Citizens of the Imperium

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-   -   Helping people make 3d ships for traveller (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=23405)

iron warrior November 5th, 2010 12:37 AM

Helping people make 3d ships for traveller
 
3D modelling is not, despite what a lot of people tell you, easy. At least not easy to learn to do right.

It is hard and frustrating, taking up a lot of time.

Still, a lot of people would like to be able to do at least presentable 3D models of things for their own games if nothing else. I'm posting this to help them. If someone thinks this is the wrong forum for it, I hope they aren't offended. I wanted to reach as many people as possible.

Here's a link to a youtube video tutorial that walks you through the complete process of creating a SF type ship using the free program blender 3d. It uses the 2.4x version and blender is currently in transition to a new paradigm that is notably different, but the current blender version is still available and usable.

http://www.youtube.com/watch?v=T9rJNZWtGRU

The video is the first in a series stretching over 30 parts, but I used it and it helped me in blender tremendously. You'll learn to use a lot of very powerful modeling tools and, in the end, after many hours and a lot of work, you will have a #d model of a vehicle useful in traveller which you can them design using the vehicle design rules of your choice. It's clearly at atmospheric only vessel, not a spacecraft of any sort, and it is likely a subsonic aircraft.

Nonetheless it would be a useful vehicle for a moderate tech world that had, say, vehicular scale fusion power plants and room temp superconductors. It could be a locally produced air patrol/ground attack craft.

As you follow the tutorial series you'll even be able to make changes to the vehicle design. My personal recommendations would be to leave the side mount positions in place which the tutor deletes late in the process, and use them to mount missile pods or other modular components onto, making this a multi-role aircraft capable of a variety of missions.

I'd add some sort of spotlights and sensor mounts/panels to the front end as well, and model some fixed landing gear to the underside. As you follow the tutorial and actual make the model, you'll learn how to do all this pretty well. I did.

I'm doing my own version with some of the things I've suggested. One person sneered at the craft, claiming it would "spin like a top" if really built. I'd say that given fusion power and practical superconductors the craft was stabilized by internal superconductor based gyroscopes.

So if you've ever looked at some of those cool renders of 3d stuff for traveller and wanted to do some of that yourself, and you're willing to put in the time and effort, here's a good place to start. Obviously you have to have blender 3d, version 2.49b to start, you get it free at www.blender.org.

Good luck if you decide to try this.

iron warrior November 5th, 2010 05:27 AM

PS if you do make and stat this beast, feel free to post images and the game stats you made for it.

ShapeShifter November 5th, 2010 11:54 PM

My all-time favorite ship is this:

http://www.youtube.com/watch?v=dGA3m0UmbZA

I don't know what software he used, but damn is it well done! ;)

iron warrior November 6th, 2010 12:25 AM

Quote:

Originally Posted by ShapeShifter (Post 361026)
My all-time favorite ship is this:

http://www.youtube.com/watch?v=dGA3m0UmbZA

I don't know what software he used, but damn is it well done! ;)

I wonder what the traveller stats would be?:rofl:

Andrew Boulton November 6th, 2010 12:13 PM

It's a spiky Launch.

Do people want me to create a new, dedicated CGI forum?

HG_B November 6th, 2010 01:31 PM

Quote:

Originally Posted by ShapeShifter (Post 361026)
My all-time favorite ship is this:

http://www.youtube.com/watch?v=dGA3m0UmbZA

I don't know what software he used, but damn is it well done! ;)

Looks like a ship from the original Buck Rogers series.

aramis November 6th, 2010 02:01 PM

Quote:

Originally Posted by HG_B (Post 361063)
Looks like a ship from the original Buck Rogers series.

It is.

Space Hamster November 6th, 2010 02:33 PM

Quote:

Originally Posted by Andrew Boulton (Post 361061)
It's a spiky Launch.

Do people want me to create a new, dedicated CGI forum?

You could give it a try. See if it grabs people. This thread just inspired me to fire up Light Wave. :D

Shonner November 7th, 2010 12:33 AM

Quote:

Originally Posted by HG_B (Post 361063)
Looks like a ship from the original Buck Rogers series.

It's an earlier Flash Gordon Earth ship.

iron warrior November 9th, 2010 10:11 PM

At the risk of derailing the thread from the topic of 1930's serial spaceships....


Here's a couple pix I've made of what I'm working on from the tutorial I linked to at the beginning, when I had the mistaken notion that this might be a thread about helping people learn how to make their own 3D ships:


http://farm5.static.flickr.com/4002/...914c8204_b.jpg

http://farm5.static.flickr.com/4002/...0a013381_b.jpg

I've made some notable changes from the tutorial version, the things on the nose are supposed to be sensors and spotlights. I have a lot to do, like adding some hatches, a reactor module on the tail section, fixed landing gear, etc. I also want to put a turret under the nose, with a 3 barrell gauss MG and a 40-60mm gauss semiauto cannon firing various shells.

The tut teaches you to actually do things, which is why i was able to modify the design as I did. I made the tail fins from scratch and modled the center bars, both the top lengthwise one and the bottom sideways one, with what I learned.

This too a lot of work to make, even with the tut, but if you can learn this will teach you about some 3d modeling techniques you can use for your own stuff.

As for the vehicle, in vague traveller terms it's an aircraft, subsonic, fusion powered, highly maneuverable, well armored and with modular side mounts and a quick change turret under the front.

Someone said this thing would "spin like a top" but there are powerful gyros in the front and read sections, the intakes on the front have high power electro turbofans that are oriented so their torque helps cancel out the main rotor's torque, and the rear thrust vents could also help counter the main engine's torque if need be. I'd say it was highly maneuverable due to the thrust venting and the rudders.

BTW I'm working on a ship too, here's what I have so far, the pix are out of date so I've changes the sensor mast a bit.

http://farm5.static.flickr.com/4125/...364c6af0_b.jpg

http://farm5.static.flickr.com/4089/...d44f71c8_b.jpg

http://farm5.static.flickr.com/4108/...960b8999_b.jpg

http://farm5.static.flickr.com/4127/...fab91832_b.jpg

http://farm5.static.flickr.com/4107/...b6307e73_b.jpg


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