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Not that it's here or there, but some of the "you gotta have this fancy tool" stuff is just a little guild protection at work. ;) |
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New blog post; since we have at least three players not familiar with the OTU, and since none of us are very familiar with this setting 2000 years in the past from most OTU campaigns (and I'm making up a lot of it as I go!), I wrote a little history piece, and also included this map:
Please read the history! I kept it as short as I could, probably about the length of one typed page. It is important for good roleplaying that you know something about the place and time in which your characters live! http://bearpapa.pair.com/spacebadger...istory-Map.png Geography lesson: Traveller map subsectors are arranged in a 4x4 pattern within each sector, and are identified with capital letters in this pattern: A B C D E F G H I J K L M N O P Urlaqqash subsector (where the ship is currently visiting Devonia system) is in the "L" position within Reavers' Deep sector. So now you know! :) * |
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Now I'll put something together on cargo carried and operating funds. |
Little wood carvings of "swans"........
Oh, and postholers. |
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The computer is TL 10 and it was just the Jump 2 that was traditionally TL 11. |
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And some real old copies of 'Popular Mechanics' with instructions for building a steam tractor with your backyard forge ... just in case the hard times just keep getting harder. ;) |
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It'd be like sticking a Wright/Cyclone 1820 radial engine from a B-17 on a dual engine airframe (like maybe a Grumman Goose) and ending up with a really fast plane. Same TL, just different results from different applications. Now naturally this would cause some problems and probably tear apart the airframe, or at least make the plane really hard to handle and effectively unsafe to fly - kind of like the GeeBee type designs with monstrous engines and tiny airframes, and like those designs, only a really good pilot could handle them. In the game this can be modeled by things like Pilot and Engineering skills and rolls required at high levels maybe. But that's up to the ref if he/she wants to go that far into details. Me, I just decide which rules I'm going to use and stick within those parameters. SpaceBadger says we are using LBB2 so I used LBB2 and LBB3 to check for TL limits. The TL for this ship is 10 according to those rules. |
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Local Library Data update will cost Cr100. |
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