Citizens of the Imperium

Citizens of the Imperium (http://www.travellerrpg.com/CotI/Discuss/index.php)
-   Traveller Wargames (http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=66)
-   -   Fifth Frontier War - Actual Play (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=21072)

Vargas December 6th, 2009 11:15 AM

Fifth Frontier War - Actual Play
 
I've been contemplating actually trying out my copy of FFW which I purchased a lot of years ago. I tried once before but life interceded and I never had a chance to get back to it. So I'm wondering, how does the game play? For those who have actual experience, how close does it come to mirroring the "historical" events described in JTAS and SMC? Thanks.

Whipsnade December 6th, 2009 11:37 AM

Vargas,

FFW takes a great deal of time and doesn't lend itself well to solitaire play.

As for recreating the events of the war described in JTAS and SMC, the game's map doesn't cover the entire threatre and FTF play wouldn't allow the strategic misdirection that led to both the Zhodani Abyss campaign and Norris' ambush which defeated it and won the war. (Although actions like that could easily occur in a double blind game.)

All this being said, I enjoy FFW very much and in large part due to it's command rules. Wargames too often place the player in the role of the 500 Meter General who sees everything and has perfect control over all their counters. Among other things, the weekly planning function mechanism found in FFW give the game a more "realistic" feel just as the communication strictures in Striker do for that game.


Regards,
Bill

Vargas December 7th, 2009 09:36 AM

I get the sense that the primary strategy is to take key systems and park fleets on them or send your fleets in to take systems away. Trying to intercept fleets in motion appears difficult given the weekly planning rules.

Magnus von Thornwood December 8th, 2009 01:48 PM

Double Blind you say...
 
I like the double blind idea, I could see how you could do it, but you would need three rooms essentially. One for the central clearing house, where in lies the main map, and one room each for the Empire and Coalition forces (who get paper maps, made in the other room)...

Yeah, that sounds fun as all get out.

Thanks.

warwizard December 9th, 2009 01:33 AM

I think the double blind is best done on a PBM/PBP situation with each player given a single admiral counter and only gets to know what that counter would know. Would be a big burden on the ref but likley a lot of fun.

I've only played a few turns FTF, and it did not work out, due to a differance in understanding of the play sequense in regards to fleet movement plots.

Magnus von Thornwood December 9th, 2009 02:11 AM

Yeah, I keep hoping....
 
Yeah, but after my encounter with the one TCS/HG game I was going to play dieing due to a bad case of Life in a lot folks , I have serious doubts about it happening here...

I keep hope alive...:D

aramis December 9th, 2009 02:36 AM

Quote:

Originally Posted by warwizard (Post 337514)
I think the double blind is best done on a PBM/PBP situation with each player given a single admiral counter and only gets to know what that counter would know. Would be a big burden on the ref but likley a lot of fun.

I've only played a few turns FTF, and it did not work out, due to a differance in understanding of the play sequense in regards to fleet movement plots.

That's doable under Vassal...

Grognard December 10th, 2009 10:03 PM

Someone should host a PBF FFW game.....Id play.

jappel December 14th, 2009 04:28 PM

I ran a double-blind PBEM game of FFW back in 2004. In my game, each player served as a Fleet commander, with one additional player on each side serving as CinC. All communications were run through me, with no direct communication between the players permitted. We only got to about turn 10 or so before circumstances forced me to shut it down. Some of my periodic "TNS" updates as well as a series of AAR posts are here in this forum and can also be read on the TML archives.

TNS updates: http://www.travellerrpg.com/CotI/Dis...ad.php?t=12098
AAR: http://www.travellerrpg.com/CotI/Dis...ad.php?t=12107

I used Cyberboard to keep track of the fleet movements - there was a Japanese "gamebox" out there already and I just converted it to English. The trickiest part was keeping track of communications; I kludged a solution together with text files and a spreadsheet. I also wrote up a 2-3 page document adapting the game to PBEM / double-blind / limited-intelligence / limited comms format.

Right off the bat I'll say that the "fortress worlds" and years-long sieges found in canon simply won't take place in this game. Competent Zhodani players will stomp Jewell, Villis and Efate flat in short order. However, at least one if not two Zhodani fleets disappeared off the map from the Imperial's perspective once the war started (both sides had limited intelligence about their opponent's starting positions) and naturally, the Zhos had no clue about which way the first Imperial reinforcements were headed. Things were just starting to get interesting - read the AAR and you'll see what I mean.

I'll see if I can find my rules document and post it.

Vargas December 17th, 2009 03:18 PM

In your write up you mentioned posting the Cyberboard files for your game. Do you still have those files?


All times are GMT -4. The time now is 06:50 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.