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SpaceBadger March 7th, 2013 07:06 PM

Best Detailed World/System Rules
 
What in your humble opionion is the best ruleset for generating detailed worlds and systems for Traveller? I'm looking at rulesets going beyond the mainworld UWP to generate the system star(s) and other planets as well. I'll list the ones that I have or am familiar with; if you have a different suggestion, please add it. If you have time, I'd appreciate any explanations of why you favor a particular ruleset, pros/cons, etc.

McPerth March 7th, 2013 08:19 PM

I always liked the 2300AD system. It is one of the few I've seen not based on the Bode's Law, and gave many possibilities for variety. It's only problem was that it lacked most of the population/social data, as it was based on a game were colonies were few and well described.

As a second one I'd probably put GURPS space.

SpaceBadger March 7th, 2013 08:34 PM

Quote:

Originally Posted by McPerth (Post 425240)
I always liked the 2300AD system. It is one of the few I've seen not based on the Bode's Law, and gave many possibilities for variety. It's only problem was that it lacked most of the population/social data, as it was based on a game were colonies were few and well described.

Was that in the old 2300AD rules? I thought I remembered something about Garden, Pre-Garden, etc planets and calculation of habitable zones from the Near Star List data, but when I skimmed through my Mongoose 2300AD PDF I could not find the rules for it. Will need to check my PDFs of the older rules on my CD-ROM from FFE.

Limburger59 March 8th, 2013 03:34 PM

I voted for "First In", because that is the reference I have, I refer to, and most importantly I appreciate.

That said, I have had the privilege of looking at a copy of DGP's World Builder's Handbook, and have coveted it ever since. I long to try out the expansions of the government, law, and tech levels. I believe that if I ever got my hands on a copy, and used it to generate a system, it would be my clear choice...but I'll probably never know. (Just like we'll never know what would have happened if we had had a chance to date that cheerleader everyone longed for back in High School.)

whartung March 8th, 2013 04:41 PM

TNEs is "World Tamers Handbook", but it relies on the base TNE extended system generation and then adds on things like climate and such, but much of the book is more about adventure type and economics than world building.

TNE's Rule Book system is basically Scout 6.

rancke March 8th, 2013 05:14 PM

I use both WBH and FI. They both have details the other hasn't.


Hans

timerover51 March 8th, 2013 08:00 PM

I sort of use the system in Scouts, but play around with it quite a bit, as well as in some cases, simply deciding what I want in a system and then working from there. I do modify the population size based on how difficult the environment is.

Fritz_Brown March 8th, 2013 08:12 PM

I would love to use WBH, but I haven't been able to afford it. So, it's LBB6 for me.
(Hopefully, someday soon, y'all can see the results of some of my efforts there.)

Cryton March 8th, 2013 10:00 PM

Love me some WBH!!! Especially with a side of Book 6 System generation!

Mind you, I have been adjusting my Book 6 use to reflect what I am studying for my Astronomy degrees, but the WBH/Book 6 combo still cant be beat!

Although adding in the world mapping templates from T5 is going to be like adding hot fudge to a sunday! :devil:

~Rich

Icosahedron March 12th, 2013 01:03 AM

I use LBB6 for basic generation, tweak as necessary, then add details from TNE World Tamers Handbook and Gurps First In if and when I need more detail.

I will never buy the DGP stuff unless I can obtain it for a sensible price.

I've also used the Heaven and Earth and Universe software to automate the process (I believe they're both based on LBB6).

Advantage: It's the best I have.
Disadvantage: Too many Pop9 TL2 Asteroids. Especially when automation makes tweaking difficult...


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