Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
-   Mongoose Traveller (http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=122)
-   -   OK. Sell Mongoose Traveller to me... (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=17213)

anders lager October 16th, 2008 09:36 AM

OK. Sell Mongoose Traveller to me...
 
I've kept MongTrav at an arms length now for a while, but after reading omn these forums I'm getting a little interested (it's Traveller after all :-D). So, please tell me why I should buy this game and why you'd recommend it....

Echo October 16th, 2008 10:03 AM

The basic strength, for me, of the Traveller line that holds up under any scrutiny is the character generation rules. They have been expanded out and augmented by some new ideas, whilst still retaining a classic feel. Every single group I have come across loves these rules when they try them out. The other rules are OK too, but mostly adapted from previous editions, but it's the chargen that makes you want to play.

I like the fact that the game has opened up in different directions - you can still play it with the OTU in mind, but now you can also consider other settings and styles. I am really looking forward to the 2000AD titles, like Judge Dredd, as well as keeping an eye out for 3rd party projects, of which one or two are starting to pop up now.

I like the fact that the books are getting into shops and seem to be selling alongside D&D and WoD again. I think this could accelerate if the support is strong.

I like the fact that it goes back to the roots of Classic Traveller, by making a simple, accessible 2D6 roll high game system, without loads of frills and crunchy bits.

robject October 16th, 2008 11:59 AM

Quote:

Originally Posted by anders lager (Post 285490)
I've kept MongTrav at an arms length now for a while, but after reading omn these forums I'm getting a little interested (it's Traveller after all :-D). So, please tell me why I should buy this game and why you'd recommend it....

It's a good reworking of the classic, traditional Traveller rules. It takes them, improves on them, updates them, and consolidates the evolved, key concepts into the core book. The characters and equipment are largely compatible with "classic" Traveller; they are certainly immediately recognizable and familiar.

Supplement Four October 16th, 2008 05:13 PM

Quote:

Originally Posted by robject (Post 285500)
It takes them, improves on them, updates them, and consolidates the evolved, key concepts into the core book.

"Improves" them? "Updates" them? "Consolidates" them?

Bite your tongue, Rob!!:oo:

dmccoy1693 October 16th, 2008 05:49 PM

I wouldn't call if the game earth shattering if you've played for 20-30 years. It is, however, a simple, unified system that can be used for Traveller or for different types of games. Combat is remarkably simple filling only 9 pages (as compared to say D&D where you need 3 books to tell you how it works). Making new careers, combat options, etc is relatively simple and easy to balance. Making NPCs takes A BOATLOAD LESS time then d20. World and Subsector generation is quite simple. Plus Mongoose has a larger distribution system and advertising network then any other previous Traveller publisher (so new players are easier to find).

cybertraveller October 16th, 2008 05:52 PM

I find it loads o' fun...and it's current!

Allensh October 16th, 2008 06:52 PM

Quote:

Originally Posted by Supplement Four (Post 285519)
"Improves" them? "Updates" them? "Consolidates" them?

Bite your tongue, Rob!!:oo:

There are some parts of MGT that are considered improvements on the original...most people I have seen comment on this feel that the character creation is an improvement.

Allen

Spinward Scout October 16th, 2008 07:13 PM

I thought character creation was real nice. If your not looking to 'add to the collection' of your Traveller books, tho, the Pocket Edition might be better for the bank account.

aramis October 16th, 2008 07:34 PM

Quote:

Originally Posted by Supplement Four (Post 285519)
"Improves" them? "Updates" them? "Consolidates" them?

Bite your tongue, Rob!!:oo:

Getting pretty close to thread crapping here. He's asked for good stuff about it. If you don't have somehting good to say, say nothing on this thread, please.

aramis October 16th, 2008 07:37 PM

Quote:

Originally Posted by Allensh (Post 285532)
There are some parts of MGT that are considered improvements on the original...most people I have seen comment on this feel that the character creation is an improvement.

Allen

I quite like the CGen, ship design, and Trade and Commerce. All three are very nicely done, and easily swapped into CT or MT.


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