being caught off-guard... I haven't pestered you in months! You had to realize this was coming ;-) Either way, it sounds EXCELLENT!

aramis December 17th, 2009 01:01 PM

Quote:

Originally Posted by Kilgs (Post 338250)
I take it that Mongoose Trade Codes are off-limits? If that is the case, a user-input field for "generic codes" would be helpful. I think that was already part of U1.

As for being caught off-guard... I haven't pestered you in months! You had to realize this was coming ;-) Either way, it sounds EXCELLENT!

Per the Mongoose Traveller Trademark License, ANY software involving MGT requires a non-open license arranged separately. In short, no "fan software" for MGT.

Andrew Boulton December 17th, 2009 01:15 PM

Great news!

Quote:

Originally Posted by Hemdian (Post 338248)
The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons.

Have you checked that with Marc?

E.D.Quibell December 17th, 2009 03:35 PM

Quote:

Originally Posted by Hemdian (Post 338248)
[*]The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons. So I am in the process of designing my own equivalents. Some stuff (like the relationship between radius, volume, mass, density, surface gravity, etc) are okay because they are real world, but things like actually setting the density is out because it was based on a DGP table (I need to make my own, similar but different, table). Nothing major, but still, itís another thing that needs doing, and it needs to be compatible with the DGP stuff.

You can't copyright the rules, so putting the WBH and/or GS/GS rules into Universe II is not a problem as long as you don't use the same text that they did in the book to explain them. And as you are not explaining them (just using them) that won't be a problem either.

I say this for two reasons; firstly because it's true, and secondly because I'd like to see WBH rules in Universe II.

Best Regards,

Ewan

DonM December 17th, 2009 10:03 PM

Might I suggest a different solution to the DGP question?

Contact me at don.mckinney@gmail.com; perhaps we can get Roger Sanger to give you permission to reference DGP items, so there's no question at all?

Hemdian December 18th, 2009 02:00 AM

Quote:

Originally Posted by Kilgs (Post 338250)
I take it that Mongoose Trade Codes are off-limits? If that is the case, a user-input field for "generic codes" would be helpful. I think that was already part of U1.

A note on definitions: I classify the comments in a UWP as either trade codes or remarks.
  • Trade codes have specific rules that govern them. For example, ĎAsí is the code for asteroid belt and is defined as a mainworld where size=0, atmos=0, and hydro=0.

  • Anything else is a remark. For example, ĎCpí is the code for a capitol and it is up to the referee to designate it.
In both U1 and U2 the database record for a system contains a boolean flag for each trade code and three remark fields. When a system is imported the comments field is parsed and unrecognised comments are assumed to be remarks, the rest is thrown away. When a system is added or updated then all the trade code flags are reset according to the rules. (So if you were to give a non-asteroid world an ĎAsí code in an external sector file, when you imported it the ĎAsí would be lost and the ĎAsí flag would not be set.)

Now what you put in a remark field is entirely up to you. If that happens to be an MgT trade code thatís up to you. But remember that it wonít be updated automatically, like a Ďrealí trade code, if you change any of the underlying characteristics.

Quote:

As for being caught off-guard... I haven't pestered you in months! You had to realize this was coming ;-) Either way, it sounds EXCELLENT!
Actually, I think I was more caught off-guard by just how close Christmas is. :eek:

Hemdian December 18th, 2009 02:20 AM

Quote:

Originally Posted by Andrew Boulton (Post 338262)
Quote:

Originally Posted by Hemdian (Post 338248)
The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons.

Have you checked that with Marc?

That's reminded me: I built the T5 support some time ago thinking the final version of T5 would be out by now. But it occurs to me that if the final version of T5 isnít out by the time U2 is ready that I might need special permission from Marc for that before worrying about DGP.

Hemdian December 18th, 2009 02:28 AM

Quote:

Originally Posted by E.D.Quibell (Post 338268)
You can't copyright the rules, so putting the WBH and/or GS/GS rules into Universe II is not a problem as long as you don't use the same text that they did in the book to explain them. And as you are not explaining them (just using them) that won't be a problem either.

Thanks Ewan. But even if that is technically correct (and I'm no expert) I think I'd feel more comfortable following DonM's suggestion. (For reasons of etiquette as much as legality.)

