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-   -   Aurora Clipper deckplans (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=4065)

jfetters August 14th, 2006 12:24 AM

Howdy folks.

TNE has always been one of my favorite Traveller editions, mainly because of the amount of depth and texture that GDW gave to the RC in such a relatively short span of time. Technologically, one of the most striking examples of the RC mindset and strategy was the Aurora Class clipper.

According to GDW lore, there were plans to create a sourcebook just for the clipper itself and some of its modules. History, of course, prevented that from happening. But this is one thing that I have always wanted to see for the last 12 years or so, ever since I saw it in the back of the Path of Tears sourcebook.

Loren teased us a few months ago, intimating that something may be back in the works, but it may also be a long wait. I couldn't wait that long. [img]smile.gif[/img]

Over the last few weeks (longer, actually, but most of the work has gone in the last couple) I have been peicing together a draft deckplan of the Aurora clipper using CC2 Pro. I am not going to post the image here to the thread, as it will distort the page way the hell out of proportion.

But go ahead and check it out.

I am definitely interested in constructive criticism here. Understanding that not everything is on the floorplan yet, I am nevertheless concerned that there seems to be a LOT of extra space on the deck...that just doesn't seem very Star Viking. [img]smile.gif[/img]

So have at it. Let me know what you think.

sid6.7 August 14th, 2006 01:34 AM

very nice its "slenderness" kinda
reminds me of an old medium graceful
sized "clipper" ships...

i dont know enough about
"Aurora Class clipper" CT
ships to really comment...

to "heavily" armed? maybe the
meson and only 2 turrets?

im guessing at best... :(

RandyT0001 August 14th, 2006 01:54 AM

Looks like a good layout to me but I'm not very familiar with Clipper ships from TNE beyond what was in the rulebook. I don't remember exactly how it's design sequence is structured so I can't comment about the accuracy with respect to dtonnage of your plans.

far-trader August 14th, 2006 01:56 AM

I agree, it looks sharpish Jim :D

Have you got the stats handy to copy here for more constructive tearing apart? ;)

The lack of details makes it kinda hard to determine where all this extra space you speak of is. Is it in the spine access? I see the one big area on the forward deck you have left blank, maybe that could go towards avionics and sensors and commo and such?

jfetters August 14th, 2006 10:44 AM

Thanks for the kind words, guys.

And it figures, too - just as I was falling asleep last night, the thought pops into my head that I should have put some stats up there, too. [img]redface.gif[/img] Oh well...

I'm at work at the moment, so I don't have access to any of the Clipper data (I think - if this proves otherwise, I'll try to post sooner). I will have it up by this evening.

Randy - the design sequence is a little bizarre and is probably the source for all of the "problems" that I am encountering (if you want to call them problems). Since the specs published in TNE are only the end result, the design, to a large extent, needed to be reverse engineered to see what would generate the numbers listed in the book. Add to that, the fact that the ship listed has about three different tonnage configurations, the level of complexity increases somewhat.

The good news is that the basic hull configuration (the first outline) is for the most part correct. It's just the other tweaking that needs to be looked at (for example, does one whole deck need to be axed).

Dan - Yeah, most of the "extras" are already accounted for, or can be without taking up too much space. The main issue with sensors & things is that they take up a relatively small space in the FF&S rules. Still, there are a number of things that need to be placed, including:

Fore section dorsal and ventral turret controls (I have the dorsal turret access, but the firing control needs to be in the spine)

Engineering workstations (I think about a dozen)

EMM hardware (Either in the aft "attic" or "basement" of the aft engineering section)

Maybe a couple other things.

Also, the "Path of Tears" description of the vessel describes the major contents of the three sections pretty well (command, spine and engineering) and I also tried to incorporate that into the design. I will try to transcribe that tonight as well.

TheEngineer August 14th, 2006 11:26 AM

Hi !

Very cool design !
I really love the impact of the meson gun spinal mount.
So I like the general seperation into a bridge/accomodation section and a drive/power plant section.

