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What are your favourite Imperial sectors?
What are your favourite Imperial sectors? You can select as many options as you like.
There are several reasons I decided to make this poll:
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None of the above. I am building my own sector, totally isolated from the Imperium, and much more of a wide open affair.
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I have a preference for the "other" side of the map and do little or nothing with the Spinward Marches or that area of it.
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I can see wanting to play in / run different metaplot campaigns, which require different settings.
Daibei - human / Aslan interface: the aliens have a sense of self-control and defined circumstances when you will break it Solomani Rim - civilized for a long time, most of the area is "safe", some politics but not overwhelming, corruption is limited by the need to keep on your toes on a military frontier Spinward Marches - frontier atmosphere, able to 'skirt the edges' and 'cut corners' using corruption to get around an official No, unique non-Evil antagonist group, still unknown facts about the universe to discover. |
I think Reaver's Deep is more interesting than many listed. I'd vote for that.
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I would have voted for Empty Quarter save that I've not had the opportunity to play there. It does have some very good coverage in Stellar Reaches.
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Some analysis of the current state of the poll, with 15 votes having been submitted:
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For me, it's the Judges Guild 4 sector cluster (Ley, Glimmerdrift, Maranath-Alkahest, and the Crucius Margin.
The Spinward Marches come next. |
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They were neither silly nor bad, but the physical product quality was poor. Each introduced a few new aliens; none of the aliens had character generation. The maps showed only star presence, borders, and routes. The UWP lists were CT-standard pre-Bk6 (so no stellar types). The blurbs were slightly longer than in CT's two sector books, but only slightly. There were different encounter tables in a couple of them. They included rumor tables. They included color images of several worlds on standard icosahedral projections. But the paper was low-acid white newsprint-grade. The booklets were coverless, and the map stock was identical weight to the book stock. |
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Actually, the Old Expanses was first detailed in the 5 High Passage publications from the early 1980s. It is one of the oldest sectors with published materials and adventures.That is also why the old Black & Red physical copy of the Traveller Map of Charted Space from the early 1980s has Old Expanses as one of the few named sectors labelled on the map. |
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Underdeveloped Sectors
They are not on the list, but I’ve taken the time to develop on the Wiki the following:
Knoellighz, Angfutsag, Gzaefueg, and the two polities of Ksinanirz I’ve written small bits into: Gvurrdon, Kharrthon and have an interest in seeing more of Meshan Sectors. A sector doesn’t have to be on the list to be liked or sought after to play in or run games in. This has been a fun poll to respond in though. |
Yeah, I just picked Imperial sectors because of the limit on the number of options in posts, and because the Imperium is the most commonly used part of Charted Space. I may might a separate poll for non-Imperial sectors; another poll I might make is for which sector people would most like to see new material.
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My favorite OTU sector is non-Imperial - the Dark Nebula. Solomani-Aslan border. I prefer setting it during the Long Night, with 2nd Imperium successor pocket-empires vs. the nascent Aslan Heirate.
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You show your Core biases, blueblood!!
Glimmerdrift FOREVER!!! |
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I've run games in the Marches and the Solomani Rim, mainly in the Rim. I once rolled up non-canon worlds in Verge in preparation for a sequence of games that never materialized.
If I was to run a game again I have definite ideas of a series centered around the Empty Quarter/Hebrin and its Saeghvung-Turley-Exile Run. Pirates to coreward! Gangs to the rim! Down the Saexile run fly my hearty band of vagabonds! ;) I have a fascination with rifts and the potential situations and hazards that one can encounter in them. I see a rift, and my inner Spock says, "Fascinating..." My players were no strangers to finding themselves stranded in the abyss, but they nearly always found something out there. |
If you stick with the original version of the Spinward marches and use the version of the Imperium presented in the early adventures then it makes for a pretty good setting.
I dislike sectors detailed on a world by world basis. Even the Traveller Adventure left a lot of worlds for the ref to detail, |
I love the Dark Nebula (Aslan! Solomani! What's not to like?), but if I have to choose an Imperial sector, then the Trojan Reach/OutRim Void, ala A4: Leviathan. This is a very cool frontier, ripe for exploration, intrigue, and piracy.
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The Spinward Marches have always been a good starting place, especially for starting new players. A nice variety of worlds, tech levels and small empires. Every direction passed through different racial groups such as Zhodani, Darrian, Vargr, Aslan, Droyne, along with several minor races. Five Frontier Wars along with Darrian/Sword World border skirmishes to keep things interesting. Add in Ancient artifacts and Good old Grandfather Yaskoydray in his pocket universe to throw the tech standards in a spin should keep things from getting too boring for a couple decades.
There is still room outside mapped areas a few sectors away for me to design and populate a new sector with many small political groups of a few planets with balancing alliances and pocket empires to keep mercenary groups, pirates, Royal admirals and Corporate Directors of multiple races in migrane and heart attack medicines for centuries. Add merchant ships trading cargos across borders with importation of higher tech items and the tech for raising tech levels of different types. The size of jump capable ships will depend on tech levels as they depend on range. Lots of book keeping, but that is what computers are good for. |
Trojan Reaches and Reft for me. Love playing in the Borderlands area, and that was before "Pirates of Drinax" and the expansion of the region.
Subsector 268 and Five Sisters in Spinward Marches comes in close second. (To be honest though, my current campaign has run three years, and the party has visited the next planet outwards in the same system once [for an adventure that lasted about one month in game time] and has otherwise, stayed and explored the campaign homeworld, so Sector is not so important as an interesting world) |
I had a soft spot for the Hinterworlds, which I discovered through Challenge Magazine's articles. Lots of independent, competing powers, nice mix of tech levels.
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