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-   -   Fixed Attributes in Character Generation (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=40064)

mactavish May 20th, 2019 09:03 PM

Fixed Attributes in Character Generation
 
Are there any rules anywhere that explain how to assign Strength, Dexterity, Endurance, Intellect, Education and Social with predetermined fixed values rather than rolling for each?

In D&D there is an option like this, but I've never seen it for Cepheus Engine (or Traveller).

What would the predetermined scores be in a scenario like this?

Thanks in advance.

mactavish out.

SpaceBadger May 20th, 2019 09:21 PM

No, I'm not familiar w any rules for that. If you can explain something of the intent, maybe we can come up w something that will work for you.

What is the purpose of the fixed attributes, as you call them? :confused:

Do they start from assigning average values (7 in Traveller or Cepheus Engine) to each attribute, and then allow customization from that point? What determines the limits of customization? Some predetermined pool of points?

mactavish May 20th, 2019 09:29 PM

For speed of play, primarily, and also to start everyone at roughly the same level.I am also using a variant of the package-based creation system introduced in the new(ish) Traveller Companion, both for backgrounds and for careers.

I am planning to use this at a local game shop to introduce players, allowing them to create characters, but without all the rolling (again, for the sake of speed).

I'd prefer to have an array like 5, 6, 7, 7, 8, 9 ... or something like that. They are likely to have some adjustments due to the the packages as well as the "final touches" at the end.

mactavish out.

aramis May 20th, 2019 09:34 PM

Quote:

Originally Posted by mactavish (Post 601956)
Are there any rules anywhere that explain how to assign Strength, Dexterity, Endurance, Intellect, Education and Social with predetermined fixed values rather than rolling for each?

In D&D there is an option like this, but I've never seen it for Cepheus Engine (or Traveller).

What would the predetermined scores be in a scenario like this?

Thanks in advance.

mactavish out.

There are, in MGT 1E, p. 40.

TermsTotal
Points
Minimum
Characteristic
spend
Maximum
Benefits
Rolls
124102
230124
335146
440168
5501610
6601612
7701614

Attribute
level
Point
cost
Skill
Level
Point
Cost
Benefit
Rolls
Point
Cost
2-30100
3-21212
4-12424
503636
614848
72Jack costs 5x listed510
83RankPoints612
9500714
10612816
11824918
1210361020
1312481122
14155101224
15186121326

mike wightman May 21st, 2019 02:23 AM

That's a point allocation building method, not a characteristic array.

The 5, 6, 7, 7, 8, 9 is a fixed array, which is what the OP was asking for, not point build.

kilemall May 21st, 2019 03:07 AM

Official rules or homebrewed?

mike wightman May 21st, 2019 12:53 PM

Is there a fixed array method in the new Mongoose Traveller Companion?

Th 567789 is s good spread for 'normal' characters, for slightly heroic/cinematic campaigns - where people often use the 3d6 drop the lowest for stats - you would be better with 67889A perhaps.

mactavish May 25th, 2019 07:45 PM

Thanks, fellas, Mike particularly.

mactavish out.


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