Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
-   Magnus' Permatic PBF (http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=140)
-   -   [T5 ATU] OOC Thread: The Permatic Imperium. (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29713)

Magnus von Thornwood April 21st, 2013 09:21 AM

[T5 ATU] OOC Thread: The Permatic Imperium.
 
1 Attachment(s)
By a somewhat popular demand I am again running a Traveller5 Play by Post.

So, what kind of game do you all want to play?

Drop your character and adventure wishes here and we'll see what we can get going here.

For those who are interested here is the background blog (for now) for the Permatic Imperium. Also, below is some background collected and new information. Questions, comments and input regarding the Polities and Cultures of the ATU welcome.

Catch ya on the flip side.

EDIT: Here is link to my newly created meatspace, future players' survey. I plan on distributing it on Wed so comments are welcome.

Jazzlvraz April 21st, 2013 12:29 PM

Throw prep-work at us whenever you're ready :).

Magnus von Thornwood April 21st, 2013 12:49 PM

You're up!
 
Quote:

Originally Posted by Jazzlvraz (Post 430145)
Throw prep-work at us whenever you're ready :).

I am actually sort of wanting to see what direction you, my lovely players where looking to head, hence the poll.

Also, I am at the bill paying job right now, so my docs are at home and thus I am not gonna put to much up here yet. Later today though I will be home and I can see about getting some background ready and posted. Till then, there is this thread with a smidge of background. Another thing I will try and get up is some listing of worlds for folks to chose for homeworlds.

Right now my prep work is figuring out what you, the players want or need to know about the ATU. So, what questions do you have? What can I as the Referee do for you while you are getting used to the new Universe?

Laterness,
Craig.

Magnus von Thornwood April 21st, 2013 10:32 PM

A Patron: An Example of CharGen formatting.
 
Below Players will find an example of how the Referee would prefer Characters to be formatted when posting them. This should keep everyone on the same page and thus aid your ever working Ref (or the Assistant [Sucka Fool, Jr.] Ref) if he needs to check your Character for some smidget of data. Like that first Errata Check the Referee does on your new PC.

Name: Ivor hault-Daarnulud, Esq.
Born: 103-0138. Died: (Still Living). Age: 62.
Hair: Brown. Eyes: Brown. Height: 178 cm. Mass: 73 kg.
Title(s): 12th Archduke of the Far Stars, 2nd Duke of the Spinward Quarters, 5th Earl of Saburi, 2nd Count Saburi, 23rd Viscount Silver Claw, 4th Marquis of Criden, 67th Baron Reno, 76th Baronet Gesentown.


UPP: 886FFG.
Birth UPP: 675C6c.
Genetic Profile: 1626Xc.

Skills: Administration-1, Advocate-3, Animals 0 (Ride)-1, Astrogator-2, Bureaucrat-2, Craftsman-2, Designer-5, Fighter-1 (BattleDress)-1 (Beams)-1 (Blades)-1, Gunner 0 (Turrets)-1, Leader-3, Medic-1, Naval Architecture-4, Pilot (BCS)-1, Sensors-2, Strategy-2, Streetwise-1, Trade (Programmer)-2, VaccSuit-1, Zero G-1.

Birthworld: B 467 89C-A (103-0142 PI).
Homeworld: A 400 A56-F (362-0143 PI).
Homeworld Skills: Admin-1, Streetwise-1, VaccSuit-1, Trade (Programmer)-1.

Pre-Career Term (0156 to 0160 PI): Apply to College (Edu 6): roll=6 (Accepted to Astro U College of Design).
Pass/Fail: Intelligence 12, rolls: Year 1 =9, Year 2 =7, Year 3 =6, Year 4 =7, Pass all.
Major: Design-5, Minor: Naval Architecture-2.
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 8, BA with Honors in Design.


Term 1 (0161 to 0164 PI): 11 Noble.
Age: 22.
UPP: 675C8c Baronet Gesentown.
Intrigue: The Agreement of Interhaus.
CC: Intelligence 12, roll =7 Success.
Elevation: Social 12 -1 Intrigue =11, roll =10 Fail.
Continue: Social 12, roll =5 Success.
Skills: Medic-1, Fighter (Beam)-1, Bureaucrat-1, C1 +1 (Strength 7).

Term 2 (0165 to 0168 PI): 11 Noble.
Age: 26.
UPP: 775C8c.
Intrigue: An Admiral's Mutiny.
CC: Dexterity 7, roll =6 Success.
Elevation: Social 12 -2 Intrigues =10, roll =10 Success. Elevated to: Social C Baron Reno.
Continue: Social 12, roll =12 Success.
Skills: Animals (Ride)-1, ZeroG-1, Trade (Craftsman)-1, Sensors-1, Gunner (Turrets)-1, Bureaucrat +1=2.

Term 3 (0169 to 0172 PI): 11 Noble.
Age: 30.
UPP: 775C8C.
Intrigue: The Insidious Affair.
CC: Education 8, roll =7 Success.
Elevation: Social 12 -3 Intrigues =9, roll =5 Fail.
Continue: Social 12, roll =6 Success.
Skills: C4 +1 (Intelligence 13), Leader-1, Strategy-1, Trade (Programmer) +1=2.
Aging: Life Stage 5<2D, C1 roll =10 Fail, C2, roll =4 Success -1 (Dexterity X), C3 roll =11 Fail.

Term 4 (0173 to 0176 PI): 11 Noble.
Age: 34.
UPP: 765C8C.
Intrigue: The Witness.
CC: Endurance 5, roll=5 Success.
Elevation: Social 12 -4 Intrigues =8, roll =7 Fail.
Continue: Social 13, roll =4 Success.
Skills: Strategy +1=2, Minor: Naval Architecture +1=3, Fighter (Blades)-1, C6 +1 (Social D Marquis of Criden).
Aging: Life Stage 5<2D, C1 roll =4 Success -1 (Strength X), C2 roll =11 Fail, C3 roll =9 Fail.

Term 5 (0177 to 0180 PI): 11 Noble.
Age: 38.
UPP: 665D8D.
Intrigue: A Wind in the Drapes.
CC: Intelligence 13, roll =9, Success.
Elevation: Social 13 -5 Intrigues =8, roll =4 Fail.
Continue: Social 13, roll =8 Success.
Skills: C3 +1 (Endurance 6), Pilot (BCS)-1, Astrogator-1, Leader +1=2.
Aging: Life Stage 6<2D, C1 roll =5 Success -1 (Strength X), C2 roll =9 Fail, C3 roll =6 Success -1 (Endurance X).

Term 6 (0181 to 0184 PI): 11 Noble.
Age: 42.
UPP: 565D8D.
Intrigue: The Whiskey Zebra Incident.
CC: Endurance 5 +2 Caution =7, roll =6 Success.
Elevation: Social 13 -6 Intrigues -2 Caution =5, roll =9 Success Elevated to: Social e Viscount Silver Claw.
Continue: Social 14, roll =8 Success.
Skills: Fighter-1, Advocate-1, C5 +1 (Education 9), C5 +1 (Education 10), Advocate +1=2, Sensors +1=2.
Aging: Life Stage 6<2D, C1 roll =10 Fail, C2 roll =7 Fail, C3 roll =9 Fail.

Term 7 (0185 to 0188 PI): 11 Noble.
Age: 46.
UPP: 565DAe.
Intrigue: The Emperor's Pajamas.
CC: Education 10, roll =2 Success!
Elevation: Social 14 -7 Intrigues =7, roll =11 Success. Elevated to: Social E Count Saburi.
Continue: Social 14, roll =9 Success.
Skills: Trade (Craftsman) +1=2, Advocate +1=3, Fighter (BattleDress)-1, C5 +1 (Education 11), C2 +1 (Dexterity 7), C4 +1 (Intelligence 14) .
Aging: Life Stages 7<2D, C1 roll =8 Fail, C2 roll =8 Fail, C3 roll =3 Success -1 (Endurance X).

Term 8 (0189 to 0192 PI): 11 Noble.
Age: 50.
UPP: 574EBE.
Intrigue: The Unknown Event.
CC: Dexterity 7 +2 Caution =9, roll =3 Success.
Elevation: Social 14 -8 Intrigues -2 Caution =4, roll =8 Success Elevated to: Social f Earl of Saburi.
Continue: Social 15, roll=6 Success.
Skills: C4 +1 (Intelligence 15), C1 +1 (Strength 6), C5 +1(Education 12), C5 +1 (Education 13), C2+1 (Dexterity 8), Leader +1=3.
Aging: Life Stage 7<2D, C1 roll =8 Fail, C2 roll =4 Success -1 (Dexterity X), C3 roll =7 Success -1 (Endurance X).

Term 9 (0193 to 0196 PI): 11 Noble.
Age: 54.
UPP: 673GDf.
Intrigue: The Exile of Marquis X.
CC: Intelligence F, roll =11 Success.
Elevation: Social 15 -9 Intrigues =6, roll=7 Success. Elevated to: Social F Duke of the Spinward Quarters.
Continue: Social 15, roll=4 Success.
Skills: C2 +1 (Dexterity 8), C5 +1 (Education 14), C3 +1 (Endurance 4), C1 +1 (Strength 7), C5 +1 (Education 15), C3 +1 (Endurance 5).
Aging: Life Stage 8<2D, C1 roll =6 Success -1 (Strength X), C2 roll =8 Success -1 (Dexterity X), C3 roll =8 Success -1 (Endurance X).

Term 10 (0197 to 0200 PI): 11 Noble.
Age: 58.
UPP: 674GFF.
Intrigue: Baron Penared's Triumphant Return
CC: Education 15, roll=10 Success.
Elevation: Social 15 -10 Intrigues =5, roll =7 Success. Appointed as: Social g High Commissioner of the Imperial Court.
Continue: Upon the death of his father the 11th Archduke of the Far Stars, Ivor has been confirmed as the 12th Archduke of the Far Stars, which means new duties and worries, so yes, he is in Term 11 currently. His mission to the Confederation has been put on a bit of hold to deal with the death of his father, old Archduke.
Skills: C3 +1 (Endurance 5), C1 +1 (Strength 7), C3 +1 (Endurance 6), Minor: Naval Architecture +1=4, Astrogator +1=2, C2 +1 (Dexterity 8).
Aging: Life Stage 8<2D, C1 roll =6 Success -1 (Strength X), C2 roll =7 Success -1 (Dexterity X), C3 roll =7 Success -1 (Endurance X).

Muster Out (10): Wafer Jack, Strength +1, Dexterity +1, Traveller's Aid Society Life Membership, Directorship (DDB), Endurance +1, Strength +1, Life Insurance, 16 Proxies.

Gear: VaccSuit (TL-G), Personal Computer (TL-G), Medic Kit (TL-F), Laser Pistol (TL-F), Craftsman Tools (TL-G), IN Presentation Cutlass (TL-F), BattleDress (TL-F), 8 Local Hexes.

His Inheritance: Directorship (DDR), a 463 year old TL-H, 1200 ton Type-YG the Armed Yacht Grey Smoke [IY-78] (Eneri's 3 Ship Shares went to maintaining the ship), 19 Proxies (for a total of 35 Proxies held), a custom diplomatic limousine (a DDR Niccolo-F), a BattleDress-F (old Imperial Navy issue), a Laser Rifle-F, a VaccSuit-H (a biomech-skinsuit, family heirloom, and Relic of the Fifth Imperium), a very slick and surprisingly up to date Programmer's system, his father's personal Holdings (14 Local Hexes), and several million CrImps in accounts, companies, corporations and other investments. (Up to 5 rolls on the Muster Out Tables).

Bio: This is where I will be later updating this character with some actual background story. :D


Any questions? Comments?

Laterness,
Craig.

Magnus von Thornwood April 21st, 2013 11:25 PM

Library Data: Peers.
 
One will notice when reading this list of the nobility of the Permatic Imperium that there seems to be variations of the same name. This is true the variant names are the names generally assumed by the Peer in question when they wish to travel 'incognito'. So if say His Imperial and Royal Majesty does not wish to deal with all the ceremonies that go with the Emperor attending, he may instead go by a lesser Title and a variation of his name. For example if he wished to visit the Imperial Gardens he might go as Svenson, Count Permatic. If he is announced as such he will not be treated as the Emperor we know he is, but as merely first among Counts, but still below a Duke.

Emperor (Soc K) = (Imperium 1),
• His Imperial and Royal Majesty Vladimir Svenson Alexandr Kirosowa the Second of His Name, Prince-Regent of the Riftborne Domains, Rex Imperator of the Permatic Worlds, Lord of a Thousand Stars, etc., etc.
⁃ HI&RM Vlad II has survived at least three known failed assassination attempts during the last half century of His long reign.
⁃ He enjoys fishing and cooking which he attributes to his time spent with Rufus the Immortal in the days of the Fifth Imperium.

Archduke (Soc G) = (Imperium 1)+,
• Ivor Ian hault-Daarnulud, 12th Archduke of the of Far Stars.

Duke (Soc F) = (Sector 5)+,
• Vladimir Franklin Weiss, 186th Duke of Lysander.
• Duke of the Coreward Quarters,
• Duke of the Trailing Quarters,
• Alexandr Kirosowa, 1st Duke of the Rimward Quarters.
• Ian hault-Daarnulud, 2nd Duke of the Spinward Quarters.

Earl (Soc f) = (Subsector 16)+,
• Earl of Ardth.
• Earl of Bowvn.
• Earl of Croxy.
• Earl of Denhea.
• Earl of Eomphip.
• Earl of Fonest.
• Earl of Golg.
• Earl of Hoten.
• Walter Interhaus, 7th Earl of Ingen.
• Henry hault-Daarnulud, 4th Earl of Jeroicko.
• Svenson A. Kirosowa, 1st Earl of Kylin.
• Earl of Locces.
• Earl of Motroun.
• Earl of Nora.
• Earl of Orses.
• Earl of Pezer.

Count (Soc E) = (World 9)+,
• Ivor hault-Daarnulud, 2nd Count Saburi.
• County Saucil.
• Svenson Alexandr Kirosowa, 2nd Count Permatic.
• County Supsula.
• County Ories.
• County Schea.
• County Sphic.
• Rudolf Interhaus, 5th Count Jowern.
• County Calais (to be created),
• County Ireaded: Most of this County was converted to County Jowern when Reidrick von Fronstein, Count Ireaded was stripped of his Title and Holdings in 0168 PI.
⁃ The County Seat is currently vacant awaiting a decision from HI&RM and the Moot confirming a new Count Ireaded who will hold a much smaller County than usual only consisting of Ireaded itself.
⁃ The personal Holding and estate of the former Count Ireaded is a mere local hex on the map and still remains with the Fronstein family.
• Helena Isegoria, Countess Quelw.

Viscount (Soc e) = (World 6)+,
• Viscount Willard Zhi-Lawrence,
• Viscountess Ellen Whitecliff-Rezuuna,
• Viscount Madeupth Isminute,

Marquis (Soc D) = (World 5)+,
• de Maelstrom.
• de Normandy.

Baron (Soc C) = (World 10)+,
• Wilfred von Ryer, Baron Bohen.
⁃ (CO) Bohen 2nd Lift Legion "von Ryer's Reducers".
• Baroness Harkness: Was killed during a rebellion against the Imperium.
• Mentosh,
• Lancaster,
• Darin Hawk, Baron Redsm.
⁃ The Baron is the Master and Commander of the ISS Sexy under a Limited Imperial Warrant and owner of the IMV Screaming Penny.
• Baroness Laurel hault-Daarnuludka, PhD,
⁃ Laurel is a Visiting Professor with the Thornwood-Daarnulud Institute's Department of Psychohistory, as well as being a noted and tenured Professor of Imperial Histories at the Imperial University of Quelw.
• Wilkinson, Baron Cesabe.
• Wycliff Yaro: Former Baron Ateli, killed on the Moot's old Dueling Yards (298-0111 PI).
• Lessard Griedned: Former Baron Retrece, an agent of the Parthian Court during the 1st Border Dispute (0120-0127 PI).

