Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
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-   -   AstroSynthesis v2.0 (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=11721)

Enoff December 20th, 2006 11:02 AM

Had to pick up this little gem of a program from rpgdrivethru. Its a lot of fun to play around with.

I was having fun pretending it was the stellar navigational software on my spaceship.

sgbrown December 20th, 2006 12:01 PM

It may make Traveller in 3D possible as well.
I have the trial version of Astrosynthesis and am considering getting the full deal.

IFOS (It's full of stars) is another program that has some of that capability.

This is actually my biggest gripe with traveller - because of the difficulty with 3D we're stuck with an OTU that's 2D. Software could change that.

BetterThanLife December 21st, 2006 10:31 AM

Software only changes that if you can figure a decent model for Jump Drive that works in 3d and you can get the proper spread of systems. When you go 3D with Traveller you either greatly expand the number of systems in the 3rd Imperium, or greatly reduce communication time. You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.

sgbrown December 21st, 2006 12:39 PM

Quote:

Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.
BetterThanLife - Sounds like you've thought this trough a bit. [img]smile.gif[/img] What jump formula would you use for 3D if you were developing an alternate TU using Astrosynthesis?

I like alternate TU settings along with OTU. ATUs don't have the same depth as OTU, but they're not limited by that depth either.

Personally I think 3D would be an enhancement. But as you said, density issues are alot different.

Enoff December 21st, 2006 01:17 PM

The software runs quite well on my old home PC.

I was having fun testing some 3rd party screen capture software to make animations. The animator in the software seems a little constrained.

Takes some time to setup a specific star map.

From another website I got all the 3d star information for H. Beam Piper's Terro-Federation.

BetterThanLife December 21st, 2006 03:03 PM

Quote:

Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.

BetterThanLife - Sounds like you've thought this trough a bit. [img]smile.gif[/img] What jump formula would you use for 3D if you were developing an alternate TU using Astrosynthesis?

I like alternate TU settings along with OTU. ATUs don't have the same depth as OTU, but they're not limited by that depth either.

Personally I think 3D would be an enhancement. But as you said, density issues are alot different.
</font>[/QUOTE]We ran a thread on it. I gave up after a while. The closest that we came up with for a jump formula was Jump distance = (Jn + 2) * 0.6 pc which would cross an equivalent sized Imperium in the same time frame for X-Boats. Yet also, in general keep the Jump 1 and Jump 2 engines viable.

If you adopt that Jump Formula then you run into the Density issue. As in the Traveller rules only a Jump-1 ship is inherently profitable. In a typical sector a Jump-2 ship can get to almost every system, eventually and a Jump-3 ship can get to everywhere, generally in a straight line. You also have to set it up so that a Jump-4+ ship won't just blow through a Sector like it wasn't there.

Jump-1 Merchants have to stay viable, equivalents to Mains or large clusters, have to exist. Clusters are important and where most of the trade will be located.

Like I said I gave up on the concept as I couldn't make it work and keep the 3rd Imperium. If I wanted to write the History of the Universe I would probably use a different Economic basis and a different Hyper Drive.

sgbrown December 21st, 2006 07:20 PM

Quote:

Originally posted by BetterThanLife:
</font><blockquote>quote:</font><hr />Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.

BetterThanLife - Sounds like you've thought this trough a bit. [img]smile.gif[/img] What jump formula would you use for 3D if you were developing an alternate TU using Astrosynthesis?
-clip-

Personally I think 3D would be an enhancement. But as you said, density issues are alot different.
</font>[/QUOTE]We ran a thread on it. I gave up after a while. -clip-

Like I said I gave up on the concept as I couldn't make it work and keep the 3rd Imperium. -clip-
</font>[/QUOTE]Thanks for the link to the other thread. I stepped through it and I pretty much agree, Cannon OTU locations and economics can't be salvaged if the only mod you make is 3D.

An alternate TU would need different rules for commerce - but if you get rid of the imperium, that should be a given anyway. I still think the software is great and that using it for 3D traveller would be way cool - but I also agree you can't really shoe horn the OTU or OTU economics into it. :(

BetterThanLife December 22nd, 2006 07:52 PM

Where it would come in handy is if we ever got the Honorverse going. (That is a 3D Universe from the beginning.)

Scott Martin December 25th, 2006 02:01 AM

I'm considering an alternate universe built from the ground up: what are peoples general opinions of this software package?

Scott Martin

BetterThanLife December 25th, 2006 09:41 AM

Quote:

Originally posted by Scott Martin:
I'm considering an alternate universe built from the ground up: what are peoples general opinions of this software package?

Scott Martin

It is well written. It has good support. If you learn the scripting language you can get it to turn out a Universe fairly close to what you are looking for. And if you have Fractal Terrains, CC2 and Cosmographer you can turn out Traveller style world maps all day long. That combination will do most of what H&E 2 was intended to do, but in 3D.

You will need to script it to put your populations where you want them instead of where it thinks they should be, and to add things like Government Codes, etc.

On a reasonable machine it will run up a 200 parsec by 200 parsec section of the galaxy in less than an hour.


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