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-   -   "Lifepath Events" for Traveller Character Generation (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=37941)

joshualevy July 12th, 2017 11:44 PM

"Lifepath Events" for Traveller Character Generation
 
Does anyone know of any "lifepath event" rules for fleshing out Traveller characters? By lifepath event rules, I mean rules that cover things happening during terms of duty that are not skills, promotions, or injuries. So tables where the character could pick up a lover, a device, a contact, a pet, a war story: good or bad. Just something to add some depth and maybe a future plot hook.

I would think that with a system like Traveller, which has been around a long time, and already has a term by term character generation system, would have something like this.

Joshua Levy

Quint July 12th, 2017 11:54 PM

Quote:

Originally Posted by joshualevy (Post 569411)
Does anyone know of any "lifepath event" rules for fleshing out Traveller characters? By lifepath event rules, I mean rules that cover things happening during terms of duty that are not skills, promotions, or injuries. So tables where the character could pick up a lover, a device, a contact, a pet, a war story: good or bad. Just something to add some depth and maybe a future plot hook.

I would think that with a system like Traveller, which has been around a long time, and already has a term by term character generation system, would have something like this.

Joshua Levy

I just use the Lifepath system from Cyberpunk 2020, it's works pretty darn well.

D.

joshualevy July 13th, 2017 01:56 AM

Quote:

Originally Posted by Quint (Post 569413)
I just use the Lifepath system from Cyberpunk 2020, it's works pretty darn well.

I agree that Cyberpunk 2020 has a good lifepath system. It's what motivated me to ask this question. I was just wondering if anyone had lifepath rules that had a more Traveller "look and feel" to them.

Joshua Levy

kilemall July 13th, 2017 03:08 AM

The Mongeese chargen versions have events, contacts, friends/enemies built in.

RandyB July 13th, 2017 08:12 AM

If you can find a copy, Mekton Zeta had a more generic Lifepath than Cyberpunk 2020, IMO. Not entirely generic; it was anime-flavored, as befits the tone of the game.

Chaos July 13th, 2017 08:30 AM

Quote:

Originally Posted by kilemall (Post 569419)
The Mongeese chargen versions have events, contacts, friends/enemies built in.

More specifically, it has a 2d6 table per career field with relatively career-specific events (like "the police bust your gang" for the Rogue career field for example), with a roll of 7 pointing to a general "Life Events" table thatīs the same for all career fields.

Itīs good start, but it could bear being expanded considerably.

rhialto July 13th, 2017 10:37 AM

SPICA published one which expanded all the Core careers to d66 events, mishaps and alternate life events.

Career Book 1

Quint July 13th, 2017 12:07 PM

Quote:

Originally Posted by Chaos (Post 569429)
More specifically, it has a 2d6 table per career field with relatively career-specific events (like "the police bust your gang" for the Rogue career field for example), with a roll of 7 pointing to a general "Life Events" table thatīs the same for all career fields.

Itīs good start, but it could bear being expanded considerably.

Yeah, I thought of that immediately after I hit post, but then was distracted by work.

D.

Ulsyus July 13th, 2017 04:57 PM

Quote:

Originally Posted by Quint (Post 569413)
I just use the Lifepath system from Cyberpunk 2020, it's works pretty darn well.D.

It's a great system to use for lifepath system. There was another version in the rulebook for The Bubblegum Crisis, which I think had some more detail.

flykiller July 13th, 2017 08:31 PM

Quote:

Does anyone know of any "lifepath event" rules for fleshing out Traveller characters?
you could try this.

NPC events
http://www.travellerrpg.com/CotI/Dis...ad.php?t=35102


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