Baronet (Soc c) = (World 6)+,
• Agnes hault-Smith, Baronet Bohen.
• R. Robert Smith-Volker.

Knights (Soc B) = (World 31)+,
• Richard A. Haus, KE,
• Sir Arkirasan,
• Dame Windsor-de Bois,
• Sir Han,
• Sir Singh-Black,
• Dame West,
• Dame Felglen,
• Sir William Jones,
• Lieutenant Coronel Nick Sutton, RMR (KE),
• Scout Leader Gordon "AJAX" Boothe, KE, KCB,
• Sir Vincent hault-Smith, KE,
• Deputy Sir Mason Storm, IMS (KE),
• Captain Sir Everett Wellington, IN (KCE)
• Dame Livonia (Cesabe),
• Sir Scott Smythe, KE, (CO) Alpha Squad, 3rd Co, 2nd Batt, 1st Chevalier Imperium.
• Sir Mixalot,
• Sir Walther Ivanov Kenisnko, KCE, (CO) 3rd Company, 2nd Batt, 1st Chevalier Imperium.
• Dame Sheila Smitters, GCE, (CO) 2nd Battalion, 1st Chevalier Imperium.
• Sergeant-Instructor Sir Theodore William, KE, IM.
Blackwall ANM BattleDress Instructor.

Peerage (Soc A) = (World 7)+,
• Lord Appleton, a Member of the Admiralty.
• Lady Lecey Minfenii, Deputy Secretary for Information Affairs.
• Lord Shen William, Prime Minister of the Permatic Imperium.
• Admiral Neville Worthington, IN, Logistics Command.
• Walston Richards, Page of Sir Scott.
• Sarii Vasharkiin, Squire of Sir Scott.
• Lord Stivic R. Williams, His Majesty's Personal Secretary,
⁃ Office of Media Affairs, The Palace. Crown District, Melnauka.
⁃ PERMATIC [FS 1725]

Persons of Note.
(Soc ≤9)

• J. Billiam SmithJones, a freelance reporter for the interstellar news services.
• Weiss-Arkirasan, a long and distinguished family line of Imperial Scholars.
• Professor Doctor Lunn Farwell, MD, PhD, a Tenured Professor at the Permatic Branch of the Thornwood-Daarnulud Institute.
• Scout Leader Vilhelm Stoner, a Member of the Boothe Expedition.
• Lieutenant Coronel Lester M. H. van Smytheson, IA, Commanding Officer of the 3rd Spinward Regiment.
• General Helen (Avalanche 6) Velinsino, RM, Commanding Officer of the 9th Royal Marines "His Majesty's Own Permatic Rifles".
• First Officer Wilhelmina Rezuunaak-Fitchburg, a star broker for Permatic All Star Lines, soon to be Factor.

Magnus von Thornwood April 22nd, 2013 12:07 AM

House Rules: Expanded Knighthood Mechanics.
 
If a character is already Social Standing B (by birth or Personal Development, but has not been Elevated to Knight) then they are bumped up from KX to KYX, where KY equals the next higher rank in the Order's rank structure (they can differ) and X equals the Order's traditional suffix, such as a Knight of the Empire can use the suffix "KE" after their name (Example: Sir Scott Smythe, KE).

If character is Social Standing is A or less then they receive the normal KX.

If the character already has a Knighthood (KX), then a second receipt of a Knighthood may be taken as the next higher rank in the current Order or may be taken as a second Order (provided none of the rules of the first Knighthood are violated). A third or even more receipts of a Knighthood can be taken as greater rank in the Order(s) in which the character holds membership {See Note 4}.

The player may invoke a one time use of Flux. If they do, they are bound by the results for good or ill. Use Table 1 below for the character's new rank in their Order of Knighthood.

Table 1.
-5 to -3 = Demoted to Page of X {See Note1}.
Example: Walston Richards, Page of Sir Scott of the Order of the Empire.
Suffix: None.
Unit: none.

-2 to -1 = Demoted to Squire of X {See Note 2}.
Example: Sarii Vasharkiin, Squire of Sir Scott of the Order of the Empire.
Suffix: None [I]
Unit: Page.

0 = Elevated to Knight of X (Suffix: KX).
Example: Sir Scott Smythe, A Knight of the Order of the Empire.
Suffix: KE.
Unit: Squire, Page + 1 Squad (Alpha Squad, 3rd Co, 2nd Batt, 1st Chevalier Imperium).

+1 to +2 = Elevated to KYX.
Example: Sir Walther Ivanov Kenisnko, A Knight Commander of the Order of the Empire.
Suffix: KCE
Unit: Squire, Page + 1 Company of Order Troops (3rd Company, 2nd Batt, 1st Chevalier Imperium).

+3 to +5 = Elevated to KZX.
Example: Dame Sheila Smitters, A Grand Commander of the Order of the Empire.
Suffix: GCE.
Unit: Squire, Page + 1 Battalion of Order Troops (2nd Battalion, 1st Chevalier Imperium).
Note 1: Character must serve either a PC or NPC Knight (and/or their Squire) of their Order for one Term of Penance (4 years). This Term of Service may be simulated during CharGen or may take place after CharGen during post-Career adventuring.

If in CharGen use the Risk/Reward mechanic, the Controlling Characteristic is determined by Order (for example the Order of the Empire allows Applicants to use any one of C1-C4 they chose).

If done during adventuring the Referee may decide if the Page is ready to be promoted, either to back up to Knight, or if not quite ready yet Squire. It should be noted that if the player role plays true penance and desire to uphold the Orders of their Knighthood, the Term can be shortened to a time agreed upon by the players (this includes the crew that the Page has been adventuring with) and the Referee. The Knight may be reinstated at that time even if not finished serving the standard Term of Penance.

Note 2: The character must serve a Term of Penance in service of a Knight (but not their Squire) under conditions as shown in Note 1.

Most of these Terms of Penance are similar to this example cited in the records of the Order of the Empire, wherein an Applicant Knight was "required to be reminded that the Applicant as a Knight, they are to be both Honorable and Humble and having attempted to achieve a Rank in the Order above their time in Service to the Order and the Imperium shown themselves to be neither and thus are assigned to Sir Mixalot, a Knight of the Order for remedial study and contemplation..." and should be reflected in the character's service to their Patron Knight.

This was the first draft of the T5 Extended Knighthood Rank Mechanic (with Table) though it has been a bit expanded on this page (TL-8) compared to the physically small page of the notebook (TL-2). It then evolved into a bit of time on the DataNets to find some ranks to flesh out the table. So pencil in hand on the opposite page (usually I use pen, but I figured I might want to erase it and use the space for other things) I jotted down some various rank structures. Then I went through them and grabbed some of those and made a few adjustments for my own needs and thus was born version two of the table using the B Mechanic.

Table 2.
-5 = Initiate of X (Suffix: none, Unit: none).

-4 = Novice of X (Suffix: none, Unit: none).

-3 = Page of {Knight/Squire} (Suffix: none, Unit: subordinate ranks).

-2 = Squire of {Knight} (Suffix: none, Unit: Page + subordinate ranks).

-1 = Aspirant Knight of X (Suffix: none or AKX, Unit: Squire, Page + subordinate ranks).

0 = Knight of X (Suffix: KE, Unit: Squire, Page + 1 Squad).

+1 = Errant Knight of X (Suffix: EKX, Unit: Squire, Page + 1 Platoon).

+2 = Knight Commander of X (Suffix: KCX, Unit: Squire, Page + 1 Company).

+3 = Knight Banneret of X (Suffix: KBX, Unit: Squire, Page + 1 Regiment).

+4 = Lord Knight of X {See Note 3} (Suffix: LKX, Unit: Squire, Page + 1 Battalion).

+5 = Grand Cordon of X {See Note 4} (Suffix: GCX, Unit: Division).
Note 3: The Rank of Lord Knight of X does not convey a Patent of Nobility holder's use of the honorific "Lord". The Knight should not be addressed as merely "Lord Example", but must either be addressed as "Lord Knight Example" or "Sir/Dame Example" as per preference.

Note 4: The Rank of Grand Master of X (Suffix: GMX, Unit: The Order) is reserved for the use of the Referee, or "GM".

Orders of Knighthood in the Permatic Imperium.

Knights are given certain symbols of rank much like nobles or holders of an Imperial Office. Some of these symbols are the ring, belt and spurs of particular materials which designate the knight's rank in the Imperial Roll of Orders. A knight is also often equipped or maybe required to equip themselves with some form of transportation

There are many Orders within the Imperium and most of them owe their allegiance to either the Sovereign or to the Imperium itself. They mostly supplement the Imperial Armed Forces in times of war. Each Order has its own rituals and traditions. Some Orders are open only to certain types of applicants, such as the Imperial Order of the Senate which is only open to those Citizens or Subjects who have a Social Standing ≤A. Those of greater Social Standing B≥ are refused entry to the Order and this is codified in the Imperial High Law. The IOS gets its Charter and Orders directly from the Senate and its members are knighted by the Speaker of the Senate. Its motto is "All Are Equal on the Floor." Other Orders, older ones that have extremely long histories owe their allegiance to the Thrones of the Old Empires, but still serve the current Imperium. There is some question which side they may give their service to if one of those Old Empire's Sovereigns should ever make an appearance.

The Most Honorable Order of the Empire.

Ranks: Grand Commander (GCE), Knight Commander (KCE), and Knight of the Empire (KE).
History: This Order claims its decent from the Volcker Imperium, though it can only be accurately dated by most psychohistorians to somewhere during the Third or Solar Imperium.
Membership: It is open to all Citizens and in some cases a Knighthood is granted to a Subject elevating them to the proper social standing befitting a Citizen and Knight.

The Most Ancient and Excellent Order of Maltese.

Ranks: Grand Master (GM), Grand Commander (GCM), and Knight of Maltese (KM).
Motto: Defenders of the Borders.
History: This Order can be dated back at least the Fifth Empire. It should be noted however, that Order of Maltese claims decent from the Order of the Knights of Malta and Rhodes.
Membership: This Order is open to all Members of the Imperial Armed Forces which includes the Imperial Army, Navy, Marine Corps, and Scouts. Some Functionaries and Nobles may be granted application to the Order if a they are a Reserve or Retired member of the services. If approved the applicant is granted the Rank of Squire and assigned to a Knight for training.

The Most Noble Order of the Spinward Marches.

Originally only open to Imperial Agents, members of the Imperial Space Guard, Navy and Marines. Others have been accepted by the order, but only if the applicant's actions in some way made the starlanes safer for Travellers. Or at least that was their original charter according to founding orders and charter issued during late Third Imperium. Currently it is an order for those of the law enforcement agencies of the Imperium. Agents from the Ministry of Justice, Imperial Marshals, Agents of the Ministry of Commerce's Corporate Enforcement Division, members of the Imperial or a National Space Guards and the occasional member of the Dump Defense Forces are the most commonly met members of this order.

The Mystic and Loyal Order of Denness.

This order is a local Academy Institute Order of Knighthood open only to those who have successfully completed an Imperial Navy Psionic Institute program. Applicants or Inductees may be either Officers or Ratings, the Order sees them only according to their deeds and Rank in the Order itself. Very rare exceptions are made for extremely valiant actions of a psionic in the service of the IN or the Crown, but not a member of the armed forces.

The Beneficent Order of the Caduceus and Cannon.

An order open only to doctors in the armed forces who have seen combat. Membership allows one to add the letters "KC (Knight), KHC (Knight Hospitaller) or KGC (Knight Commander) depending on their rank in the Order.

Magnus von Thornwood April 22nd, 2013 12:43 AM

Setting: Some Basic Background Info.
 
Standards and Assumptions of the Permatic Imperium (or the primary differences from the OTU).

Time. The Permatic Imperium is set some time distant in many thousands of years from the present day. The Third Imperium is long behind. Once Hop, Skip and then Vault Drives where invented and perfected during the later Fourth Imperium and throughout the Fifth Imperium, humans gained a galactic presence. So if there is a connection is long since been forgot or warped in the retelling.

Space. The Permatic Imperium is one of the new empires rising from once was a vibrant past of Imperial exploration of the galaxy. The Riftborne Domains are a sparse group (marked in orange) with three standard density clusters (marked in blue) floating in a rift off the Orion Arm, supposedly rim-spinward of the both the old Capitals and the old Lost Worlds.

Drive Technologies. This is an Imperium recreating the glories of a legendary star empire. One of those glories were the Fantastic Drives and Powerful Plants of the Old Empires. Vladimir II holds this and many other secrets of the Fifth Imperium and has been slowly introducing them. His Navy holds the secret of anti-matter power plants and Hop drives, it also has upped tech weapons and defenses not in just first line ships, but also on its second line ships. This technology is what allows the Permatic Imperium to claim all the worlds within 10 parsecs of the Capital. The Riftborne Territories as they were first charted were settled by waves of Vault Driven starships on the edge of civilization and the route to the next arm. The Domains as they eventually became fell into the collapse of the Third Interregnum because the Vault ships from the Imperium no longer came. Till Vladimir showed up that is.
⁃ The Astroporters Guild and the First Exodus of the Powered Individuals form the Terran sphere of influence.
⁃ Jump Drive is invented by a group of various interested in either competing with, or just to break the AG's power and monopoly over interstellar space travel, or to abandon the old STL interstellar drive system. This Era is ripe for Adventures in a variety of genres.

Psionics. This is a culture much more like the Zhodani in their view of psionics and its place in serving the Imperium. Also, as the descendants of the once mighty super-powered humans of Terra, the humans of this age are more inclined to have things like Talents and Abilities that are in the OTU "Alien Only!". Such things a Mimicry, Awareness, Perception and the like. Also, humans in this TU first reached the stars with Astroportation. (Stutterport, which now I don't have to figure out, thanks again Marc.) In fact, one of the many eras for latter stories are the Great Jump Wars, where the newly formed Jump starship companies had to fight a cold and sometimes hot war with the powerful Astroporters' Guild for control of space.

ManKinds. Humanity as it was is no more except on a few xenophobic worlds that "keep the old ways and don't mix with outsiders". There are however still the genes of those Terran ancestors. Such as the Bibickians, a minor human, heavyworlder race who are known for their love of danger and settling hellworld, mostly seen in the military or scouts. There are the descendants of the uplifted creatures of Terra and its colonies and the mecha-electro life once called robots or androids who are now full Citizen races of the Imperium.
⁃ Since the Great Rebellion of the Dispossessed that preceded the Fifth Empire those Sophonts who are made, not born, have been considered Persons under Imperial Law. This has allowed synthetic persons or sophontoids to pursue careers throughout the various Imperiums that have come since the Great Rebellion.
⁃ Several of the those most popular careers for sophontoids have been in the realms of the courts and academia. It is here that a sophontoid's amazing abilities to data mine in real time come into their own. A decision handed down by a sophontoid judge would do Zhi Peng the Careful proud with the depth of citations. Such decision are generally handed down in two formats, the abstract and the annotated. The abstract decision contains the basic opinion and citations necessary to understand the court's ruling, while the annotated decision has precedence chains and links, the record of hearings and motions, evidence and briefs that allow a reader to throughly examine the ruling and the reasoning behind it. This depth is also found in the papers and books of those sophontoids that inhabit the lofty intellectual fields of the sciences.