FreeTrav December 18th, 2009 11:03 AM

And this would also apply to the Mongoose Traveller rules as well. However, the question isn't whether you legally can do it, the question is whether you can afford to fight the resulting lawsuit.

Hemdian December 18th, 2009 11:32 AM

Quote:

Originally Posted by FreeTrav (Post 338375)
And this would also apply to the Mongoose Traveller rules as well. However, the question isn't whether you legally can do it, the question is whether you can afford to fight the resulting lawsuit.

I suppose thatís true. But with MgT there is an added wrinkle: Universe is published through BITS, and Andy Lily (head man at BITS) is keen to support MgT. So no way could I put anything into U2 that would upset Mongoose regardless of the legality.

Having talked (very briefly) with Matt I suspect what will happen is once U2 is published and Mongoose can look it over I might get permission to add MgT support ... rolled out as a free patch.

Anyway, it doesnít matter what I can and canít do legally, my intention is to play fair. So even if Iím technically allowed to do something doesnít mean I will.

Zparkz December 19th, 2009 08:01 AM

Will there be support for TNE governemtn stats and possible to place other things than systems on a hex?
For instance, one of the sub sectors listings (I don't remember which book at the moment, and I don't have them handy) contains a rock used as a way point for the RCES if I don't remember wrongly.

I woiuld also like to see the possibility to have several UWP's for a system based on campaign period. Specially helpful for those who plays in a Hard Times campaign where UWPs are subject to change as opposed to a more static CT campaign.
Changes of UWP may be tied to specific dates.

E.D.Quibell December 19th, 2009 11:18 AM

Quote:

Originally Posted by Hemdian (Post 338330)
Thanks Ewan. But even if that is technically correct (and I'm no expert) I think I'd feel more comfortable following DonM's suggestion. (For reasons of etiquette as much as legality.)

O ... much better to get permission of course. And as to the MGT issue they would be silly to say no, as UII is likey to be fantastic ... :-)

Regards,

Ewan

Hemdian December 19th, 2009 11:27 AM

Quote:

Originally Posted by Zparkz (Post 338511)
Will there be support for TNE governemtn stats and possible to place other things than systems on a hex?

Not coded yet but on the todo list.

Quote:

Originally Posted by Zparkz (Post 338511)
I woiuld also like to see the possibility to have several UWP's for a system based on campaign period.

Not in the plan. Hmmm ... with all 'campaigns' in the same physical database now I may be able to create a script that migrates users from one 'campaign' to another, you could have the different UWPs in each 'campaign'. (That's assuming just listing the different UWPs in the referee notes is insufficient.)

E.D.Quibell December 19th, 2009 11:56 AM

Quote:

Originally Posted by FreeTrav (Post 338375)
And this would also apply to the Mongoose Traveller rules as well. However, the question isn't whether you legally can do it, the question is whether you can afford to fight the resulting lawsuit.

Ture. I deliberatly didn't bring up MGT for this very reason. Beacuse of Mongoose's stand on fan material they would almost _have_ to sue _even_ if they were going to lose, just to defend their position.

Better to show them an outstanding product and then ask permission. The problem with that is that they might still say no because BITS is a rival publisher, even if it is cutting off their nose to spite their face. And it's not Peter that will be sued, it's BITS.

Regards,

Ewan

Hemdian December 19th, 2009 10:08 PM

Quote:

Originally Posted by E.D.Quibell (Post 338527)
The problem with that is that they might still say no because BITS is a rival publisher

Not strictly true. BITS whole raison d'Ítre was to support Traveller ... primarily through running events and demos at conventions. Publishing is a secondary activity. Originally, that meant working in conjunction with Imperium Games (BITS started with the launch of T4), and more recently Andy has worked hard to cultivate a good working relationship between BITS and Mongoose. BITS is not a rival.

So BITS wonít do anything to upset Mongoose ... not because they are afraid of legal action, but because they donít want to harm their relationship. And while Universe predates Mongooseís Traveller involvement, development of Universe 2 must remain sensitive to this.

