Citizens of the Imperium

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-   -   Monitary systems and units (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=39610)

Enoki December 1st, 2018 09:02 PM

Monitary systems and units
 
I just noticed something. Outside the Imperial Credit, there is little to nothing on other monetary systems and units. I'm positive a large number of these have to exist. I know I've even made up a few myself for use.

I can't see other polities using Imperial Credits as their monetary system. I think it would be highly useful if there was more on what other political and economic entities used along with some idea of the exchange rates between the various currencies.

whulorigan December 1st, 2018 09:14 PM

Quote:

Originally Posted by Enoki (Post 596154)
I just noticed something. Outside the Imperial Credit, there is little to nothing on other monetary systems and units. I'm positive a large number of these have to exist. I know I've even made up a few myself for use.

I can't see other polities using Imperial Credits as their monetary system. I think it would be highly useful if there was more on what other political and economic entities used along with some idea of the exchange rates between the various currencies.


The Zhodani use the "Abridlnad" in MgT Aliens: Zhodani.

timerover51 December 1st, 2018 10:17 PM

While I have not sat down and come up with a wide range of monetary units, I do go with Tech Level 5 and earlier economies using gold and silver for their currency. In Research Station Gamma, gold in bullion form is quoted at 200 Credits per ounce of gold. Up to 1933, the official price of Gold in the U.S. for monetary purposes was $20.67 cents an ounce. I round that to 20, and have the local currency, be it the thaler, peso, mark, ruble, dollar, franc, etc. equal to 20 units to the ounce of gold, or maybe to make things more realistic, push the value in local units up or down a bit from the 20 to the ounce. Silver I generally set at about 20 ounces of silver to the ounce of gold, just to make things simpler, and that is pretty close to what gold and silver would trade at around 1900. It also make the 1 unit coin weigh one ounce.

The coins used are not 0.999 pure metal, but typically the silver coins will be sterling silver, 0.925 per cent silver and 0.775 per cent copper, for strength and wear. The gold coins may be 24 carat or possibly 22 carat, with the fineness clearly stated by the issuing authority.

When an Imperial visitor leaves, typically they will convert their gold and silver back into Imperial currency, again getting hit with an exchange rate differential. In this way, lower Tech Level planets can acquire Imperial currency to conduct interstellar trade with.

Higher population planets will normally have their own monetary unit, while the lower population planets, roughly population exponent of 4 to 5 and lower, will use the Imperial credit as long as they have a fairly high Tech Level.

These lower Technology planets do not take credit cards, and frown on Imperial currency, so visitor have to convert their money to the local currency, generally at a not totally favorable exchange rate.

McPerth December 1st, 2018 11:16 PM

Quote:

Originally Posted by Enoki (Post 596154)
I just noticed something. Outside the Imperial Credit, there is little to nothing on other monetary systems and units. I'm positive a large number of these have to exist. I know I've even made up a few myself for use.

I can't see other polities using Imperial Credits as their monetary system. I think it would be highly useful if there was more on what other political and economic entities used along with some idea of the exchange rates between the various currencies.

Well, IIRR, in some instances of different currnecies, though all of them based on the ImCr...

In CT:TCS campaign the local credit is given an equivalence to the ImCr (based on starport class and TL), IMHO hintind their currency is different, though no name is given...

In MT:HT some precious metal coins are tolda about, although their equivalence is again given to ImCr...

In T4 we're told about the Imperial Solars, being in fact Ckr worth coins used for intersystem trade where the bank account cannot reach (or when you will outrun your own credit). This case, though, is still ImCr, though in hard coinage for large quantities...

Enoki December 2nd, 2018 12:16 AM

I came up with this one:

http://www.travellerrpg.com/CotI/Dis...ghlight=sliver

I also have created a number of other ones for small empires and polities outside the Imperium like the Anubian Trade Confederation's Florin that trades at about 5 to 1 to the Imperial Credit.

On the whole though, it seems almost nothing has been really done on this subject and it would seem to be a central thing to a game where economics can be critical. I could see a player, particularly a merchant, being a currency trader and actually making money by doing currency exchanges.

kilemall December 4th, 2018 07:48 PM

Currency exchange is central to my Cloud setting.
Confederation to Cloud currency is exchanged at 10:1, prices all expressed as 1/10 of normal, and converted back 1:1.

This is of course a scam to gain Confederation currency for buying necessities and desirables, but also because in an area where there is enough ice to provide oxygen, hydrogen fuel and water but no rock, metal is VERY precious. Doubly so in such a lawless region without an enforced banking or criminal/contract law beyond the roughest of frontier justice.

In fact the metal currency operates as much commodity exchange as money, as today's coins may be melted down tonight to be raw material for tomorrow's micro-industrial production run.
Therefore accurate metal analysis equipment for valuating currency of unknown origin or tampering is highly desirable.
Also, Cloud currency is wildly adhoc and individualized often telling a story or conveying an image the minter wants to convey. They may be of almost any shape or representation, but it will have very standard marking indicating components, weight and percentage.


Wise traders coming to the Cloud to partake of the forbidden goods and services provided won't bother with regular Confed credits, but make their own currency.
And ensure they have enough firepower to keep it.

Condottiere December 5th, 2018 01:35 AM

I'd be extremely skeptical of high technology forgeries.

whartung December 5th, 2018 01:59 PM

Quote:

Originally Posted by Condottiere (Post 596249)
I'd be extremely skeptical of high technology forgeries.

This guy did exactly that:

https://www.washingtontimes.com/news...eaks-of-casin/

He forged casino slot tokens, then proceeded to play the machines and take the payouts.

The casinos picked up on it because they have a finite supply of tokens, say, 10,000 tokens. During a count they discovered they had more tokens.

Part of the technique he used was some kind of machine that could, essentially, create a die from a coin using some electrical method. Obviously, he did more than just that, as he had to match weight and other details. But the duplicating machine was interesting.

Then, of course, there's the continue struggle countries here on Earth have with high level counterfeit operations against their currency.

JimMarn December 5th, 2018 04:28 PM

Quote:

Originally Posted by whartung (Post 596257)
This guy did exactly that:

https://www.washingtontimes.com/news...eaks-of-casin/

He forged casino slot tokens, then proceeded to play the machines and take the payouts.

The casinos picked up on it because they have a finite supply of tokens, say, 10,000 tokens. During a count they discovered they had more tokens.

Part of the technique he used was some kind of machine that could, essentially, create a die from a coin using some electrical method. Obviously, he did more than just that, as he had to match weight and other details. But the duplicating machine was interesting.

Then, of course, there's the continue struggle countries here on Earth have with high level counterfeit operations against their currency.

I saw a documentary on casinos, and he was mentioned in one of the programs. I don't kow if it was him or one of the others, but someone produced slot machine tokens the casino couldn't tell from the ones they had had made.

Same thing caught their eyes, too many of them were in the system. The documentary pointed out that if he hadn't gotten gready, say only made less than 10, he likely would never have been caught.

Condottiere December 5th, 2018 05:38 PM

1. Partially, scrutiny is discrete, since some casinos act as laundries.

2. I heard that chips are now chipped and RFID'd.


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