Neural Cybernetic Implants. NCIs are far more common on high TL worlds than is seen in the OTU. Many societies will implant at birth or even during gestation and allow the sophont and implant to merge during growth. This makes the use of such implants second nature to those who have been born with them. They require more work to use for adults who receive implants later in life, such as a low tech world citizen joining the Imperial Marines and being wired up in order to use the high tech gear they are issued. This also means many high tech worlds not only have a (inter)planetary data network, but also an active mechanical telepathy network.

Biotech and Fusion+. This is a world that started with 20th Century US holding not just the superpowers card but the true secret, the technology of cold fusion. It also started with a great interesting in unlocking the human genome's other hidden treasures, the advent of super-powers being a Black Swan Event. This has led to an Imperium that uses much more biotech than the OTU seems to. Spaceships, BattleDress, Evening Wear, all are most likely micro-biomech systems. An example of this in popular media would be in the Pilot for Star Trek: Enterprise when Captain Archer get wounded and wakes up with an alien starfish attached to the wound. In the Permatic Imperium he not only would not freak out, but would expect something similar to treat such a wound. Also bio-mech gel in spat packs for emergency trauma. And quite possibly those fusion guns the IM carry might have biological components, the BattleDress sure does.

The Glories of the Old Empires. The Old Empires is the first bit of BS, since when most people use the phrase what they really mean is maybe the tail end of the Fourth, but mostly the Fifth that succeeded it and the Sixth that tried to hold together a galactic empire shocked to be losing not just its war, but the Immortal Rufus the Seventeenth of His Name, Emperor of 10,000 Stars, etc., etc., etc.. The truth is there were four human star empires before the Fifth, it just that the Fifth was the first one to keep the light it had held up before the darkness of space the entire time it existed. Or so they claim. But it is this claim that allowed a somewhat mid-level Archduke of the Old Fifth Empire to claim a Throne he had brought with him from the depths a shattered empire in search of the Emperor who sent him into the Dump after the relic Living Sapphire Throne of the Second Imperium.

The Imperial Dump System. Somewhere, it is said during the glory days of the Second Imperium, others the mighty Third or Last Terran Empire did, some say it is the secret gift of the Empire of the PsiLords. It matters not, what does matter is that long ago, man discovered the wisdom keeping some of what he threw away. So that in times of collapse the next generation could find the Dump and the caches within, then restart interstellar civilization. The Fifth Imperium not only kept to tossing garbage into the Dumps, but also full working models of various technologies along with tools and self instructing manuals. It was this that mining of the Dumps of the Fifth Imperium that led the Sixth to first shatter in two, the then for both to fall. Eventually they took too much and could not keep what they took. It is said in the Rumors that the Dump System of old used to house the Great Gate System of the Fifth Imperium and there have been some questions of why if Vlad can open the Dump of the Far Stars because he is of the Old Empire, then why didn't he just gate here with the Throne through that system? But then again, could just be a Rumor.

A Young and Growing Imperium. The Permatic Imperium is young two hundred years old. Vlad took at least fifty years setting up to found the Permatic Imperium. What is inside the Purple Line is under the Imperial Banner and pretty stable. The Capital is well defended and a model of Gov 8 Civil Service Bureaucracy which is what one would expect of the capital of an interstellar empire to be. The areas to the rim-trailward are still a bit wild having only been under the Banner for about half a century now and on that border lies a Confederation recently seeking to join the Imperium as a semi-autonomous state. To the coreward, in faded glories and hiding nobility lies the remnants of the old Sixth Imperium. To the spinward are the Free Spinward States, some worlds seeking to join the Imperium, others see the Imperium as potential oppressor, still others don't really care as long as the trade flows. To the rimward between the FSS and the Confeds lie the Buffer States, home to Count Rudolf Interhaus and Astro U's (famed Design University) own native, Lieutenant Coronel Nick Sutton of the Royal Marines. Finally to the trailing there lies the Boothe Cluster a group of system recently recontacted by the Imperium, but other than that it is an open wilderness.

Magnus von Thornwood April 22nd, 2013 12:50 AM

Setting: Some History and Culture.
 
Abstract of Imperial History and Culture.

A quick overview of the sixteen Ages preceding the Permatic Imperium, or the Seventh Imperium.

{Metagame: Assuming a basic long view of 1000 years for each Age (which for the early ones is not out of line considering the low tech used to get to the stars) then the actual year in the old Terran Common Era Calendar it is something like year 18,000 CE. Yikes! Even my psychohistorical notes might be wrong. Which means that the year 10,000 CE that Vlad II is pushing is actually 8000 years past.}

1. The First Exodus. Terrans truly begin exploring the solar system then the near by stars as the first Astroporters open space up to humanity in awesome new ways.

2. The Terran Federation. The actual name was the Federal Union of Terra, the Belts and the Colonies. The first of the Terran interstellar governments only spanned roughly fifty parsecs around the Sol system though it is commonly thought to have been some two hundred parsecs.

3. The Jump Wars. A series of hot and cold running trade wars between the Astroporters' Guild and the new Jump Captains.

4. The Jump Expansions. Also known as the Second Exodus as Jump drive equipped starships take over the market for interstellar travel.

5. The First Imperium. After the Foundation War and Volcker's Imperium replacing the old Terran Federation, it is a time of great expansion and exploration.

6. The Dynasty Wars. A series of wars fought between the Great House to claim an empty throne.

7. The Second Imperium. An age devoted to recapturing the former stability of the previous empire.

8. The First Republic. The second attempt at an interstellar government without a monarchy.

9. The Third Imperium. The glories and tyranny of the last Terran Empire.

10. The Transitional Revolution. The revolution led a triumvirate of psionic Barons with good intentions.

11. The Fourth Imperium. The empire of the psiords started with good intentions and ended in revolution.

12. The Great Rebellion of the Dispossessed. Man's Children finally get to seat in the halls of power as full Citizens.

13. The Fifth Imperium. The Grand Empire of Man and Kin, characterized by its advanced technologies and explorations felled by a war with a great and powerful enemy. It is the later age of this empire that the Far Stars Sector is explored and settled and it is in the Far Stars that the Fifth Imperium met its doom.

14. The Great War. Fought with a far superior and terrifying enemy it would leave the Riftborne Domains separated from the Imperium.

15. The Sixth Imperium. With the loss of the Great War and Emperor Rufus the Immortal two Houses vie for the remains of the defeated empire.

16. The Interregnum. As the Emperor dies without an Heir and the Court disintegrates into factional fights the Riftborne Domains slip into darkness.

The History of the Permatic Imperium from the late Interregnum to the Realm's bicentennial.

Circa -100 PI. The Lords of Parthia have withdrawn to their capital and the worlds of the Far Stars Sector are struggling to survive. A few lights still glimmer on in the dark, but chaos abounds.

Circa -57 PI. Jump Flash announces return of Travellers to Bohen as Vlad's Vault Fleet arrives in the Riftborne Domains from the rimward edge of the Orion Arm.

Circa -37 PI. Vlad arrives on Permatic, the old Subsector Capital with an ancient relic of the Second Imperium and lays claim to the world and Subsector.

Circa -23 PI. After consolidating his control over the local worlds, Vlad begins cultivating the ruler of Quelw, the neighboring Subsector Capital in hopes of forming an alliance.

Circa -10 PI. Vlad begins his campaign to restore the Imperium to the worlds of the Far Stars and claim the Throne.

0 PI. Vladimir is proclaimed and coronated as Vladimir the Second, Emperor of the Permatic Worlds.

Circa 50 PI. The new Permatic Imperium begins to coalesce and look past its borders toward the worlds left in the dark times of the Interregnum.

Circa 100 PI. Vlad II declares all the worlds within ten parsecs of Permatic as the Imperial Domains.

Circa 120 PI. A brief war is fought with the Parthian Remnants over the worlds that become County Saburi.

Circa 132 PI. The County Saburi is created, with Eneri hault-Daarnulud installed as the first Count Saburi

Circa 140 PI. The Emperor creates four new duchies, the Duchies of the Quarters. He bestows this honor upon four Dukes for their part in the Rising Star scandal.

A digest of the predominate cultures of the current Age.

Travellers. Those sophonts that spend most of their time traveling the stars, engaging in commerce, diplomacy and adventure. Most Travellers have but one career, the career Marine, the career Merchant, the career Scout, but some do change their careers. Careers are almost Caste like among Travellers.

Upsiders. The people who live and work predominately on deep space rigs, bases and starports.

Downsiders. The beings who for the most part live, work and die never leaving the surface of their birthworld.

Imperial Citizens and Subjects. Imperial Citizens have greater autonomy and take an active role in the workings of the Imperium, usually this means a Career in one the Imperial Services. Whereas those who merely inhabit the worlds of the Imperium are Subjects and face more legal restrictions.

The Great Houses and the Banner Houses. The Great Houses as one expects are the oldest and still powerful Houses of the Imperiums, their linages and deeds go back throughout the Old Empires. Then there are what were once known as the Studying, Younger or Lesser Houses depending the era are currently known as the Banner Houses, as the House is expected to raise a Banner and Troops in the Service of the Empire.

Jazzlvraz April 22nd, 2013 05:31 PM

For Your Approval
 
Name: Areri Shashimamikuus
Born: 201-0150 PI. Died: (Still Living). Age: 50.
Hair: Black. Eyes: Green. Height: 168 cm. Mass: 61 kg.
Title(s): Distinguished Professor Emeritus of Linguistics, Adishmu University.
Fame: 18 (Rank Scholar10, 6 Publications, Mustering Out +2).

UPP: 68C9D8.
Birth UPP: 67A6B6.
Genetic Profile: 5242B6.

Skills: Broker-4, Bureaucrat-2, Comms-2, Fighting (Unarmed)-2, Flyer-2, Hostile Environ-2, Knowledge (Scholar)-6, Language (Anglic)-12, Language (Battle)-10, Language (Gvegh)-12, Language (Trokh)-12, Language (Zdant)-10, Language (!kee: )-9, Steward-2, Streetwise-1, Survey-2, Survival-3, Trade (Programmer)-1, Vacc Suit-2.

Birthworld: C 420 978-B.
Homeworld: C 420 978-B.
Homeworld Skills: Hostile Environ-1, Steward-1, Streetwise-1, Survival-1, Trade (Programmer)-1.

Pre-Career Term (0168 to 0172 PI): Apply to University (Education 11): roll=5 (Accepted to Adishmu University).
Pass/Fail: Education 11, rolls: Year 1 =5, Year 2 =5, Year 3 =5, Year 4 =3, Pass all.
Major: Language (Anglic)-12, Language (Vilani)-12, Language (Gvegh)-11, Minor: Broker-2.
Honors: Pass/Fail: Intelligence 6, roll=5.
Graduated: BA with Honors in Linguistics.

Pre-Career Term (0172 to 0174 PI): Apply to Graduate School (Education 11): roll=6 (Accepted to Adishmu University Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =8, Year 2 =9, Pass both.
Major: Language (Gvegh)-12, Language (Trokh)-9, Minor: Broker-1.
Graduated: MA in Linguistics.

Pre-Career Term (0174 to 0176 PI): Apply to Post-Graduate School (Education 11): roll=7 (Accepted to Adishmu University Post-Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =10, Year 2 =5, Pass both.
Major: Language (Trokh)-11, Minor: Broker-1.
Graduated: Education 12, Doctorate in Linguistics.


Term 1 (0176 to 0180 PI): 2 Scholar.
Age: 30.
UPP: 67A7C8.
Begin: Education 12, roll =5 Success.
Automatic: Education 8+: Scholar1.
Risk (C1): Strength 6, roll =4 Success.
Reward (C1): Strength 6, roll =3 Success.
Publication: Formal and Informal Comparisons of Imperial and Aslan Naval Commands.
Promotion: Intelligence 6 +1 Publication =7, roll =6 Success: Scholar2.
Continue: Education 12 +1 Publication =13, roll =6 Success.
Skills: C6 +1 (Social 7), Comms-1, Vacc Suit-1, C6 +1 (Social 8), C4 +1 (Intelligence 7), Language (Trokh)-12, Language (Battle)-8.

Term 2 (0180 to 0184 PI): 2 Scholar.
Age: 34.
UPP: 67A7C8.
Risk (C4): Intelligence 7, roll =5 Success.
Reward (C4): Intelligence 7, roll =5 Success.
Publication: A Working Study of Imperial Star Marine Commands and Usages.
Promotion: Intelligence 7 +2 Publications =9, roll =2 Success: Scholar3.
Tenure: Publications (2) x3 =6, roll =8 Failure.
Continue: Education 12 +2 Publications =14, roll =10 Success.
Skills: Scholar4, Survey-1, Fighting (Unarmed)-1, Survival-1, Bureaucrat-1, Language (Battle)-10.
Aging: Life Stage 5<2D, C1 roll =7 Failure, C2, roll =7 Failure, C3 roll =9 Failure.

Term 3 (0184 to 0188 PI): 2 Scholar.
Age: 38.
UPP: 67A7C8.
Risk (C2): Dexterity 7, roll =7 Success.
Reward (C2): Dexterity 7, roll =7 Success.
Publication: Field Studies of Developments in Imperial Star Marine Battle Language.
Promotion: Intelligence 7 +3 Publications =10, roll =2 Success: Scholar5.
Tenure: Publications (3) x3 =9, roll =4 Success.
Continue: Education 12 +3 Publications =15, roll =10 Success.
Skills: Scholar6, Comms-1, Fighting (Unarmed)-1, Bureaucrat-1, Survey-1, Language (Zdant)-8.
Aging: Life Stage 5<2D, C1 roll =12 Failure, C2, roll =9 Failure, C3 roll =7 Failure.

Term 4 (0188 to 0192 PI): 2 Scholar.
Age: 42.
UPP: 57A7C8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: Zdant: The Language in Action [CLASSIFIED]
Promotion: Intelligence 7 +4 Publications =11, roll =8 Success: Scholar7.
Continue: Education 12 +4 Publications =16, roll =4 Success.
Skills: Flyer-1, Hostile Environ-1, Survival-1, Flyer-1, Vacc Suit-1, Language (Zdant)-10.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =8 Failure, C3 roll =10 Failure.

Term 5 (0192 to 0196 PI): 2 Scholar.
Age: 46.
UPP: 57B8D8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: !kee: Studies: Approaching a Language
Promotion: Intelligence 8 +5 Publications =13, roll =8 Success: Scholar8.
Continue: Education 13 +5 Publications =18, roll =4 Success.
Skills: End +1, Int +1, Str +1, End +1, Edu +1, Language (!kee: )-7.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =9 Failure, C3 roll =8 Failure.

Term 6 (0196 to 0200 PI): 2 Scholar.
Age: 50.
UPP: 68C9D8.
Risk (C4): Intelligence 8, roll =7 Success.
Reward (C4): Intelligence 8, roll =7 Success.
Publication: The Roots, History, and Recent Developments in !kee:
Promotion: Intelligence 8 +6 Publications =14, roll =5 Success: Scholar9.
Continue: Education 13 +5 Publications =19, roll =4 Success.
Skills: Steward-1, Str +1, Dex +1, Int +1, Scholar10, Language (!kee: )-9.
Aging: Life Stage 7<2D, C1 roll =8 Failure, C2, roll =9 Failure, C3 roll =8 Failure.


Muster Out (6): Fame+2, Life Insurance, Cr120,000.

Bio: [TBD].

For the languages, I'll need your assistance, obviously, as YATU will likely have significant differences.

