Citizens of the Imperium

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Elliot March 5th, 2004 04:14 AM

As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.

Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?

Elliot March 5th, 2004 04:14 AM

As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.

Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?

Elliot March 5th, 2004 04:14 AM

As a confession - I find the ship combat rules in the Ref's Manual to be really non user friendly. I always felt it should have been a separate game book or a box set like Brilliant Lances.

Has anyone ever re-written the hulk of MT combat to be an easy to operate game? If so what are your thoughts?

Tucker March 5th, 2004 04:25 AM

I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.

Tucker March 5th, 2004 04:25 AM

I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.

Tucker March 5th, 2004 04:25 AM

I too wish for somebody to do that job for me. It's like some kind of friggin' personality test to use that space combat section. I result in a pissed off Ref that just tosses it and punts it narrative style. I hate that too, since it's ALL MY FAULT when the dinky crappy PC heap gets smoked by the corsairs. I prefer the "rules" to murder PCs most of the time.

TheEngineer March 5th, 2004 06:12 AM

Hi,

in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.

There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert

TheEngineer March 5th, 2004 06:12 AM

Hi,

in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.

There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert

TheEngineer March 5th, 2004 06:12 AM

Hi,

in order to make it "user friendly" I packed the whole stuff into a computer program, which tells me "to hit", "to pen" values at given ranges or just simulates complete combat itself.

There are still some open questions regarding some part of the rules (e.g. visual range rules..), which makes it a bit difficult to implement these rules in a one and only correct way [img]smile.gif[/img]

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert

Tucker March 5th, 2004 06:27 AM

Quote:

Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.

Regards,

Mert

This could describe almost any fightin'. But I get your meaning. Frankly, I've had baddies suicide, more or less, just to get back to the simpler vehicle generation system.


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