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spacedog March 13th, 2014 07:56 PM

Traveller LARP?
Has anyone run or played in one of these? If so do you have any advice or observations? INTERCON will be space-themed next year, you see, so I'm tempted to treat 'em to a bit of the Third I mperium.

Hyphen March 23rd, 2014 08:57 AM

Years ago I was in one based on a cruise liner somewhere down near Pax Rulin on Imperial border. My gaming group also ran a freeform (the Oz equivalent of a LARP) based in Hitler's bunker in the last three hours of WW2.

My advice is
1. Concentrate on creating good, playable, interesting characters.
2. Give them plenty of "hooks" (i.e. in-game goals) that force them to interact with all the other characters.
3. Create an overall "story arc" and a method of pushing it forward; for example, use multiple referees as NPCs who can drive the plot forward through some pre-planned, set-piece actions.
4. Read Tavonni Repair Bays --> Other Assorted Notes --> Designing Convention Modules on my website. These are a set of dot-points you can follow while prepping the scenario.

Good luck, and let us know how it all goes!

Tikon November 15th, 2014 11:59 AM

Maybe reskin a murder mystery adventure and go from there?

savage August 3rd, 2015 10:45 PM

There was an article on Traveller LARP back in the day. But not certain where or when.

Also, I tried putting a little LARP PBP in the Moot a year ago and it didn't go over well.

GrayPennell September 11th, 2017 09:02 PM

The best place for a LARP would be at the Traveller convention.

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