TomeGnome April 22nd, 2013 08:28 PM

Also for your approval
 
(How many academics can this campaign hold? :) [even worse, humanities professors...])

Name: Sordenrae Ribexis
Born: 304-0146 Died: (Still Living). Age: 54
Hair: Grey Eyes: Brown Height: 162cm Mass: 78kg
Title(s): Distinguished Professor (Emeritus) of Sophontology, Van Gulik Institute.
Fame: 22 (Rank=7, Award-Winning Publicationsx3= 15)

UPP: AA7DC7
Birth UPP: 978CB6
Genetic Profile: 6246XX

Skills: Administration-1, Animals-1, Archeology-7, Bureaucrat-1, Communications-1, Driver-1, Fighting-4, Flyer-2, History-1, Hostle Environments-1, Instruction-1, Linguistics-3, Medic-1, Navigation-2, Programming-2, Sensors-1, Sophontology-20, Stealth-2, Survival-2, Vacc Suit-2

Birthworld: A 000 6B9-E As Va Ni (304-0147)
Homeworld: A 365 C8A-H Hi Ht Cx (154-0149)
Homeworld Skills: Sensors-1, Communications-1, Instruction-1, Vacc Suit-1

Pre-Career Term (0165 to 0168 PI): Apply to College (Edu 11): roll=4 (Accepted to St. Summerfield College).
Pass/Fail: Intelligence 12, rolls: Year 1 =3, Year 2 =2, Year 3 =5, Year 4 =7, Pass all.
Major: Sophontology-5, Minor: Archaeology-2
Honors: Pass/Fail: Intelligence 12, roll=6, Graduated: Edu 11, BS with Honors in Sophontology.

Pre-Career Term 2 (0169 to 0170 PI): Apply to University (Edu 11): roll=6 (Accepted to Permatic Orbital University).
Pass/Fail: Intelligence 12, rolls: Year 1 =11, Year 2 =6, Pass all.
Major: Linguistics-3, Minor: History-1
Honors: Pass/Fail: Intelligence 12, roll=7, Graduated: Edu 11, MA with Honors in Linguistics

Pre-Career Term 3 (0171 to 0172 PI): Apply to University (Edu 11): roll=9 (Accepted to the Orange Institute).
Pass/Fail: Intelligence 12, rolls: Year 1 =6, Year 2 =6, Pass all.
Major: Sophontology-3, Minor: Archeology-1
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 11, Ph.D with Honors in Archaeological Sophontology.

Term 1 (0173 to 0176 PI): 02 Scholar. (Edu to begin; Edu =11, roll=6)
Age: 26.
UPP: 978CB6 Lecturer of Sophontology, Van Gulik Institute
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=2. Reward succeeded (by 4+). Publication of (award-winning) paper, “Toward an Alternate Basic Theory of Sophontology.” Publication +2. Promotion (Int + Pub=14), roll = 2. Scholar2 (Instructor of Sophontology).
Cont: Edu+Pub (11+2), roll =7, success.
Skills: Sophontology-2, Vacc Suit-1, Archeology-1, Programming-1. C6+1. Fighting-1.

Term 2 (0177 to 0180 PI): 02 Scholar
Age: 30.
UPP: 978CB7
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=5. Reward succeeded (by 4+).
Publication of (award-winning) paper, “Our Evolving Understanding of Sophontology.” Publication +2. Promotion (Int+Pub=16), roll=6, success. Scholar3 (Assistant Professor of Sophontology). Tenure: (Pubx3=12): roll=9, success.
Cont: Edu+Pub (15), roll= 6, success.
Skills: Sophontology-2, Survival-1, Navigation-1, Programming-1, Fighting-1.
Aging: Life Stage 5<2D, C1 roll=11 fail, C2 roll=6 fail, C3 roll=6 fail.

Term 3 (0181 to 0184 PI): 02 Scholar.
Age: 34.
UPP: 978CB7.
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=2, success (by 4+). Publication of (award-winning) paper, “Aspects of the Elementary Philosophy of Archaeological Sophontology.” Pub +2. Promotion (Int+Pub =18), roll=6, success. Scholar4 (Associate Professor of Sophontology).
Cont: Edu+Pub (17), roll= 3, success.
Skills: Sophontology-2, Stealth-1, Hostile Enviro-1, Flyer-1, Survival-1, C2+1.
Aging: Life Stage 5<2D, C1 roll =5 fail, C2, roll =7 fail, C3 roll =11 fail.

Term 4 (0185 to 0188 PI): 02 Scholar.
Age: 38.
UPP: 988CB7.
Research: Risk-C4(12) roll=5, success. Reward-C4(12) roll=9, success. Publication of “The Effects of Archeology on Sophontology.” Pub +1.
Promotion (Int+Pub =19), roll= 8, success. Scholar5 (Professor of Sophontology).
Cont: Edu+Pub (18), roll= 6, success.
Skills: Sophontology-2, Animals-1, Navigation-1, Archaeology-1, C1+1, C2+1
Aging: Life Stage 6<2D, C1 roll =8 fail, C2 roll =10 fail, C3 roll =10 fail.

Term 5 (0189 to 0192 PI): 02 Scholar.
Age: 42.
UPP: A98CB7
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=4, success (by +4). Publication of (award-winning paper, “Disasters in the Application of Sophontology.” Pub. +2.
Promotion (Int+Pub=21), roll= 10, success. Scholar6 (Distinguished Professor of Sophontology).
Cont: Edu+Pub (20), roll= 6, success.
Skills: Sophontology-2, Fighting-1, Medic-1, Archeology-1, Flyer-1, C4+1.
Aging: Life Stage 6<2D, C1 roll= 11 fail, C2 roll= 6 Success C2-1 (Dexterity X), C3 roll= 6 Success C3-1 (Endurance X).

Term 6 (0193 to 0196 PI): 02 Scholar.
Age: 46
UPP: A87DB7
Research: Risk-C4(13) roll= 10, success. Reward-C4(13) roll=10, success. Publication of “Practical Sophontology on Jowren.” Pub +1.
Cont: Edu+Pub (21), roll=8, success.
Skills: Sophontology-2, Admin-1, Bureaucrat-1, Stealth-1, C2+1.
Aging: Life Stage 7<2D, C1 roll= 8 fail, C2 roll= 9 fail, C3 roll = 11 fail.

Term 7 (0197 to 0200 PI): 02 Scholar.
Age:50
UPP: A97DB7
Research: Risk-C4(13) roll = 6, success. Reward-C4(13) roll = 5, success (by 4+). Publication of (award-winning) paper, “The Impact of Data from Robelais 7 on Sophontology.” Pub +2.
Skills: Sophontology-2, Archeology-1, Fighting-1, Driver-1, C4+1.
Aging: Life Stage 7<2D, C1 roll= 8, fail. C2 roll= 7, fail. C3 roll= 8, fail.

Muster Out (7): Wafer Jack, Life Insurance, C2+1, Edu +1, Cr150000

Gear: Vacc Suit (TL-G), Personal Computer (TL-G), Medic Kit (TL-F), A-MagAc Sheffield Revolver (TL-G), Cloth Armor (TL-G), Archeology Tool Kit, Rucksack, Desert Cloak

Bio: TBD

Jazzlvraz April 22nd, 2013 09:37 PM

I didn't remember there were Honours for Grad and Post-Grad Education; I'll have to revise. Don't forget to give yourself Fame credit for your non-Award-Winning publications.

Magnus, if you don't need a Linguician, I'll start work on Char#2. I also have questions on starting gear and its tech level(s). I can see the Archduke having access to stuff us humble mind-grunts will never see...

TomeGnome April 22nd, 2013 10:16 PM

"humble" mind-grunts? With his updated fame of 24, known throughout the Empire, I doubt my Prof is humble...unless he's unlike any other Ph.D I've ver known. But I take your point. I was fiddling with the weapon rules, vis-a-vis his revolver. I assume that a lot of the "Gear" is a place-holder until we get into the meat of the game.

Magnus von Thornwood April 22nd, 2013 10:17 PM

Yeah, I am working on it.
 
Quote:

Originally Posted by Jazzlvraz (Post 430311)
I didn't remember there were Honours for Grad and Post-Grad Education; I'll have to revise. Don't forget to give yourself Fame credit for your non-Award-Winning publications.

Magnus, if you don't need a Linguician, I'll start work on Char#2. I also have questions on starting gear and its tech level(s). I can see the Archduke having access to stuff us humble mind-grunts will never see...

I noticed that lack of Honors, in fact I am going over your character right now, so be patient and I will post it.

In fact I had to answer some questions from another player behind the screen here.

Don't sell yourselves short, you too can be that big, I don't have Term limits, nor limits on how powerful the characters can get. I don't believe in keeping the characters scrabbling for CrImps, I can handle it. My meatspace group are old hands and some dedicated Timmiis of all stripes, so I think I can handle a PC Duke or Merchant Prince no problem. But yeah, since the House of Daarnulud came with Vladimir II from the old Fifth Imperium, so Ivor has lots of toys most folks don't.

Magnus von Thornwood April 22nd, 2013 10:32 PM

Setting: The Royal Navy and Marines.
 
It should be noted here for those players who wish to have characters in the military services that they may attempt to enlist in the prestigious Royal Armed Forces of His Royal Majesty Vladimir II, High Lord of Permatic.

His Imperial and Royal Majesty Vladimir II has at His disposal two sets of military forces, those of the Imperium, the Imperial Armed Forces (Army, Navy, and Marines) and His personal forces as High Lord of Permatic, the Royal Navy and Marines. He must have the consent of the Moot and Senate to use the Imperial Armed Forces, but has no such restriction where and how he deploys the Royal Armed Forces. He also tends to use them to make specific points, such as when they were the point of the spear used to pin the leaders of a rebellion that cost the life of Baroness Harkness.

Due to the high standards kept, the Royal Armed Forces (Navy and Marines) require the player to take a Mod -1 to all Target Numbers (this includes Risk/Reward rolls). For example to enlist in the Imperial Marines as per page 94 requires the player to roll under Str. To enlist in the Royal Marines will require the player to make a roll under Str -1. This goes for Risk and Reward, Promotion, Commission, and Continues throughout all terms served in the Royal Navy or Marines.

Characters may Transfer to the Imperial Forces in lieu of a Continue at the end of a Term. If they do Transfer, they then do their Muster Out rolls for their time in the Royal Forces. Note also that Enlisted Ranks may add a DM +1 for each Term served in the Royal Navy or Marines to their Muster Out rolls. RN and RM Enlisted also get Fame = Enlisted Rank. Officers remain the same and use their Rank as DM and for Fame.

Another point to note is that the Royal Armed Forces are equipped at TL-H as their Operational Standard Issue. In the case of the Commandos and COSDet, they may equipped with an occasional Early TL-J or Prototype TL-K device and their other gear will be top of the line TL-H.

The Imperial Armed Forces are equipped to an Operational Standard Issue of TL-C minimum (for Imperial Army [System Forces]) to TL-G (Imperial Navy/Marines) on average with bumps up to a TL-H maximum for IN starships, smallcraft and BattleDressed IM Commandos and Strike units.

Magnus von Thornwood April 22nd, 2013 10:39 PM

Mechanics: Regarding Gear and Die Rolling.
 
Quote:

Originally Posted by TomeGnome (Post 430318)
"humble" mind-grunts? With his updated fame of 24, known throughout the Empire, I doubt my Prof is humble...unless he's unlike any other Ph.D I've ver known. But I take your point. I was fiddling with the weapon rules, vis-a-vis his revolver. I assume that a lot of the "Gear" is a place-holder until we get into the meat of the game.

Right now, Gear may be purchased or the player can hold on to cash and purchase once play starts.

Remember Gear includes those Automatics that characters get when they Muster Out such as Weapons, Armor, Medals, Publications, Commendations, Ship Shares and so on.

And now I get back to vetting your characters, please be patient, it takes a while since I have to type out all the questions and comments as opposed to speak them. :)

Speaking of mechanics we have a Die Roller here on CotI now, so we will be using that for Die Rolls. It should be able to handle T5 rolls fine from what I see.

Magnus von Thornwood April 22nd, 2013 11:14 PM

[Referee] Regarding Your Character: Areri Shashimamikuus.
 
Find my comments inline, Arial and in green.
Quote:

Originally Posted by Jazzlvraz (Post 430293)
Name: Areri Shashimamikuus
Born: 201-0150 PI. Died: (Still Living). Age: 50.
Hair: Black. Eyes: Green. Height: 168 cm. Mass: 61 kg.
Title(s): Distinguished Professor Emeritus of Linguistics, Adishmu University. Will have to figure out which world it is on. See Star Chart for World List and chose a world.
Fame: 18 (Rank Scholar10, 6 Publications, Mustering Out +2 What is this?).

UPP: 68C9D8.
Birth UPP: 67A6B6.
Genetic Profile: 5242X6.

Skills: Broker-4, Bureaucrat-2, Comms-2, Fighting (Unarmed)-2, Flyer-2, Hostile Environ-2, Knowledge (Scholar)-9, Language (Anglic)-12, Language (Battle)-10, Language (Gvegh)-12, Language (Trokh)-12, Language (Zdant)-10, Language (!kee: )-9, Steward-2, Streetwise-1, Survey-2, Survival-3, Trade (Programmer)-1, Vacc Suit-2. Yeah, as you noted below the Languages will need to be adjusted as the standard Traveller Aliens don't exist in this ATU. However, you can get one Alien Language: the sign language of the Voodgi of Colony A [FS 0724].

Birthworld: C 420 978-B. Can I get you to chose a world from the Worlds List? :rolleyes:
Homeworld: C 420 978-B.
Homeworld Skills: Hostile Environ-1, Steward-1, Streetwise-1, Survival-1, Trade (Programmer)-1.

Pre-Career Term (0168 to 0172 PI): Apply to University (Education 11): roll=5 (Accepted to Adishmu University).
Pass/Fail: Education 11, rolls: Year 1 =5, Year 2 =5, Year 3 =5, Year 4 =3, Pass all.
Major: Language (Anglic)-12, Language (Vilani)-12, Language (Gvegh)-11 One Major. One. Chose, chose and perish. :p, Minor: Broker-2.
Honors: Pass/Fail: Intelligence 6, roll=5.
Graduated: BA with Honors in Linguistics.

Pre-Career Term (0172 to 0174 PI): Apply to Graduate School (Education 11): roll=6 (Accepted to Adishmu University Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =8, Year 2 =9, Pass both.
Major: Language (Gvegh)-12, Language (Trokh)-9, Minor: Broker-1.
Where's the Honors attempt? You do know you can attempt them in all Education Terms, right?
Graduated: MA in Linguistics.

Pre-Career Term (0174 to 0176 PI): Apply to Post-Graduate School (Education 11): roll=7 (Accepted to Adishmu University Post-Graduate Program).
Pass/Fail: Education 11, rolls: Year 1 =10, Year 2 =5, Pass both.
Major: Language (Trokh)-11, Minor: Broker-1.
Same here. Honors?
Graduated: Education 12, Doctorate in Linguistics.