E.D.Quibell December 23rd, 2009 06:11 AM

Quote:

Originally Posted by Hemdian (Post 338558)
So BITS wonít do anything to upset Mongoose ... not because they are afraid of legal action, but because they donít want to harm their relationship. And while Universe predates Mongooseís Traveller involvement, development of Universe 2 must remain sensitive to this.

O, I understand and I hope Andy's hard work pays off.

Best regards,

Ewan

Kilgs March 9th, 2010 05:27 PM

Me no see talkie about II...

Hemdian March 10th, 2010 08:55 PM

Quote:

Originally Posted by Kilgs (Post 345403)
Me no see talkie about II...

Sorry for the lack of reported progress. This was due to a lack of actual progress.

1) I have lost some time due to RL issues. After over 20 years as an IT professional I'm currently working full time in a local dollar store and job hunting for a proper job when I get home. :( (Anyone know of any C# winform jobs in BC or Alberta?)

2) I am having some problems with Enterprise Application Blocks (on which a lot of the error handling was based). I may have to throw them out and write my own equivalent.

3) I still need to research DirectX and/or OpenGL for doing the system diagrams.

... But I am still working on it.

aramis March 10th, 2010 09:01 PM

Not BC/Alberta, but Anchorage AK (knock 5įC off the medians)... ASD is looking for a programmer.

forthekill May 20th, 2010 10:02 PM

When you finish Universe2 and start to sell it, please make sure a download is available. Thanks!

I finally ordered Universe and it sucks to have to wait for a physical shipment, when typically I would already be installing the software :)

Hemdian May 20th, 2010 10:18 PM

Quote:

Originally Posted by forthekill (Post 348975)
When you finish Universe2 and start to sell it, please make sure a download is available. Thanks!

That's certainly being considered. Not least because the physical disks are hand made by yours truely.

Vlenizatl October 20th, 2010 10:53 PM

Hoping to hear more on this project, is there a web site or mailing list? Also, I'd be happy to volunteer as a beta test. I'm an IT professional with access to everything from Windows 2000 through 7, MS SQL 2005 through 2008, and server OSs.

I'm also working on exporting my complete CT Universe DB to MS SQL (was thinking about a dot net web project, but don't have the ASP skills yet).

Hemdian October 21st, 2010 05:37 PM

Quote:

Originally Posted by Vlenizatl (Post 360090)
Hoping to hear more on this project, is there a web site or mailing list? Also, I'd be happy to volunteer as a beta test. I'm an IT professional with access to everything from Windows 2000 through 7, MS SQL 2005 through 2008, and server OSs.

Thanks for the offer. I shall certainly bare it in mind when the time comes.

Progress on Universe 2 is, er, progressing (albeit at a slow pace due to RL issues). It has an all new codebase from the original Traveller Universe program and that new codebase currently weighs in at 50221 lines in 278 code files. It is currently based on MS C#.NET 3.5 (winform), MS SQL Server 2005, and components from Syncfusion.

Iíve thought about a dedicated forum when the time comes for beta testing but that is still a ways off yet. I have, however, started to set up a support website. Currently it only has support pages for Traveller Universe, not Universe 2, but they are coming too at some point. (Donít worry, I needed to learn ASP.NET so I was able to piggy-back this onto that requirement without taking away time from work on Universe 2 itself.) The address is http://www.trisen.com/support/home.aspx ... and support emails can be sent to support@trisen.com.

Kilgs January 19th, 2011 05:26 PM

Hi... it's me again :-) Just thought I'd send some of this "New Year Project" energy I seem to have to Hemdian.

Hemdian January 20th, 2011 04:38 PM

Quote:

Originally Posted by Kilgs (Post 366550)
Hi... it's me again :-) Just thought I'd send some of this "New Year Project" energy I seem to have to Hemdian.

Thanks, Kilgs. Iíve just landed a new job and with it a new apartment. So as I finish the unpacking it looks like Iíll get a lot more free time. That might sound counter-intuitive but the new apartment means a simpler domestic situation. Plus I now have access to all my gaming material again after years in storage.

Also I hope soon to replace the 6 year old laptop that is my main development machine. It has some graphics card issues which prevents it rendering DirectX properly Ö which has made some of the research Iíve tried to do for Universe 2 problematic.