What is a clipper module ??

Yeah, I would ask for some more stats, too.

Anyway, good work ! [img]smile.gif[/img]

regards,

TE

jfetters August 14th, 2006 11:51 AM

THanks, TE - but the actual ship design is GDW's. I'm just figuring out the insides. [img]smile.gif[/img]

The main concept is that the Reformation Coalition (from TNE), being scarce on resources, needs to have adaptable vessels that can be reconfigured on a mission-by-mission basis. Think a modular cutter writ large. So the main ship is designed to have a forward control section, an aft engineering section, and the long spine.

Modules can be attached to the spine (or "clipped") that add functionality, such as a fuel tankage module, crew quarters, weapons, cargo, you name it. In fact these are requirements for this ship because the ship as designed only has quarters for 40, but has a crew requirement of 80. Therefore it HAS to be equipped with a quarters module.

Another interesting aspect of the ship is that the main fuel tank, the Manta, is a detchable shuttle that holds close to 400 tons of fuel - hence the pump units in the top level of the engineering section. Because of this detachable nature, it requires that some kind of a fuel module be attached (to the last few spine sections) in order for the Aurora to function with the Manta detached.

I'll get more info up tonight, I promise. [img]smile.gif[/img]

sid6.7 August 14th, 2006 01:27 PM

oh, confused,newbie...

so its not a clipper ship in the
classical sense but a "modable""clip"
ship?

if so then i retract my "too hvy armed"
comment its good to go!

jfetters August 14th, 2006 11:54 PM

No worries, sid - the whole "clipper" thing threw me, too when I first saw it.

In any case, here are the basic stats for the Aurora class. This was transcribed from the Path of Tears sourcebook. I have omitted some information for brevity:

General Data
Displacement: 600/1080/2080 tons
Length: 144 meters
Price: MCr 749.86
Configuration: Open Frame USL
Mass (Loaded/Empty): 17,404.69/13,311.09
Hull Armor: 20
Volume: 8400/14,000/28000 m^3
Target Size: M(L)
Tech Level: 12

Engineering Data
Power Plant: 2280 MW Fusion Power Plant (50MW/Hit), 1 year duration
Jump Performance: 2 @ 2080 tons, 3 @1560 tons, 4 @ 1248 tons, 5 @ 1040 tons. (Fuel used per jump varies with displacement and jump distance, but is always 4368 m^3 for max jump at current configuration)
G-Rating: 2 @ All displacements, limited by hull construction. No Contra-Grav lifters
G-Turns: Assuming fuel from skinner and 400 ton fuel module, 8222 m^3 of fuel is available
Maint: 630

Electronics
Computer: 1xTL 12 Mod Fb Computer (0.8 MW), 2xTL-12 Mod St Computer (0.4 MW)
Commo: 300000km radio, 1000 AU maser
Avionics: TL-10+
Sensors: Passive EMS fixed array 120,000km, Active EMS 300,000km
ECM/ECCM: EM Masking
Controls: Bridge with 18xBridge Workstations, plus 26 other workstations

Armament
Offensive: 8xTL12 120 Mj Laser turrets, TL-12 1000-Mj Meson Gun
Master Fire Directors: 3xTL-12 MFD

Accommodations
Life Support: Extended, Gravitic Compensators
Crew:85 - 26 Engineering, 2 Electonics, 2 Maneuvering, 16 Gunnery, 7 Maintenance, 18 Flight Crew, 11 COmmand, 2 Steward, 1 Medical
Crew Accomodations: 20xSmall Staterooms(double occupancy)
Cargo:149 m^3, one small cargo hatch
Small Craft and Launch Facilities: External grapples for 50-ton cutter, 30-ton craft, 1x400 ton fuel skimmer, 4x100 ton, 1x200 ton and 1x400 ton auxiliary modules.

TheEngineer August 15th, 2006 03:21 AM

Hi Jim !

Thanks a lot [img]smile.gif[/img]

The g-rating really remains constant at all displacements ?

TE


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