Term 1 (0176 to 0180 PI): 2 Scholar.
Age: 30.
UPP: 67A7C8.
Begin: Education 12, roll =5 Success.
Automatic: Education 8+: Scholar1.
Risk (C1): Strength 6, roll =4 Success.
Reward (C1): Strength 6, roll =3 Success.
Publication: Formal and Informal Comparisons of Imperial and [REDACTED] Naval Commands.
Promotion: Intelligence 6 +1 Publication =7, roll =6 Success: Scholar2.
Continue: Education 12 +1 Publication =13, roll =6 Success.
Skills: C6 +1 (Social 7), Comms-1, Vacc Suit-1, C6 +1 (Social 8), C4 +1 (Intelligence 7), Language (Trokh)-12, Language (Battle)-8. Again, only one Major to apply the Major +2 Skill to. Chose which one, there should be only 6 Skills here: 4 for Term, 1 for Promotion and 1 at +2 for Major (Successful Research)

Term 2 (0180 to 0184 PI): 2 Scholar.
Age: 34.
UPP: 67A7C8.
Risk (C4): Intelligence 7, roll =5 Success.
Reward (C4): Intelligence 7, roll =5 Success.
Publication: A Working Study of Imperial Star Marine Commands and Usages.
Promotion: Intelligence 7 +2 Publications =9, roll =2 Success: Scholar3.
Tenure: Publications (2) x3 =6, roll =8 Failure.
Continue: Education 12 +2 Publications =14, roll =10 Success.
Skills: Scholar-1, This not a Scholar Promotion, this is the Vocational Skill which is the knowledge of your Career's cultures, subcultures, traditions, rituals, customs, and so on., Survey-1, Fighting (Unarmed)-1, Survival-1, Bureaucrat-1, Language (Battle)-10.
Aging: Life Stage 5<2D, C1 roll =7 Failure, C2, roll =7 Failure, C3 roll =9 Failure.

Term 3 (0184 to 0188 PI): 2 Scholar.
Age: 38.
UPP: 67A7C8.
Risk (C2): Dexterity 7, roll =7 Success.
Reward (C2): Dexterity 7, roll =7 Success.
Publication: Field Studies of Developments in Imperial Star Marine Battle Language.
Promotion: Intelligence 7 +3 Publications =10, roll =2 Success: Scholar4.
Tenure: Publications (3) x3 =9, roll =4 Success.
Continue: Education 12 +3 Publications =15, roll =10 Success.
Skills: Scholar-1. Same here. Not Scholar Promotion. Just the Skill. Which should be Scholar-2 at this point., Comms-1, Fighting (Unarmed)-1, Bureaucrat-1, Survey-1, Language (Zdant)-8.
Aging: Life Stage 5<2D, C1 roll =12 Failure, C2, roll =9 Failure, C3 roll =7 Failure.

Term 4 (0188 to 0192 PI): 2 Scholar.
Age: 42.
UPP: 57A7C8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: Zdant: The Language in Action [REDACTED]
Promotion: Intelligence 7 +4 Publications =11, roll =8 Success: Scholar5.
Continue: Education 12 +4 Publications =16, roll =4 Success.
Skills: Flyer-1, Hostile Environ-1, Survival-1, Flyer-1, Vacc Suit-1, Language (Zdant)-10.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =8 Failure, C3 roll =10 Failure.

Term 5 (0192 to 0196 PI): 2 Scholar.
Age: 46.
UPP: 57B8D8.
Risk (C3): Endurance 10, roll =7 Success.
Reward (C3): Endurance 10, roll =9 Success.
Publication: !kee: Studies: Approaching a Language
Promotion: Intelligence 8 +5 Publications =13, roll =8 Success: Scholar6.
Continue: Education 13 +5 Publications =18, roll =4 Success.
Skills: End +1, Int +1, Str +1, End +1, Edu +1, Language (!kee: )-7.
Aging: Life Stage 6<2D, C1 roll =3 Success (-1 Strength), C2, roll =9 Failure, C3 roll =8 Failure.

Term 6 (0196 to 0200 PI): 2 Scholar.
Age: 50.
UPP: 68C9D8.
Risk (C4): Intelligence 8, roll =7 Success.
Reward (C4): Intelligence 8, roll =7 Success.
Publication: The Roots, History, and Recent Developments in !kee:
Promotion: Intelligence 8 +6 Publications =14, roll =5 Success: Scholar7.
Continue: Education 13 +5 Publications =19, roll =4 Success.
Skills: Steward-1, Str +1, Dex +1, Int +1, Scholar-1, Language (!kee: )-9.
Aging: Life Stage 7<2D, C1 roll =8 Failure, C2, roll =9 Failure, C3 roll =8 Failure.


Muster Out (6): Fame+2, Life Insurance, Cr120,000.

Bio: [TBD].

For the languages, I'll need your assistance, obviously, as YATU will likely have significant differences.

Okay, once I get rolling I will have you some more Alien Languages. For now however, remember this is a star empire of humans and thus the languages of ancient Terra still are spoken in a form or two in the Permatic Imperium. Battle is fine and is still used, in fact it like the Voodgi language is gesture based, though it does have a verbal component which the stone deaf Voodgi language does not. Also Battle assumes two fore limbs while the Voodgi only have one arm, thus the human phrase "on the other hand" frustrates them. (A little tidbit for both the Scholars in the crew. :D)

For now, though it looks okay for the most part to me, now on to the others.

One last thing, if you chose a Homeworld from the List then I can get you the UWP Extensions for that world to help you with your Bio.

Magnus von Thornwood April 22nd, 2013 11:42 PM

Setting: The Image Gallery.
 
Here one will find images and starcharts for the Permatic Imperium Play by Post Game. Includes the star chart for the Far Stars Sector, the Riftborne Domains, the 1323rd LCS (Count Saburi's personal forces), and Credo Highport (which is in the midst of a dimensional shift to a new local at the moment, its location to be chosen later).

Enjoy and know as needed images will be added. So it should grow some in the future.

Jazzlvraz April 23rd, 2013 12:38 AM

1) Adishmu University: on Ressampo, unless there's a reason not to be

2) Fame +2: Mustering out, I got an 8 on the Benefits table (p.84) twice, hence +2

3) Languages: I'll add Voodgi sign in the formal revision, and we'll pend the rest as TBD for now

4) Birthworld: You've no desert Hellworld, so I need to re-write part of my bio. I'll get this taken care of post-haste

5) Major: The problem with picking one Language for a Major is that the book seems to be saying (p.100, lower-left-hand corner) that my Major is "Language", and p.163 says I can't put more points in any separate Language than are required to get it to my Edu, and some other limitations making this an unusual Skill.

When I get Language-5 in undergrad alone, I can't figure out how to put all the points in one Language :(; please help me

6) Honours: I'll roll and add in the edit

7) Scholar skill: Thanks for the clarification. p.142 doesn't list "Scholar" anywhere as a Skill, Talent, Knowledge, or anything else, and as a Career Knowledge (p.144), it says it maxes at 6. I didn't know whether the Max-6 was "you can get a lot, but only 6 from Terms", or "you can have only 6 total no matter what". When combined with specific Sciences being capped at 6, you can see where my mind went. Sordenrae's Fame has nothing to worry about from me, now :).

p.144 also tells me I forgot the World Knowledge for wherever I've been Universitying all these years

Major Edit: pending...

Jazzlvraz April 23rd, 2013 12:40 AM

Quote:

Originally Posted by Magnus von Thornwood (Post 430333)
Here one will find images and starcharts for the Permatic Imperium Play by Post Game.

Denies me permission, asks me to log in, and then denies me again.

Magnus von Thornwood April 23rd, 2013 01:11 AM

[Referee] More Character Development: Sordenrae Ribexis
 
Same drill, my comments inline, Arial and green.
Quote:

Originally Posted by TomeGnome (Post 430305)
(How many academics can this campaign hold? :) [even worse, humanities professors...]) Two, so far, but Pre-cog says a Marine is soon to join, so at least they will have someone to hide behind. :p

Name: Sordenrae Ribexis
Born: 304-0146 Died: (Still Living). Age: 54
Hair: Grey Eyes: Brown Height: 162cm Mass: 78kg
Title(s): Distinguished Professor (Emeritus) of Sophontology, Van Gulik Institute.
Fame: 22 Domains. (Rank=7, Award-Winning Publications x3= 15)
In this case throughout the Riftborne Domain or at least most of the Far Stars Sector your name and publications are well known. Thought this may mostly just be in your field of study. This would go that way for most Careers though, so don't feel bad.

UPP: AA7DC7
Birth UPP: 978CB6
Genetic Profile: 6246XN?. You should know that Social is hereditary and so it should be noted as part of your GUPP (Genetic Universal Personality Profile).
If your parents were Soc ≤A your Soc is equal to theirs. Example: Parent's are Soc 6, your GUPP C6 is also Soc 6.
For Soc B≥, the character is parent's Soc -1. Example: One of your parents is the Baroness of Some Place Nice, your GUPP C6 is Soc c, and you are probably the Baronet of Some Place Almost as Nice.


Skills: Administration-1, Animals 0 (Knowledge? Ride or Train?)-1, Archeology-7, Bureaucrat-1, Communications-1, Driver 0 (Knowledge?)-1, Fighting N (Knowledges? =4?), Flyer 0 (Knowledge?)-2, History-1, Hostle Environment-1, Instruction-1, Linguistics-3, Medic-1, Navigation-2, Trade (Programming)-2, Sensors-1, Sophontology-20 About this. You do realize that this is impossible, right? Sciences are Knowledges and Knowledges only go up to a maximum of Knowledge-6. If not, be informed now they do. So you have Sophontology-6 and some 14 other receipts to to spread among your specialities, such as Xenomorphology-6, the study of various Sophonts and Beast shapes and how they influence the behaviors or some such., Stealth-2, Survival-2, Vacc Suit-2

Birthworld: [FS 0624] Abonai Belt. A 000 6B9-E As Va Ni {+2} (45C+2) [284A] NS A 501 Fs K9 V RU 480 (304-0147)
Oh, really now. So, Abonai Belt, huh? So, my first non-Imperial born Citizen. Also, in the future when referencing the Star Chart please use the format [FS 0624] Abonai Belt. A 000 6B9-E. The period after the System Name is for clarity when reading the string.
Homeworld: [FS 1725] Permatic. A 365 C8A-H Hi Ht Cx {+5} (8BC+5) [GF7E] BE NWRsA 900 NIL Natives RU 5280 (154-0149)
Homeworld Skills: Sensors-1, Communications-1, Instruction-1, Vacc Suit-1. How do you get these Skills out of having a Homeworld of Permatic? You only get the Skills from the Homeworld, not both the Birthworld and Homeworld. This list should be: Streetwise-1, Language-C or if you keep Abonai Belt as your Homeworld it is: Zero G-1, Vacc Suit-1, Driver 0 (Grav)-1. Chose one please. And kudos to you for choosing worlds off the list. Makes my job easier as I don't have to find a blank spot to place a new world.

Pre-Career Term (0165 to 0168 PI): Apply to College (Edu 11): roll=4 (Accepted to St. Summerfield? Whose this? I mean, I am cool with it, I just wondered who it is. College).
Pass/Fail: Intelligence 12, rolls: Year 1 =3, Year 2 =2, Year 3 =5, Year 4 =7, Pass all.
Major: Sophontology-5, Minor: Archaeology-2
Honors: Pass/Fail: Intelligence 12, roll=6, Graduated: Edu 11, BS with Honors in Sophontology.

Pre-Career Term 2 (0169 to 0170 PI): Apply to University (Edu 11): roll=6 (Accepted to Permatic Orbital University). [Didn't know that the there was an Orbital component to the Permatic University System, but I don't see why not now that it comes up. Nice, bit of color.
Pass/Fail: Intelligence 12, rolls: Year 1 =11, Year 2 =6, Pass all.
Major: Linguistics-3, Minor: History-1
Honors: Pass/Fail: Intelligence 12, roll=7, Graduated: Edu 11, MA with Honors in Linguistics

Pre-Career Term 3 (0171 to 0172 PI): Apply to University (Edu 11): roll=9 (Accepted to the Orange Institute). And the they are located where?
Pass/Fail: Intelligence 12, rolls: Year 1 =6, Year 2 =6, Pass all.
Major: Sophontology-3, Minor: Archeology-1 You might want to either chose a specialty field of Sophontology here or switch your Major and Minor.
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 11, Ph.D with Honors in Archaeological Sophontology.

Term 1 (0173 to 0176 PI): 02 Scholar. (Edu to begin; Edu =11, roll=6)
Age: 26.
UPP: 978CB6 Lecturer of Sophontology, Van Gulik Institute Again located where?
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=2. Reward succeeded (by 4+). Publication of (award-winning) paper, “Toward an Alternate Basic Theory of Sophontology.” Publication +2. Promotion (Int + Pub=14), roll = 2. Scholar2 (Instructor of Sophontology).
Cont: Edu+Pub (11+2), roll =7, success.
Skills: Sophontology-2 See comments about Knowledges and Majors., Vacc Suit-1, Archeology-1, Trade (Programming)-1. C6+1. Fighting (Knowledge)-1.

Term 2 (0177 to 0180 PI): 02 Scholar
Age: 30.
UPP: 978CB7
Research: Risk- C4(12) And here we hit our first real bump. You can not re-use a Characteristic until you have used all the other Characteristics first. So you could use C1, C2 or C3 here, but not C4. At this point I am going to post this and wait for you to fix the rest of the Risk and Reward rolls from here on in.- roll=6. Risk succeeded. Reward- C4(12)- roll=5. Reward succeeded (by 4+).
Publication of (award-winning) paper, “Our Evolving Understanding of Sophontology.” Publication +2. Promotion (Int+Pub=16), roll=6, success. Scholar3 (Assistant Professor of Sophontology). Tenure: (Pubx3=12): roll=9, success.
Cont: Edu+Pub (15), roll= 6, success.
Skills: Sophontology-2, Survival-1, Navigation-1, Programming-1, Fighting-1.
Aging: Life Stage 5<2D, C1 roll=11 fail, C2 roll=6 fail, C3 roll=6 fail.

Term 3 (0181 to 0184 PI): 02 Scholar.
Age: 34.
UPP: 978CB7.
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=2, success (by 4+). Publication of (award-winning) paper, “Aspects of the Elementary Philosophy of Archaeological Sophontology.” Pub +2. Promotion (Int+Pub =18), roll=6, success. Scholar4 (Associate Professor of Sophontology).
Cont: Edu+Pub (17), roll= 3, success.
Skills: Sophontology-2, Stealth-1, Hostile Enviro-1, Flyer-1, Survival-1, C2+1.
Aging: Life Stage 5<2D, C1 roll =5 fail, C2, roll =7 fail, C3 roll =11 fail.

Term 4 (0185 to 0188 PI): 02 Scholar.
Age: 38.
UPP: 988CB7.
Research: Risk-C4(12) roll=5, success. Reward-C4(12) roll=9, success. Publication of “The Effects of Archeology on Sophontology.” Pub +1.
Promotion (Int+Pub =19), roll= 8, success. Scholar5 (Professor of Sophontology).
Cont: Edu+Pub (18), roll= 6, success.
Skills: Sophontology-2, Animals-1, Navigation-1, Archaeology-1, C1+1, C2+1
Aging: Life Stage 6<2D, C1 roll =8 fail, C2 roll =10 fail, C3 roll =10 fail.

Term 5 (0189 to 0192 PI): 02 Scholar.
Age: 42.
UPP: A98CB7
Research: Risk-C4(12) roll=7, success. Reward-C4(12) roll=4, success (by +4). Publication of (award-winning paper, “Disasters in the Application of Sophontology.” Pub. +2.
Promotion (Int+Pub=21), roll= 10, success. Scholar6 (Distinguished Professor of Sophontology).
Cont: Edu+Pub (20), roll= 6, success.
Skills: Sophontology-2, Fighting-1, Medic-1, Archeology-1, Flyer-1, C4+1.
Aging: Life Stage 6<2D, C1 roll= 11 fail, C2 roll= 6 Success C2-1 (Dexterity X), C3 roll= 6 Success C3-1 (Endurance X).