So itís ďall systems goĒ for Universe 2 development. :)

coliver988 January 20th, 2011 09:03 PM

Just a quick note - first, love that you are working on Universe 2.

After a year of being tech support due to getting laid off from my previous dev job, I'm back in development. Windows, and using WPF & ORM. The ORM is what is cool: it does 90% of the DB I/O for you after you set the model up. I managed to get a multi-table demo up in a few days using very little actual code: I/O was handled via the ORM & WPF has some amazing data binding capacities (i.e, databind a list view to a data template that gives a really nice presentation: no actual code other than setting the data context!). My last .Net project I had classes for everything I wrote, and handled all the IO & concurrency checking. It was in the 80K line range. WIth ORM you would half that, and 80% of the remainder would have been automatically generated. Now the ORM creates the classes along with all the relationships, as well as all the I/O and even off-line mode pretty much automatically. Hugely more efficient programming wise.

Anyway - that would require major retooling, and as you've probably got all the DB I/O classes written, not worth it. I was lucky that I'm doing brand-new development (and now learning far too much about medical records & medicare along with the WPF & ORM stuff) I just got excited when I saw how easy that was and had to share with someone who would understand.

Prometheus January 26th, 2011 08:24 PM

Universe II
 
Yeah I have Universe I then my wife also an IT professional put Vista on the Desktop ... you can guess what the result was.

Will Universe II resolve that issue?

PS- I am a MAC OSX guy throw a guy a bone will ya? LOL

HG_B January 26th, 2011 09:05 PM

Quote:

Originally Posted by Prometheus (Post 367110)
Will Universe II resolve that issue?

Based on dev platform, it should work fine on Vista.

Prometheus January 26th, 2011 09:07 PM

Quote:

Originally Posted by HG_B (Post 367115)
Based on dev platform, it should work fine on Vista.

OUTSTANDING!!!! Thank you

Magnus von Thornwood January 26th, 2011 11:33 PM

I second this!
 
Quote:

Originally Posted by Prometheus (Post 367110)
/ka-snips/

PS- I am a MAC OSX guy throw a guy a bone will ya? LOL

Seriously, it would be awful nice.

Prometheus January 27th, 2011 12:03 AM

Quote:

Originally Posted by Magnus von Thornwood (Post 367128)
Seriously, it would be awful nice.


Sing along " All we are saying .... IS MAC DOESN'T CRASH "

Hemdian January 27th, 2011 02:08 AM

Quote:

Originally Posted by Prometheus (Post 367110)
Yeah I have Universe I then my wife also an IT professional put Vista on the Desktop ... you can guess what the result was.

Will Universe II resolve that issue?

A fuller answer: Currently Universe 2 is being developed on Windows Vista Ultimate and is based on .NET framework 3.5, MS SQL Server 2005, and the Syncfusion component suite. So that should run on all versions of Windows Vista other than Windows Vista Starter edition.

As for Traveller Universe 1.7 ... that will run on Windows Vista Ultimate but not on Windows Vista Home Premium. Whether it runs on other editions of Windows Vista is unknown. If you want more information I have written some Support pages for it.

Quote:

PS- I am a MAC OSX guy throw a guy a bone will ya? LOL
Come over to the dark side, we have cookies.

forthekill January 27th, 2011 10:24 AM

The best way to run Universe on a non-XP OS machine is to use VMWare Workstation and run XP as a VMWare image, which is what I do.

I have Windows 7 Ultimate x64, and I cannot get Universe to work. I am guessing it has something to do with the database drivers being 32-bit and it wanting to use 64-bit versions by default, and I don't have enough knowledge of ODBC to figure it out.

I have not tried the 32-bit version Windows 7 Ultimate, but I am going to create a VM and see if the install will work.

For the most part Vista and Win7 behave the same, so if it works on Vista Ultimate (32-bit) then it should hypothetically work on Win7 (32-bit).

Hopefully in the course of Universe 2 development, support for 64-bit OS will be worked out. I'd be happy to test it!

Prometheus January 27th, 2011 10:25 AM

Quote:

Originally Posted by Hemdian (Post 367157)
A fuller answer: Currently Universe 2 is being developed on Windows Vista Ultimate and is based on .NET framework 3.5, MS SQL Server 2005, and the Syncfusion component suite. So that should run on all versions of Windows Vista other than Windows Vista Starter edition.

