Citizens of the Imperium

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Baltech Budapest June 26th, 2013 04:25 PM

Corporation
 
Back in 2010 I 'dicovered' the Mongoose version of Traveller, ordered the core rulebook pocket edition from Mongoose directly and ended up adding Mongoose to my 'favourites' in my web browser.

In early 2011 I did a Google search for Cyberpunk-themed RPGs and found a great review on Gnome Stew:

http://www.gnomestew.com/reviews/a-r...d-gm-friendly/

After reading this review I traced the game back to it's (then) publisher: Mongoose. So I ordered a copy from them.

I have run this game quite a few times since early '11 and I have to say that I absolutely love it. I have all the supplements for it now which I enjoy flicking through, especially the equipment book "Machines Of War" but I have to say that the core book is all I need.

I also did some PBeM gaming over on the forum Deniable Resources.

Anybody else played it?

Anyone not familiar with the game, here is the website:

http://www.corpgame.com/

The author of this game, James Norbury, terminated his contract with Mongoose about a year ago and is now going through Chronicle City:

http://shop.chroniclecity.co.uk/

SpaceBadger June 26th, 2013 11:14 PM

Just from following your links, my impression is this would be a great system for a Bladerunner type game.

Baltech Budapest June 26th, 2013 11:28 PM

Quote:

Originally Posted by SpaceBadger (Post 441869)
Just from following your links, my impression is this would be a great system for a Bladerunner type game.

Definitely.
Bladerunner is actually mentioned in the core book in the section entitled "films to inspire you".
The setting is Earth in the year 2500 so it could very easily be used for a Bladerunner game. There are even off-world colonies in the core book.
The game system section is only 13 pages. That's it.
Of course there are many add-on rules but the engine is a straight forward one.
I love it. It deserves much more recognition. But being an Indy game it is kind of under the radar, especially since Mongoose are not publishing it any more.
The 256 page core book has the following sections:
Intro
Character Creation
Equipment
Cybernetics
Telepathically
Character Advancement
The Corporations (there are 5 main ones)
The United International Government
The Game System
The World in 2500
The Cities
People & Places
Running a game of Corporation
Sample missions
Installations & Environments
Installation Maps
Antagonists
Agents
Droids
Appendix

Fantastic game. Easy to understand core rules.
Well worth a look if you like cyberpunk, or to be more accurate Post-Cyberpunk


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