Term 6 (0193 to 0196 PI): 02 Scholar.
Age: 46
UPP: A87DB7
Research: Risk-C4(13) roll= 10, success. Reward-C4(13) roll=10, success. Publication of “Practical Sophontology on Jowren.” Pub +1.
Cont: Edu+Pub (21), roll=8, success.
Skills: Sophontology-2, Admin-1, Bureaucrat-1, Stealth-1, C2+1.
Aging: Life Stage 7<2D, C1 roll= 8 fail, C2 roll= 9 fail, C3 roll = 11 fail.

Term 7 (0197 to 0200 PI): 02 Scholar.
Age:50
UPP: A97DB7
Research: Risk-C4(13) roll = 6, success. Reward-C4(13) roll = 5, success (by 4+). Publication of (award-winning) paper, “The Impact of Data from Robelais 7 on Sophontology.” Pub +2.
Skills: Sophontology-2, Archeology-1, Fighting-1, Driver-1, C4+1.
Aging: Life Stage 7<2D, C1 roll= 8, fail. C2 roll= 7, fail. C3 roll= 8, fail.

Muster Out (7): Wafer Jack, Life Insurance, C2+1, Edu +1, Cr150000

Gear: Vacc Suit (TL-G), Personal Computer (TL-G), Medic Kit (TL-F), A-MagAc Sheffield Revolver (TL-G), Cloth Armor (TL-G), Archeology Tool Kit, Rucksack, Desert Cloak

Bio: TBD

I am taking a bit off folks to eat, I have been subsiting on caffeine and nictotine for all this time. Referee needs food badly. :devil:

Magnus von Thornwood April 23rd, 2013 01:19 AM

[Referee] Ouch.
 
Quote:

Originally Posted by Jazzlvraz (Post 430336)
Denies me permission, asks me to log in, and then denies me again.

Really, that is bogus. You might want to direct that to the attention of the Admin. Perhaps he can get it straightened out.

Until then, here is the Far Stars Sector starchart and the Riftborne Domains (which is sideways and the left edge is actually Coreward and the date-stamp is the Rimward edge).

Yep, I just checked it, it is labeled as Public so you think you should be able to see it. Hmmm. Time to ping Admin about it then. Would you mind handling it, player?

pendragonman April 23rd, 2013 01:37 AM

Name: Valdemar Martel (Wally)
Born: 181-????. Died: N/A. Age: 42
Hair: Red-Blonde. Eyes: Hazel. Height: 191 cm. Mass: 105 kg.
Title(s): Force Commander
Fame: 22 (Rank O4, SEH+10, 2xMCG+6, Flux +2).

UPP: AAA8BC.
Birth UPP: A9879A.
Genetic Profile: 5564XB.

Skills: Driver (Wheeled)-1, Animals (Riding)-1, Artist (Sketch)-1, Engineering (Power Plants)-4, Military Tactics-2, Fighting (Unarmed)-2, Fighting-6, Language (Battle)-8, Stealth-2, Mechanic-1, Flyer (Grav)-1, Leader-1, Explosives-1, Hostile Environment-1, Medic-1

Birthworld: Pecias E 564 620-2. Ni Ag Ri
Homeworld: Same
Homeworld Skills: Driver(wheeled)-1, Animals(Rider)-1, Artist (Sketch)-1.

Education: Emperor’s Own Permatic Naval Academy (Edu 9, Target 9-1=8): roll=6 (Accepted).
Pass/Fail: Target C5-1=8, rolls: 7, 8, 8, 4, Honors: 11 Pass, w/o Honors
Major: Engineering (Power Plants 4), Minor: Military Tactics-2.
Commissioned: Marine Officer 1

Term 1:
Begin: Automatic
Branch: Commando.
Assignments: 5,4,4,3 Insurgency 2, 2 x Insurgency 1, Peace Keeper DM: Caution +2
Risk (C1=A): Target: A-2-2-1+2=7, roll =7. Success.
Reward (C1=A): Target: A+2+2-1-2=C, roll =2 Success.
Medals: C-R=8 Campaign Ribbon (See GM), SEH
Promotion: Edu 9+1=A, roll 8 Success: Marine Officer 2.
Continue: Str=A, roll =A Success.
Skills: Fighting (Unarmed) 2, C2 +1, C3+2.

Term 2:
Assignments: 3,2,2,5 Peace Keeper, Combat, Combat, Insurgency 2 DM: Caution +2
Risk (C2=A): Target: A-2-2-1+2=7, roll =7 Success.
Reward (C2=A): Target: A+2+2-1-2=B, roll =4 Success.
Medals: C-R=6 Campaign Ribbon (See GM), MCG.
Promotion: Edu 9+1=A, roll =7 Success: Marine Officer 3
Continue: Str=A-1=9, roll =4 Success.
Skills: Fighting 2, Language (Battle) 1, Stealth 1, C4+1.

Term 3:
Assignments: 1,1,2,2, Battle, Battle, Combat, Combat DM: Caution +3
Risk (C3=A): Target: A-2-3-1+3=7, roll =8 Failure. Wounds 1 Recover 1
Reward (C3=A): Target: A+2+2-1-3=A, roll N/A.
Medals: Wound Badge
Promotion: Edu=9, roll =2 Success: Marine Officer 4
Continue: Str=A-2=8, roll =5 Success.
Skills: Fighting 2, Mechanic, C5+2
Aging: Life Stage 5, C1 roll =7 , C2, roll =6, C3 roll =7

Term 4:
Assignments: Command College, 1,1,5, Battle, Battle, Insurgency 2 DM: Caution +3
Risk (C4=8): Target:8-3-2-1+3=5, roll =7 Failure Wounds 2 Recover 2
Reward (C4): Target 8+3+2-3-1=9, roll: N/A
Medals: Wound Badge
Promotion: Edu=9, roll =A Failure.
Continue: Str=A-3=7, roll =7 Success.
Skills: Leader, Flyer (Grav) 1, Stealth-1, Fighting 1
Aging: Life Stage 5<2D, C1 roll =3, C2, roll =9, C3 roll =9

Term 5:
Assignments: 3,4,5,1 Peace Keeper, Insurgency, Insurgency 2, Battle DM: +3 Caution
Risk (C1=A): Target A-3-2-1+3=7, roll =4 Success.
Reward (C1=A): Target: A+3+2-3-1=B, roll =4 Success.
Medals: C-R=6 Campaign Ribbon, MCG
Promotion: Edu=9+1=A, roll =B Failure
Continue: Str=A-4=6, roll =5 Success.
Skills: Fighting 1, Explosives 1, Hostile Environment 1, Medic 1
Aging: Life Stage 6<2D, C1 roll =7, C2 roll =6 , C3 roll =9

Muster Out (9: 5 terms, 3 Medals, Fame Bonus): C6+2 (Baronet), Retirement: 30 KCr, per annum, WaferJack, Life Insurance, Cr120,000. Weapon (Probably a side arm)

pendragonman April 23rd, 2013 01:48 AM

Wally is a member of HRH's Own Marine Commandos. Notice all of the nasty little -1's...

He went to HRH's Own Naval Academy. Notice all the nasty little -1's...

SEH first term out of the Academy. 2 MCGs. 5 Campaign ribbons (Mags, need Chrome for these), wounded twice. Promoted to Baronet upon retirement. (Mags, prefer my hexes be on my homeworld if possible).

Still need to equip, and pick my free weapon. Guidance from HRH on this choice would be appreciated.

Magnus von Thornwood April 23rd, 2013 02:15 AM

[Referee] Answers.
 
See the usual inline, Arial, green comments.
Quote:

Originally Posted by Jazzlvraz (Post 430335)
1) Adishmu University: on Ressampo, unless there's a reason not to be. That will be fine, Adishmu University is located on [FS 1623] Ressampo. A 454 6CA-D Ph Pa NS 910 Im.

2) Fame +2: Mustering out, I got an 8 on the Benefits table (p.84) twice, hence +2 Coolie beans.

3) Languages: I'll add Voodgi sign in the formal revision, and we'll pend the rest as TBD for now. I will try and get you more, though I do note that Permatic has NIL = Natives, so if you are interested they too probably have a non-Terran descended Language.

4) Birthworld: You've no desert Hellworld, so I need to re-write part of my bio. I'll get this taken care of post-haste
[FS 1230] Schea. E 6A0 BDB-3 Hi He Ht, or [FS 1722] Frita. C 772 89A-5 Ph Pi He Ht, or [FS 1824] Mingl B AD2 68A-8 Fl Ni He Cd or [FS 1319] Nesse. D 230 49C-7 De Ni Po, or [FS 1327] SUPSULA. A 522 BFD-8 Hi Na In He? You want Hellworlds, well I got 'em! Little light on Deserts though. :D

5) Major: The problem with picking one Language for a Major is that the book seems to be saying (p.100, lower-left-hand corner) that my Major is "Language", and p.163 says I can't put more points in any separate Language than are required to get it to my Edu, and some other limitations making this an unusual Skill.

When I get Language-5 in undergrad alone, I can't figure out how to put all the points in one Language :(; please help me I will have to look at it and get back to you, please hold on for a smidge on this..

6) Honours: I'll roll and add in the edit Sweet.

7) Scholar skill: Thanks for the clarification. p.142 doesn't list "Scholar" anywhere as a Skill, Talent, Knowledge, or anything else, and as a Career Knowledge (p.144), it says it maxes at 6. I didn't know whether the Max-6 was "you can get a lot, but only 6 from Terms", or "you can have only 6 total no matter what". When combined with specific Sciences being capped at 6, you can see where my mind went. Sordenrae's Fame has nothing to worry about from me, now :). Oh, yeah, you got me, you are right it does max (total) out at 6 if it is a Knowledge, not a Skill. Which I checked in the Knowledges on page 174 under Career.

p.144 also tells me I forgot the World Knowledge for wherever I've been Universitying all these years. That would be true, so do note them.

Major Edit: pending...

Now seriously, I am off to finish dinner. No, really this time.

Jazzlvraz April 23rd, 2013 03:03 AM

Birthworld: How about [FS2427] Homagatu C 340 223-7? It's listed with no TCs at all, but its characteristics seem to make it De He Lo Po Mi. Just the kind of place I want to get my butt away from...

TomeGnome April 23rd, 2013 03:10 AM

I was running through the CharGen a second time with the T5 Big Book of Door-Stopping (making what turned out to be the Universe's Luckiest Scout) and noticed my screw-ups vis-a-vis Risk/Reward, Skills, &c. I will correct them once I get some sleep, if that happens.

I think I will swap out Sophontology and plug in Archaeology, and then (possibly) monkey around with some different Minors (Psychology, Psycho-History, &c).

"St. Summerfield's" is a dork reference to this.

Magnus von Thornwood April 23rd, 2013 03:15 AM

[Referee] A quick note, but still not vetted.
 
As is my standard now for Referee Comments, find them inline, Arial and in green.
Quote:

Originally Posted by pendragonman (Post 430347)
Wally is a member of HRH's Own Marine Commandos. Notice all of the nasty little -1's... Yeah, I will be noticing them soon. :p

He went to HRH's Own Naval Academy. Notice all the nasty little -1's... That would be the Imperial Joint Forces Academy at Blackwall, sir. :D Oh and it is not HRH, it is HI&RM, or His Imperial and Royal Majesty. HRH is for the Heir Apparent, of which there is none at the moment, but Rumor says He will be announcing something regarding that very matter sometime early in the year. But then, you know Rumors. :devil:

SEH first term out of the Academy. Holy Crap! For realz? Well, I see I am going to have to work on this. 2 MCGs. 5 Campaign ribbons (Mags, need Chrome for these) I will see what I can do there., wounded twice. Promoted to Baronet upon retirement. (Mags, prefer my hexes be on my homeworld if possible). That is I believe where they go, so I don't see a problem there. Though I need to know how you got promoted since I have some annoying House Rules regarding Social and Nobility and Fiefs. Then there is this too:
...There are a class of the nobility known as the Elevators. The Elevator is a member of the Peerage, usually Barons or Marquises elevated for their actions in the Imperial Armed Forces. They are generally known as either no BS, brutally honest and mildly tactless persons or they are very skilled and dangerous hustlers. The military nobles tend to have a bit more leeway to be blunt than is normally accepted due to the nature of "the Services". Generally the blunt will be Barons and Marquises and the political will be Viscounts or better.


Still need to equip, and pick my free weapon. Guidance from HI&RM on this choice would be appreciated. Well you can not take your Disintegrator Rifle, that belongs to the Commandos. In fact we probably shouldn't be discussing those [SECRET] Weapons issued while you were on Active Duty. :devil: Seriously, pretty much anything TL-F or less ought not be a problem, and yes if you could keep it to sidearms that would be cool. HI&RM isn't too keen on FGMP-17s going out the door no matter how qualified you are to use them. (Though exceptions have been made.) Perhaps a Laser or Gauss weapon? Or a really super snazzy Slug Thrower?

And just a few posts here regarding the Royal Armed Forces.

Magnus von Thornwood April 23rd, 2013 04:06 AM

Setting: On Nobility and Landless Grants.
 
I thought I better get this up and on e-paper soonest, as I already had one person get Elevated to Baronet.

First off, when a character is not in the Noble Career and receives a C6 +1 they are not automatically Elevated to a Noble Title and Rank, that is what the Noble Career is for.

The C6 +1 is merely a jump in your Social Standing, you are treated as you are the almost equal of whatever your new C6 is. For example if you are say, a Marine and get a C6 +1 (with a new C6 = B) on Personal Development during your Career are not Knighted, but you do get an Official Posting, such as say Appointed as Aide de Camp to General Velinsino, RM (Treat as Fame +1) and may get a Landless Grant (Referee's Discretion. See below for functioning of Landless Grants). You are treated as if you were the same Social Standing as a Knight, but are not given the Precedence of a Knight in Court or State Functions, such as Embassy Dinners (Knights will be announced and seated before you).

Another possibility is that the Character is elected or otherwise Appointed by their Homeworld to the Imperial Senate and becomes a Imperial Senator with the traditional Landless Grant (KCr 15/year). {Yes, my ATU does have an Imperial Senate, so CT Adventure 1 is okay in this House. :D Indeed, somewhere quite possibly, there is an Imperial Senator being held unlawfully on an Imperial Navy Prison Barge...}

For the Nobles, if you receive a C6 +1 in Personal Development, you are not Elevated to the next Title or Rank. Instead you are Appointed to an Imperial or Royal Office (worked out by the Referee and the Player) and given a Landless Grant of KCr 15/year (for as long as the character hold the Office). You also gain Fame +2 when it comes to using the Personals. The Office and Grant are non-transferable and can not be passed on to Heirs as a Title and Land Grant can be. So while you do get boned on the Title and Land, you do get a some nice bennies.

An example: William C. Hesh, Baronet of Heridis ([FS 1128] C 745 744-B Ni Pa Ht {0} (3670) [4459] Bc S 800 NIL Settlers RU 126) rolls C6 +1 on his Personal Development, he is not Elevated to Baron. Instead he is Appointed to the Imperial Starport Authority Office of Warden of Heridis Highport and given a Landless Grant worth KCr 15/year as a Salary which comes out of the starport's Sophont Resources (Executive) budget. Also of course he probably gets free fuel for any spacecraft he may use or own, free lodging in the starport's high end facilities and of course free food at the starport's restaurants. He may not transfer the Office or the Landless Grant and if he decides to quit his Office, he loses the Official Title of Starport Warden and his Landless Grant is reduced to KCr 7/year (but that KCr 7 is for the rest of the his life).