As for Traveller Universe 1.7 ... that will run on Windows Vista Ultimate but not on Windows Vista Home Premium. Whether it runs on other editions of Windows Vista is unknown. If you want more information I have written some Support pages for it.



Come over to the dark side, we have cookies.

You may have cookies.... but we have "magical" brownies

forthekill February 11th, 2011 10:55 PM

I tried installing Universe on Win 7 Ultimate x32, and so far no luck. Something must be different enough from Vista to cause it to not work.

The installation ran, the XTG driver installed, but no registry entries were created at all, so I did that manually.

I manually imported the database through Interbase, created the DSN, and added the database entry to the registry.

I also added the license fix entry to the registry.

Unfortunately, I just get an Interbase error when I try to run Universe, so I think that about does it for Windows 7.

The one good thing that came out of all these attempts is that I can install and configure Universe in my sleep now.

Hemdian February 12th, 2011 03:59 AM

I don't have access to a Windows 7 PC I can install on at the moment (but I hope that might change in the next few months) so I can't confirm this at present.

However, did you try running Traveller Universe while IBconsole was still open? (I need to do that to get it to run on Windows Vista.)

Failing that have you tried Virtual XP? (I have had one report of someone doing this successfully on Windows 7 64-bit.)

forthekill February 12th, 2011 08:15 AM

I did leave IBConsole open, and followed all the suggestions on your support site and what I've read here in the forums.

And yes, I have a VMWare Workstation image of Win XP running on my Win 7 x64 laptop, and Universe works fine, but it can be slow at times. Even a Win 7 x32 VMWare image runs faster than an XP image.

Kilgs April 22nd, 2011 03:10 PM

*Cough*

:-)

Hemdian April 22nd, 2011 06:27 PM

Ironically, Iíve been working on Universe2 all day today. Just taking a short break to check messages and what do I see? :p
Quote:

Originally Posted by Kilgs (Post 372446)
*Cough*

:-)

Sorry, but no new milestones to report (other than I am now in my new apartment and have been sorting through boxes rediscovering all my old Traveller material). In Universe2 the xboat links are now defined not by entering start and end coordinates as before but by drawing them on a hex map, plus a few other bits and pieces (mostly under-the-hood improvements). And I am pricing up a new PC thatíll be Windows 7 based ... so Universe2 will be tested for Windows7 and Vista compatibility.

Current codebase is 55394 lines in 320 files.

forthekill April 23rd, 2011 07:57 PM

Quote:

Originally Posted by Hemdian (Post 372455)
In Universe2 the xboat links are now defined not by entering start and end coordinates as before but by drawing them on a hex map

This is one of the best things I've heard so far. I've really been using Universe as a sector builder rather than just a way to display pre-created information, so the more features you have along those lines the more valuable Universe2 will be (at least to me).

I'd love to see easy system placement via mouse and be able to drag systems between hexes, add bases and other stats via contextual menu on a system, and mark territories via click or even "painting" to mark a large area.

Quote:

so Universe2 will be tested for Windows7 and Vista compatibility.
Sweet!

Kilgs August 17th, 2011 10:55 PM

Just swinging by for a beer... Hemdian, what'll you have?

Hemdian August 18th, 2011 12:27 AM

Quote:

Originally Posted by Kilgs (Post 379491)
Just swinging by for a beer... Hemdian, what'll you have?

At the moment I'm rather partial to Race Rocks Ale (preferable bottled rather than canned). A nice little microbrew that goes down well in this hot weather. However I have to ration myself or I can't think straight when working on Universe2.

Kilgs August 22nd, 2011 06:48 PM

See... this is why I don't buy drinks for folks anymore. They're all teases :-)

Kilgs August 24th, 2011 10:40 PM

No pressure but... I get a new work computer in five weeks and then it's no more Universe for me. Won't run on my home PC and I doubt it will run on my soon-to-come brand new work laptop.

No pressure...

AlHazred September 8th, 2011 11:42 AM

Not to add to the pressure either, but I'm gearing up for a Traveller Hero campaign, and would love to have a Universe product to use for system and character tracking.

No pressure...

:D


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