Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
-   Traveller Wargames (http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=66)
-   -   Snapshot Questions (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=35026)

jawillroy September 30th, 2015 01:53 PM

Snapshot Questions
 
First - a pretty basic one - but do hits take effect immediately, or at the end of the turn? Inclined to think yes they do, rather than "simultaneously" as per LBB1, but wanted to know what you guys thought.

Second - I don't see any implementation of either Leader or Tactics skill in Snapshot: has anyone house-ruled that in?

I'm planning on going with LBB1 "surprise" rules to start with, so Leader and Tactics play into that, but in the event that a firefight happens I'm going with Snapshot. It seems to me that those skills could come into play, perhaps as bonuses to the party's action point totals, or a prioritization?

Of the top of my head, what would you think of these:
Leader: + leader skill to AP of all party members in communication with leader
Tactics: + tactics skill to AP of individual with skill

OR PERHAPS, Tactics skill allows a pre-emption of another character's move regardless of the characters' respective AP totals.

What do you think?

Supplement Four September 30th, 2015 07:06 PM

Quote:

Originally Posted by jawillroy (Post 517857)
First - a pretty basic one - but do hits take effect immediately, or at the end of the turn? Inclined to think yes they do, rather than "simultaneously" as per LBB1, but wanted to know what you guys thought.

I don't have my book in front of me, but I'm pretty sure it's just like Book 1 Combat where damage is applied at the end of the round after everybody has moved (regardless if a character hits and kills an enemy before he moves).

jawillroy October 1st, 2015 08:51 AM

Quote:

Originally Posted by Supplement Four (Post 517879)
I don't have my book in front of me

Unless I'm going really cross-eyed, it won't help: I don't see any specific statement on when wounds are applied.

Absent that, I'd lean towards retaining the LBB1 rule, except that LACKING the LBB1 context, intuition would tell me that wounds were immediately applied.

mike wightman October 1st, 2015 02:00 PM

I've always applied them immediately.

jawillroy October 1st, 2015 06:33 PM

The more I think on it, I'm starting to lean towards simultaneity. The spirit of LBB1 says "everyone moves, everyone shoots, and the AP lets us figure out how much you can do within that framework while allowing the faster guys govern the action more."

character A has 8 AP
Character B has 16 AP

A gets pre-empted by B, who moves moves moves moves sneakily, using up 12 AP, and takes a snap at A. Suppose he hits.

A gets his move now, and makes one aimed attack. He hits too.

If we look at AP as measuring time, do we take A's shot to have occurred in sequence after B's, at a (whatever ap's count) of 20?

Or do we judge the moves to have begin concurrently, with A's attack occurring at 8 and B's occurring at 12?

If we take the turns to be sequential, I now imagine four or five characters patiently waiting their turns to run and fire, possibly reading magazines and chatting about the weather. "Oh really? And how's Maggie and the kids? Whoops, my turn BLAM BLAM BLAM."

Rather than having combat boiled down to a phase-by-phase analysis of who-shoots-when, I think I'd sooner just have the damage calculated after.

Supplement Four October 1st, 2015 06:42 PM

Typically, in games with no method of "initiative" or determining which character will move first, damage is applied at the end of the round, after all characters have had a chance to move.

When damage becomes instantaneous, some type of initiative system is usually needed to determine who goes first.

jawillroy October 2nd, 2015 11:33 AM

Quote:

Originally Posted by Supplement Four (Post 517941)
TWhen damage becomes instantaneous, some type of initiative system is usually needed to determine who goes first.

For me, that wouldn't itself be an issue - I'm long since comfortable with LBB1 simultaneous combat myself. However, I'm shepherding a group that's new to Traveller and in some cases new to roleplaying, and in smoketests the other day found that the initiative-less basic system led to paralysis on the players' part that should NOT be the case with their characters. The structure of an AP-driven movement order would have made things go much more smoothly.

mike wightman October 2nd, 2015 02:01 PM

I would suggest you borrow the action phases from AHL, but keep Snapshot APs and costs.

jawillroy October 2nd, 2015 06:12 PM

How do AHL phases play out? Haven't seen that ruleset yet.

robject October 2nd, 2015 06:36 PM

It's been a long time, but if I recall, AHL is an improved version of Snapshot.


All times are GMT -4. The time now is 03:00 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.