Also, see this post here for Social and what it means.

Magnus von Thornwood April 23rd, 2013 04:15 AM

[Referee] Some more answers.
 
Quote:

Originally Posted by TomeGnome (Post 430352)
I was running through the CharGen a second time with the T5 Big Book of Door-Stopping (making what turned out to be the Universe's Luckiest Scout) and noticed my screw-ups vis-a-vis Risk/Reward, Skills, &c. I will correct them once I get some sleep, if that happens.

I think I will swap out Sophontology and plug in Archaeology, and then (possibly) monkey around with some different Minors (Psychology, Psycho-History, &c).

"St. Summerfield's" is a dork reference to this.

Sounds good to me. I can wait, gives me more time to figure out what to do with two Scholars and a Royal Marine. None of whom has voted in the Poll at the beginning of this post asking what sort of game the Players would like me to run. Hint, not so sub-tle hint! :devil:

Well, if any of this makes it to print, which is part of the objective here, fair warning, that St. Summerfield thing might need some altering as I don't have access to Her Majesty's Crown Courts like say some rather large international broadcasting system. :p Not that I don't like the show, having come on just before the Doctor with my birthday (who I knew first as a Doctor of Veterinarian Medicine). :D

Now on the House of Martel's submission...

Magnus von Thornwood April 23rd, 2013 05:03 AM

[Referee] On your Homeworld, Areri.
 
Quote:

Originally Posted by Jazzlvraz (Post 430351)
Birthworld: How about [FS 2427] Homagatu C 340 223-7? It's listed with no TCs at all, but its characteristics seem to make it De He Lo Po Mi. Just the kind of place I want to get my butt away from...

That would be because the Referee had not yet entered the data from the TravellerMap.com text file into the DataBase yet and thus has to work all that out. So, let us get right to that.

[FS 2427] Homagatu C 340 223-7 De He Lo Po Co {-2} (8160) [1059] B S A 600 Ic Primary M1 V, Close BD, Near M4 VI, NIL Transients, RU 48, Std G = 0.5, Homeworld Skills: (De) Survival-1, (He) Hostile Environment-1, (Lo) Flyer 0 (Knowledge)-1, and (Po) Steward-1.

Yep, I would think that should do you fine. :cool:

Magnus von Thornwood April 23rd, 2013 08:48 AM

[Referee] On Force Commander Martel of the Royal Marines.
 
Usual inline, Arial, green comments.
Quote:

Originally Posted by pendragonman (Post 430345)
Name: Valdemar Martel (Wally)
Born: 181-0158. Died: N/A. Age: 42
Hair: Red-Blonde. Eyes: Hazel. Height: 191 cm. Mass: 105 kg.
Title(s): Force Commander, Knight of The Most Ancient and Excellent Order of Maltese (KM).
Fame: 22 Domain. (Rank RMO4, SEH+8, 2xMCG+6, Flux +2).

UPP: 99A8Bc, KM, 1st Baronet of Pecias, Imperial Land Grants = 3 Mainworld Hexes and 4 non-Mainworld Hexes, 1 Voting Seat in the Moot worth KCr 100/year.
Birth UPP: A9879A. (Lord Martel, by right of birth to a Knight. So that would be something like KCr 5/year from TC from non-Mainworld Hex (Gentleman, Soc A) since Wally was 18 years old. So, how has he been handling his responsibilities to his Imperial Holding that goes with having a Land Grant and its income?)
Genetic Profile: 5564XB. (So, who was the Knight and of what Order are they?)

Skills: Animals-0 (Riding)-1, Art (Sketch)-1, Driver-0 (Wheeled)-1, Engineer-2 (Power Plants)-2, Explosives-1, Fighting-6 (Unarmed)-2, Flyer-0 (Grav)-1, Hostile Environment-1, Language (Battle)-6, Leader-2, Mechanic-1, Medic-1, Stealth-2, Tactics-3.

Birthworld: [FS 1726] Pecias E 564 620-2. Ni Ag Ri Co FSa {0} (95A0) [4691] BC A12 Ic G7 V NIL Settlers RU 450 Worlds 15.
Homeworld: Same
Homeworld Skills: Driver-0 (Wheeled)-1, Animals-0 (Rider)-1, Art (Sketch)-1.

Education: Imperial Joint Forces Academy at Blackwall. (Edu 9, Target 9-1=8): roll=6 (Accepted).
Pass/Fail: Target C5-1=8, rolls: 7, 8, 8, 4, Honors: 11 Pass, w/o Honors
Major: Engineer-2 (Power Plants)-2, Assume that you took the course work equal to an Associate's in Power Plants and then on top of that got the basic Bachelor of Naval Engineering [MOS: 11B RN Power Systems Officer (O1-O3)], as each Year of Education equals one Receipt of a Skill or Knowledge. So your actual Major is Engineer. Minor: Tactics (Military)-2 [MOS: 21A RM Infantry Officer].
Commissioned: Royal Marine Officer 1
UPP: A9879A.

Term 1:
Begin: Automatic
Branch: Commando (21C 5V). [MOS: 21C RM Recon, Qualification Code: 5V Commando Qualification.]
Assignments: 5,4,4,3 Insurgency 2, 2 x Insurgency 1, Peace Keeper DM: Caution +2
Risk (C1=A): Target: A-2-2-1+2=7, roll =7. Success.
Reward (C1=A): Target: A+2+2-1-2=C, roll =2 Success.
Medals: C-R=8 Campaign Ribbon (See GM), SEH
Promotion: Edu 9-1 Royal Marine Mod+1=9, roll 8 Success: Royal Marine Officer 2. Automatic Rank Skill: Leader-1
Continue: Str=A-1 Royal Marine Mod, roll =9 Success.
Skills: Fighting 0 (Unarmed)-2, C2 +1 (Dex A), C3+2 (End A).
UPP: AAA79A.

Term 2:
Assignments: 3,2,2,5 Peace Keeper, Combat, Combat, Insurgency 2 DM: Caution +2
Risk (C2=A): Target: A-2-2-1+2=7, roll =7 Success.
Reward (C2=A): Target: A+2+2-1-2=B, roll =4 Success.
Medals: C-R=6 Campaign Ribbon (See GM), MCG.
Promotion: Edu 9-1 Royal Marine Mod+1=9, roll =7 Success: Royal Marine Officer 3
Continue: Str=A-1=9, roll =4 Success.
Skills: Fighting-2, Language (Battle)-6, Stealth-1, C4+1 (Int 8).
UPP: AAA89A.

Term 3:
Assignments: 1,1,2,2, Battle, Battle, Combat, Combat DM: Caution +2
Risk (C3=A): Target: A-2-3-1+2=6, roll =8 Failure. Wounds 1 Recover 1
Reward (C3=A): Target: A+2+2-1-2=B, roll N/A.
Medals: Wound Badge
Promotion: Edu=9-1 Royal Marine Mod =8, roll =2 Success: Royal Marine Officer 4 Automatic Rank Skill: Tactics-1
Continue: Str=A-2=8, roll =5 Success.
Skills: Fighting-2, Mechanic-1, C5+2 (Edu B).
Aging: Life Stage 5, C1 roll =7 , C2, roll =6, C3 roll =7.
UPP: AAA7BA.

Term 4:
Assignments: Command College, 1,1,5 So how do you roll a 1 on 2D? Command College is 1 year and only requires 1x Pass/Fail roll v. Int or C5. Also, what was your Major in Command College, got a Thesis subject perhaps? Command College Majors: Strategy, Leader, or Liaison. This is a 1 year College, so I assume that last roll is Honors. Battle, Battle, Insurgency 2 DM: Caution +2
Risk (C4=8): Target:8-3-2-1+2=3, roll =7 Failure Wounds 2 Recover 2
Reward (C4): Target 8+3+2-2-1=A, roll: N/A
Medals: Wound Badge
Promotion: Edu=9-1 Royal Marine Mod =8, roll =A Failure.
Continue: Str=A-3=7, roll =7 Success.
Skills: Leader-1, Flyer-0 (Grav)-1, Stealth-1, Fighting-1
Aging: Life Stage 5<2D, C1 roll =3 (Str -1 =9), C2, roll =9, C3 roll =9
UPP: 9AA7BA.

Term 5:
Assignments: 3,4,5,1 Peace Keeper, Insurgency, Insurgency 2, Battle DM: +2 Caution
Risk (C1=A): Target A-3-2-1+2=6, roll =4 Success.
Reward (C1=A): Target: A+3+2-2-1=C, roll =4 Success.
Medals: C-R=6 Campaign Ribbon, MCG
Promotion: Edu=9-1 Royal Marine Mod =8 +1=9, roll =B Failure
Continue: Str=A-4=6, roll =5 Success.
Skills: Fighting-1, Explosives-1, Hostile Environment-1, Medic-1
Aging: Life Stage 6<2D, C1 roll =7, C2 roll =6 (Dex -1 =9), C3 roll =9
UPP: 99A7BA.

Muster Out (9: 5 terms, 3 Medals, Fame Bonus): C6+2 ("Citizen Valdemar Martel is hereby Elevated to the Rank and Title of 1st Baronet of Pecias by Decree of HI&RM Vladimir II, Emperor of the Permatic Worlds, with an Imperial Exception to assignment of preferred Noble Land Grants which are to be Awarded on his Homeworld." Income: 3x Mainworld Hexes @ KCr 10 x 5 TCs = KCr 50/year = KCr 150/year total + 4x non-Mainworld Hexes @ KCr 5/year (minimum) = KCr 20/year total (minimum) = Minimum Income Per Year: KCr 170.), Retirement: 30 KCr per annum, WaferJack, Life Insurance (When was your last Update? I will be nice and assume you get your Primary Personality Recording done when you Muster Out, but your Updated Personality Recording is on you. :devil:), Cr120,000. Weapon (Probably a side arm)

So, there you are Wally, officially the 1st Baronet of Pecias. Congratulations on your Elevation.

Magnus von Thornwood April 23rd, 2013 08:59 AM

[Referee] On Languages: For Professor Areri Shashimamikuus.
 
My suggestion is to take a Major in Linguistics (which is a Skill and thus not limited to a maximum of 6 and Minor in your desired Languages.

Just a thought, what do you think, Player?

Magnus von Thornwood April 23rd, 2013 09:34 AM

Setting: An Order of Knighthood for Scouts and Cool Star Chart.
 
The Prepared Order of the Compass and Beacon is a very small yet prestigious order whose membership is composed entirely of exceptional Scouts, whether a member of recognized private Scout Service or the Imperial Interstellar Scout Service.

Here is the holodisplay version of the Far Stars Sector starchart. It gives you a better idea of the Size and Hydro of the Worlds of the Permatic Imperium.


Enjoy!

pendragonman April 23rd, 2013 11:15 AM

Quote:

Originally Posted by Magnus von Thornwood (Post 430370)
My suggestion is to take a Major in Linguistics (which is a Skill and thus not limited to a maximum of 6 and Minor in your desired Languages.

Just a thought, what do you think, Player?

IRL, PHD's in language actually research that language's literature, or Theater, or Opera, or Music, or other Cultural asset.

pendragonman April 23rd, 2013 11:19 AM

Quote:

Originally Posted by Magnus von Thornwood (Post 430369)
Usual inline, Arial, green comments.So, there you are Wally, officially the 1st Baronet of Pecias. Congratulations on your Elevation.

I forgot to list the success rolls for Command College. The die rolls listed were the assignments for the other three years.

IIRC, the roll was a 5 (success) and an A failure, so passed, w/o Honors. My CC thesis was "Upon Leading Marines on the Modern Battlefield".

EDIT: Father is of the Maltese. GCM in fact. It is he who has managed my inheritance until my retirement from office.
Dear Ma mah is of the old C and C. KHC. Truth be told, my siblings and I wouldn't be here had Father not taken that wound during that Parthian uprising in 130.

And it is Family Tradition that we be among the Blunt and Honest Members of the Elevators. The rumor mongering hustlers in the Elevators are New Money or Old Hens.

I expect my side arm will be a slug thrower. Family Tradition and all that. Tradition also dictates we update our Life Insurance on our birthdays, and as near the Birthday of the Marines as possible, so twice a year.

Magnus von Thornwood April 23rd, 2013 12:11 PM

[Referee] On the Force Commander.
 
Again, so the machine knows I typed something, comments are inline, Arial, and green.
Quote:

Originally Posted by pendragonman (Post 430386)
I forgot to list the success rolls for Command College. The die rolls listed were the assignments for the other three years.

IIRC, the roll was a 5 (success) and an A failure, so passed, w/o Honors. My CC thesis was "Upon Leading Marines on the Modern Battlefield". So that would be Leader-1 for Command College Skill then? Which would give you Leader-3.

EDIT: Father is of the Maltese. GCM in fact. It is he who has managed my inheritance until my retirement from office. Where did you get the idea that Royal Marine Commandos retired? :p They get Retirement Pay at 5 Terms, but they are always listed on the Imperial and Royal Armed Forces Duty Rolls as Reserves. So, you don't put (RM Ret.) after your name, you append (RMR, for Royal Marine Reserves) to your name.
Dear Ma mah is of the old C and C. KHC. Truth be told, my siblings and I wouldn't be here had Father not taken that wound during that Parthian uprising in 130. Points for referencing the History. :D I gave you a KSM, but I can change that to The Most Ancient and Excellent Order of Maltese if you desire.
EDIT: Updated your Knighthood to The Most Ancient and Excellent Order of Maltese

And it is Family Tradition that we be among the Blunt and Honest Members of the Elevators. The rumor mongering hustlers in the Elevators are New Money or Old Hens.

I expect my side arm will be a slug thrower. Family Tradition and all that. Tradition also dictates we update our Life Insurance on our birthdays, and as near the Birthday of the Marines as possible, so twice a year. Cool beans, now I have to figure out when that is? Hmmmm. I will have to get back to that. Never thought I might have to know what the date for the founding of the Imperial or Royal Marines were.

So there are my responses. Got any from your end now?

pendragonman April 23rd, 2013 12:32 PM

Quote:

Originally Posted by Magnus von Thornwood (Post 430395)
Again, so the machine knows I typed something, comments are inline, Arial, and green.So there are my responses. Got any from your end now?

What I meant, Sir, and you would know if you were one, is that I retired from active service. Everyone who is Anyone knows that Marines are Marines from cradle to grave. Sniff.

:file_22:

Actually, I was just going to ask you to put me into the Maltese. And yes, I guess that makes leader-3.

Now, do I have a social secretary yet, or am I leaning on the family retainers while at home? I need to get the ball on my shedule and get my Blues out for cleaning and alteration. One must look Tip Top for these occasions. After all, you never know when one will be called in front of HI&RM...

EDIT: Founding of the Royal Marines: October 28, 1664

Sigmund April 23rd, 2013 01:27 PM

Is it possible to still get in on this? I'd love to try out T5. Either way I'll be watching what happens :)

Magnus von Thornwood April 23rd, 2013 01:56 PM

[Referee] In a Word, Yes.
 
Quote:

Originally Posted by Sigmund (Post 430415)
Is it possible to still get in on this? I'd love to try out T5. Either way I'll be watching what happens :)

Please do. You will need to generate a Character first and post it. Then I will check it and we will add you to the Invite List for the Holiday Ball.

Magnus von Thornwood April 23rd, 2013 02:44 PM

[Referee] Yet more on the Marine.
 
