Citizens of the Imperium

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-   -   How long can you live on anagathics ? (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=40602)

CaptRet November 10th, 2019 07:02 PM

How long can you live on anagathics ?
 
Up to what age do anagathics prolong one's life ?

G. Kashkanun Anderson November 10th, 2019 10:15 PM

In CT, at least, indefinitely. Or at least as long as you can score a fix.

The catch is that:
  • It is a monthly regimen that must be maintained in order to work,
  • Individual doses are hugely expensive -- roughly the equivalent to at least a year's salary for a typical (NPC) Imperial citizen,
  • The minimum tech level of a world you'll find any on, barring extraordinary circumstances, is 15,
  • Even at that tech level, it's kind of a crap shoot to source (10+ on 2d6 per world), and
  • That's assuming it's even legal there to begin with.
That said, there is at least one reference to a character who uses anagathics in a canonical adventure, even though it is clearly beyond his financial means and he is living on a world where it should be next to impossible to score a reliable supply. This is a significant plot point in that adventure, obviously.

GypsyComet November 11th, 2019 01:17 AM

TNE introduces the idea of genetic damage over time, but I could see that as being a side effect of the times. Safe anagathics are a high tech product, and TNE is no longer really high tech.

The implication is that prior editions did not have such worries, so "as long as you can afford it".

timerover51 November 11th, 2019 02:41 AM

Quote:

Originally Posted by CaptRet (Post 608353)
Up to what age do anagathics prolong one's life ?

I am more apt to ask "How long before your ambitious young heirs wait before taking action to get their inheritance?"

Also, how does society deal with a small group that does not die, while the vast majority of the members of the society do die? Somehow, I do not see that as a stable situation.

Grav_Moped November 11th, 2019 05:31 AM

It's not the ambitious young heirs they need to worry about, it's the law students.

As if the rule against perpetuities wasn't already enough of a clusterthingy...

kilemall November 11th, 2019 10:48 AM

Good summations on the rules lawyering part, we could go into specifics as we primitive TL8 types understand (telomere mitigation won't fix eventual bone and tissue damage so probably healing/refreshing tissue tech in there too).


But the real question is, what sort of universe do you want?

Anagathics is a Big Thing in several scifi universes, to an extent with Melange, the movie Jupiter Ascending and of course Stroon in the Cordwainer Smith universe. In all three the extension of life is the Ultimate Commodity and shapes their economies and societies.

So I would say that it is a major element to consider in building your universe, and you should be deciding on the specifics based on the desired gameplay and milieu feel.




Oh, and we discussed this before but I'll bring it up again, what sort of a world is it when George Washington and Queen Victoria are still alive and affecting events now? Incredible people with several skill-10s, or societal stagnation as the best of the past 300 years crowd out new people and ideas, or as suggested revolt against same?

CaptRet November 11th, 2019 11:43 AM

Well, if theoretically one could live forever on anagathics, then there would presumably be nothing short of violent death or accident the would preclude an "immortal" Emperor/Empress. Instead, I would think it likely that there would be some limit at which cells would no longer reproduce themselves correctly (like making a photocopy of a photocopy of a photocopy, ad infinitum; those telomeres are only so long). We currently have a great increase in nonogenerians in the US, so I'm thinking that anagathics would work to keep one youthful and prolong life to some sort of limit, perhaps 150 or so (with a sudden breakdown into senescence right before the end).

Also, I think that having an aging crisis in Traveller character generation at the 38 yrs. mark is probably too early in a futuristic setting (and was based on acturial and physical information of the 1980's, when Traveller began). With improved science, diet, drugs, etc. probably wouldn't hit the same mark till folks were in their 40's. (Of course, people at the bottom of society and from lower tech environments probably wouldn't benefit from these advances, and would age more in line with the original game mechanics).

mike wightman November 11th, 2019 01:44 PM

T5 gives us more life extending technologies to play with in the OTU than anagathics.

That said what is written in the majority of Traveller rules must be interpreted for the setting.

If you are filthy rich - megacorp regional director, subsector duke, privately wealthy Scrooge McDuck - you don't need to go looking for anagathics, you send hirelings (PCs cough cough) to source them and bring back what you need to last a decade, century whatever.

robject November 11th, 2019 02:25 PM

Quote:

Originally Posted by mike wightman (Post 608387)
... what is written in the majority of Traveller rules must be interpreted for the setting.

If you are filthy rich - megacorp regional director, subsector duke, privately wealthy Scrooge McDuck - you don't need to go looking for anagathics, you send hirelings (PCs cough cough) to source them and bring back what you need to last a decade, century whatever.

That's the way to do it. Anagathics are plot hooks on a platter.

Even the question of "how long do anagathics work?" is more than one plot hook, because adventures could surround the very question.

flykiller November 11th, 2019 05:33 PM

Quote:

how does society deal with a small group that does not die, while the vast majority of the members of the society do die? Somehow, I do not see that as a stable situation.
heh. the last thousand years of terran history suggest that we just might be dealing with that or something very similar to that right here right now ....


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