Usual Comments: inline, Arial, green.
Quote:

Originally Posted by pendragonman (Post 430401)
What I meant, Sir, and you would know if you were one, is that I retired from active service. Everyone who is Anyone knows that Marines are Marines from cradle to grave. Sniff. Okay, you win that round. :p

:file_22:

Actually, I was just going to ask you to put me into the Maltese. And yes, I guess that makes Leader-3. Just another example of how damned good a Referee I am. :D

Now, do I have a social secretary yet, or am I leaning on the family retainers while at home? I don't know, right now it looks like you are leaning on the House of Martel staff. However, you are getting your official Elevation and Patent of Arms and Nobility at the Holiday Ball, so you might want to start looking for Staff and think about that Personal Forces unit you as a Peer are expected raise and equip for the Defense of the Realm. I need to get the ball on my shedule and get my Blues out for cleaning and alteration. One must look Tip Top for these occasions. After all, you never know when one will be called in front of HI&RM...That would be at Court, when you take your Oath of Fealty to HI&RM Vladimir II right before the Holiday Honors List Dinner. The HHL Dinner takes place before the Holiday Ball.
A parchment card included in the envelope with Valdemar's Invitation to the Holiday Ball.

Instructions for Presentation to HI&RM Vladimir II, Emperor of the Permatic Worlds: You will be Announced and Presented to His Majesty as Lord Valdemar Martel, of the House of Martel. You will then be Knighted in The Most Ancient and Excellent Order of Maltese, then Elevated to 1st Baronet of Pecias. You will then give your Oath of Fealty to His Majesty (and He will give His Oath in return). After the Oath taking and giving you will be escorted to the Reception Room till all other Citizens and Subjects have been Recognized. After all the others have been Recognized (as per their standing on Holiday Honors List) you all have dinner with HI&RM.

Note: All the Invitations to the Holiday Ball are hand written in a nice calligraphy in blue ink on a beautifully hand crafted, white parchment card in a similar white parchment envelope with purple edging.
EDIT: Founding of the Royal Marines: October 28, 1664. Sounds good to me and Vladimir is big on old school traditions so it should work for Him too.


pendragonman April 23rd, 2013 03:05 PM

Burst into the Library, where Father and Mother tend to spend the afternoons on their hobbies, waving my invitation about:

"Pupah!, Ma Mah! It seems that I am to be presented this Holiday! My Elevation is being made Official! May I borrow Barnesly to help me find an appropriate person to be my aide? I must get one quickly, so MUCH to DO!"

Jazzlvraz April 23rd, 2013 03:52 PM

Quote:

Originally Posted by Magnus von Thornwood (Post 430361)
...not yet entered the data from the TravellerMap.com text file into the DataBase...

In case it helps any, I have cleaned-up versions of the Far Stars Sector data with spacing regularised for easier text extraction/correction/whatever in both Word and Excel formats; Excel also has a separate column of proposed Trade Classifications based on T5's p.81 and p.434 tables (in case all those blanks at the bottom of the sector-list don't want to be blank any more). If you'd like either, just let me know the Excel or Word version and an email addy, and I'll send it right along.

Oh, and I've got to start being "Jim", and not "Player" :).


Jazzlvraz April 23rd, 2013 04:05 PM

Quote:

Originally Posted by Magnus von Thornwood (Post 430359)
None of whom has voted in the Poll at the beginning of this post

I was, if I remember, the second person to vote; at the very least it tells me at the top I've already voted and won't tolerate my attempts to stuff the ballot-box.

Jazzlvraz April 23rd, 2013 04:26 PM

Quote:

Originally Posted by Magnus von Thornwood (Post 430370)
My suggestion is to take a Major in Linguistics (which is a Skill and thus not limited to a maximum of 6 and Minor in your desired Languages.

Just a thought, what do you think, Player?

Please check my understanding: with Language as a Major, I end my career being able to chat up locals like a native in pretty much whatever bar the solar wind takes us to [four languages at Skill-12, two more at Skill-11].

With Language as a Minor, I end up with a total of five points in Languages [thus one language at Skill-12, one at Skill-11, one at Skill-10, one at Skill-9, and one at Skill-8, unless I trade in a language for an elevation of another].

With Linguistics as a Major, I have 23 points of various Linguistic disciplines (Semantics, Semiotics, Phonetics, Etymology, Syntax, Morphology, Phonology, etc), which we'll have to find a use for in the campaign. I'll also be jettisoning Broker-5 (my current Minor), which felt like the place I'd be making a real contribution to the group; the languages were mostly to have no excuse to slow play while we found a translator :).

Another possible choice would be to drop Linguistics and take something "practical" as a Major, keeping the languages as a Minor as above.

EDIT: oops, I just noticed p.142 has Linguistics as a Science, so it has a max of Skill-6. I'm going to start re-working the character with some better combo of Major and Minor.

SECOND EDIT: I'm guessing each sub-discipline I took in Linguistics, as listed above, could also be treated as a new Science with Skill-6 max, correct? In that case we're back to: can the campaign make use of those specialised disciplines?

THIRD EDIT: Is it possible we've got some errata-work to do on p.100? It lists "Any Science" as a possible Major, and yet each is limited to Skill-6, which is relatively easy to hit before even entering the Scholar career. Every other possible Major is listed in the first two columns of p.142, thus having no Skill-Max. We also have some issues with Language as a Major, as we've seen in the thread so far.

Jazzlvraz April 23rd, 2013 06:15 PM

Open question: Psi isn't the stigma that it is in the OTU; should we be doing anything about it in chargen?

Sigmund April 23rd, 2013 06:16 PM

Quote:

Originally Posted by Magnus von Thornwood (Post 430418)
Please do. You will need to generate a Character first and post it. Then I will check it and we will add you to the Invite List for the Holiday Ball.

Awesome, thanks. I'll get to work on that after class tonight.

TomeGnome April 23rd, 2013 10:20 PM

Hopefully this time it is right...
 
I ended up altering the scholar significantly, and have produced a cyber-shrink (I was reading Asimov; so sue me). He's got reasonable medical skills combined with programming, so he shouldn't be a complete waste of O2.

Name: Dr. Sordenrae Ribexis
Born: 304-0138 Died: (Still Living). Age: 62
Hair: Grey Eyes: Brown Height: 162cm Mass: 78kg
Title(s): Distinguished Professor (emeritus) of Inorganic Psychology, Madarian Institute at Ambalin.
Fame: 27 (Scholar Rank+Awardsx3+Publication Total+Flux Event)

UPP: 669FDC
Birth UPP: 978CB6
Genetic Profile: 6246X6

Skills: Admin-1, Ambalin (world)-6, Author-3, Bureaucrat-2, Counselor-7, Driver-0/Wheeled-1, Fighting-0/EMP-2, Flyer-0/Wing-2, Hostile Environment-1, Language-C, Medic-3, Navigation-2, Psychology-6, Psychology (A.I.)-1, Robotics-6, Robotics (Command Code Programs)-6, Robotics (Decon)-3, Robotics (Positronic Brains)-2, Robotics (Electronic Brains)-2, Scholar-6, Stealth -1, Streetwise-1, Survey-2, Trade (Programming)-4, Vacc Suit-1

Birthworld: [FS 0624] Abonai Belt. A 000 6B9-E As Va Ni {+2} (45C+2) [284A] NS A 501 Fs K9 V RU 480 (304-0138)
Homeworld: [FS 1725] Permatic. A 365 C8A-H Hi Ht Cx {+5} (8BC+5) [GF7E] BE NWRsA 900 NIL Natives RU 5280 (154-0140)
Homeworld Skills: Streetwise-1, Language-C

Pre-Career Term (0157 to 0160 PI): Apply to College (Edu 11): roll=4 (Accepted to St. Summerfield College, Resampo).
Pass/Fail: Intelligence 12, rolls: Year 1 =3, Year 2 =2, Year 3 =5, Year 4 =7, Pass all.
Major: Psychology-5, Minor: Counselor-2
Honors: Pass/Fail: Intelligence 12, roll=6, Graduated: Edu 11, BS with Honors in Psychology.

Pre-Career Term 2 (0161 to 0162 PI): Apply to University (Edu 11): roll=6 (Accepted to Permatic Orbital University).
Pass/Fail: Intelligence 12, rolls: Year 1 =11, Year 2 =6, Pass all.
Major: Robotics-3, Minor: Counselor-1
Honors: Pass/Fail: Intelligence 12, roll=7, Graduated: Edu 11, MA with Honors in Robotics.

Pre-Career Term 3 (0163 to 0164 PI):
Apply to University (Edu 11): roll=9 (Accepted to the Orange Institute, Lorishe).
Pass/Fail: Intelligence 12, rolls: Year 1 =6, Year 2 =6, Pass all.
Major: Robotics-3, Minor: Psychology-1
Honors: Pass/Fail: Intelligence 12, roll=3, Graduated: Edu 11, Ph.D with Honors in Inorganic Psychology.

Term 1 (0165-0168 PI): 02 Scholar.

(Edu to begin; Edu =11, roll=6)
Age: 26.
UPP: 978CB6 Lecturer of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C4(12)- roll=6. Risk succeeded. Reward- C4(12)- roll=2. Reward succeeded (by 4+). Publication of (award-winning) paper, “Toward an Alternate Basic Theory of Sentience.” Publication +2. Promotion (Int + Pub=14), roll = 2. Scholar2 (Instructor of Inorganic Psychology).
Cont: Edu+Pub (11+2), roll =7, success.
Skills: Robotics (Positronic Brains)-2, Vacc Suit-1, Psychology (Onwee)-1, Trade (Programming)-1. C6+1. Fighting-0/EMP-1

Term 2 (0169-0172 PI): 02 Scholar.
Age: 30
UPP: 978CB7 Instructor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C3(8)- roll= 6. Risk succeeded. Reward-C3(8)- roll=9. Failure. No publication this term. Promotion (Int + Pub=14), roll = 6. Scholar3 (Assistant Professor of Inorganic Psychology). Tenure (Pub. X3=6): 11. Failure.
Cont: Edu+Pub (11+2), roll =5, success.
Skills: Trade (Programming)-1, Medic-1, Bureaucrat-1, Medic-1, Admin-1
Aging: Life Stage 5<2D, C1 roll=11 fail, C2 roll=6 fail, C3 roll=6 fail.

Term 3 (0173 to 0176 PI): 02 Scholar.
Age: 34
UPP: 978CB7 Instructor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C2(7)- roll =3. Risk succeeded. Reward- C2(7)- roll =2. Reward succeeded (by 4+). Publication of (award-winning) volume, Salifei: Service and Slavery. Publication +2. Tenure (Pub. X3=12): 8. Success. Tenure granted.
Cont: Edu+Pub (11+4), roll =6, success.
Skills: Robotics (Command Codes)-2, Trade (Programming)-1, Counselor-1, Flyer-0/Wing-1, Author-1
Aging: Life Stage 5<2D, C1 roll= 4 fail, C2 roll= 10 Succeed (Dex reduced by 1), C3 roll=8 fail.

Term 4 (0177-0180 PI): 02 Scholar.
Age: 38
UPP: 968CB7 Instructor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C1(9)- roll =5. Risk succeeded. Reward- C1(9)- roll =7. Reward succeeded. Publication of “The Effects of Psychology on Robotics.” Publication +1. Promotion (Int+Pub=19), roll =7. Scholar 4 (Associate Professor of Inorganic Psychology).
Cont: Edu+Pub (11+5), roll =11, success.
Skills: Robotics (Command Codes)-2, Flyer-0/Wing-1, Bureaucrat-1, Author-1, Counselor-1, Fighting-0/EMP-1.
Aging: Life Stage 6<2D, C1 roll =8 fail, C2 roll =10 fail, C3 roll =10 fail.

Term 5 (0181-0184 PI): 02 Scholar.

Age: 42
UPP: 968CB7 Associate Professor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C4(12)- roll =5. Risk succeeded. Reward- C4(12)- roll =7. Reward succeeded (by 4+). Publication of (award-winning) paper, “A Refutation of Standardized Inorganic Socialization.” Publication +2. Promotion (Int+Pub=21), roll =8. Scholar5 (Professor of Inorganic Psychology).
Cont: Edu+Pub (11+7), roll =7, success.
Skills: Robotics (Electronic Brains)-2, Medic-1, C5+1, Author-1, Driver-0/Wheeled-1, C4+1.
Aging: Life Stage 6<2D, C1 roll =7 success (Str reduced by 1), C2 roll =9 fail, C3 roll =10 fail.

Term 6 (0185-0188 PI): 02 Scholar.
Age: 46
UPP: 868DC7 Professor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C3(8)- roll =3. Risk succeeded. Reward- C3(8)- roll=12. Reward fails. No publication this term. Promotion: (Int+Pub=22), roll =9. Scholar6 (Distinguished Professor of Inorganic Psychology).
Cont: Edu+Pub (12+7), roll =10, success.
Skills: C6+1, Counselor-1, Robotics (Decon)-1, Navigation-1, Hostile Environment-1.
Aging: Life Stage 7<2D, C1 roll =9 fail, C2 roll =12 fail, C3 roll =10 fail.

Term 7 (0189-0192 PI): 02 Scholar.
Age: 50
UPP: 868DC8 Distinguished Professor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C2(6)- roll =8. Failure; research produces no results.
Cont: Edu+Pub (12+7), roll = 10. Success.
Skills: C4+1, Survey-1, C5+1, C6+1.
Aging: Life Stage 7<2D, C1 roll =10 fail, C2 roll =10 fail, C3 roll =9 fail.

Term 8 (0192-0196 PI): 02 Scholar.
Age: 54
UPP: 868ED9 Distinguished Professor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C1(8)- roll =2. Risk succeeded. Reward- C1(8)- roll =6. Reward succeeded. Publication of “Interactive Possibilities for Deconditioning Treatments.” Publication +1.
Cont: Edu+Pub (12+8), roll = 10. Success.
Skills: Robotics (Decon)-2, Trade (Programming)-1, C6+1, Survey-1, C6+1.
Aging: Life Stage 8<2D, C1 roll =5 succeeds (Str reduced by 1), C2 roll =9 fail, C3 roll =11 fail.

Term 9 (0197-0200 PI): 02 Scholar.
Age: 58
UPP: 768EDB Distinguished Professor of Inorganic Psychology, Madarian Institute at Ambalin.
Research: Risk- C4(14)- roll =3. Risk succeeded. Reward- C4(14)- roll =6. Reward succeeded (by 4+). Publication of (award-winning) book, Iridium on the Couch: Robopsychology and Sophont Progress. Publication +2.
Skills: Robotics (Command Code)- 2, C6+1, Counselor-1, Stealth -1, Navigation -1.
Aging: Life Stage 9<2D, C1 roll =8 succeeds (Str reduced by 1), C2 roll =11 fail, C3 roll =10 fail.

Muster Out (9 terms): Wafer Jack, Life Insurance, C3+1, Cr 140000, Ship Share, Int +1, Ship Share.

Other Benefits: ALEmpP-15 (Light EMP Pistol)

Jazzlvraz April 23rd, 2013 10:34 PM

I think your Term 9 Aging should've been Life Stage 8, not 9, per p.97.

Also, College should be on Ressampo...two Ss.

TomeGnome April 23rd, 2013 10:39 PM

Thank you! I think that you're right on both counts; so he would still have that unit of Strength. I will correct that. (Who can spell?)

Jazzlvraz April 23rd, 2013 11:06 PM

Quote:

Originally Posted by TomeGnome (Post 430472)
Who can spell?

I put myself through college and grad school IRL proof-reading and editing ;). If the offer's not too annoying (yes, it's happened many times), I'll be glad to work on stuff for anyone here on request.


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