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		<title>Citizens of the Imperium</title>
		<link>http://www.travellerrpg.com/CotI/Discuss/</link>
		<description>The largest Traveller related forum in the world!</description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 09:46:43 GMT</lastBuildDate>
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			<title>Citizens of the Imperium</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/</link>
		</image>
		<item>
			<title>discipline</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26557&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 09:41:43 GMT</pubDate>
			<description><![CDATA[one of my pc's has discipline-0 from his basic i.n. training.  
 
he asked me, 'what does that mean?' i said, "yeh, what does that mean? er... you...]]></description>
			<content:encoded><![CDATA[<div>one of my pc's has discipline-0 from his basic i.n. training. <br />
<br />
he asked me, 'what does that mean?' i said, &quot;yeh, what does that mean? er... you iron yr own shirts, maybe?&quot;<br />
<br />
any better ideas?</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=122">Mongoose Traveller</category>
			<dc:creator>philabbot</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26557</guid>
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		<item>
			<title><![CDATA[[DSL Ironworks] Quick Decks 3: Bay Weapons released!]]></title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26556&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 04:08:53 GMT</pubDate>
			<description>*Quick Decks 3: Bay Weapons* 
DSL Ironworks is proud to present the second expansion pack for the popular Quick Decks line of starship deck tiles. ...</description>
			<content:encoded><![CDATA[<div><b>Quick Decks 3: Bay Weapons</b><br />
DSL Ironworks is proud to present the second expansion pack for the popular Quick Decks line of starship deck tiles.  Available exclusively from <a href="http://rpg.drivethrustuff.com/product/102368/Quick-Decks-3%3A-Bay-Weapons" target="_blank"><b>DriveThruRPG.com</b></a><br />
<br />
Starships aren't built in a studio; they're forged in the <i>Ironworks</i>.<br />
<br />
In a hurry for a 25 mm deckplan?  Don't have time to sit down and draw one up?  Then Quick Decks are for you.  In this second expansion pack you will find 24 pages of pre-drawn map tiles scaled to 25 mm.  Simply print, cut them out, and arrange them to build a starship properly scaled for miniatures.  Each tile has it's own grid, the type of tile, and approximate displacement in Traveller tonnage listed on it, making it easy to build ships on the fly.  This Expansion features weapon bays to expand the tiles already found in <b>Quick Decks 1: Starter Pack</b> and <b>Quick Decks 2: Expansion Pack</b>, allowing you to build well armed military vessels with meson gun bays, torpedo bays, and more.<br />
<ul><li>Greyscale images to speed up printing and save on printing costs.<br /></li>
<li>Completely scalable vector graphics - tiles can be printed at virtually any size, with minimal loss of detail (requires Adobe Acrobat X).<br /></li>
<li>This expansion pack utilizes layers, allowing you greater control over the tiles you print.  If, for instance, you don't want to see a particular feature, simply open the Layers panel and make it invisible.<br /></li>
<li>Tiles can be used to lay out all kinds of ships, from small craft to multi-kiloton vessels.</li>
</ul><br />
Future expansions to the line will add more options, and expand your ship-building capability to new dimensions.  Current plans include tiles for hangars, launch tubes, expanded bridges, engineering spaces, and more.  Also in the works are tiles for buildings, terrain, starports, and space stations.<br />
<br />
<b>Quick Decks Trio Bundle</b><br />
If you've been thinking about getting started with <b>Quick Decks</b>, now is the time!  Also at <a href="http://rpg.drivethrustuff.com/product/102369/Quick-Decks-Trio-1-%5BBUNDLE%5D" target="_blank"><b>DriveThruRPG.com</b></a>, get the first three Quick Decks sets for 30% off with the <a href="http://rpg.drivethrustuff.com/product/102369/Quick-Decks-Trio-1-%5BBUNDLE%5D" target="_blank"><b>Quick Decks Trio Bundle</b></a>.<br />
<br />
&quot;Traveller&quot; and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=124">TAS News Feed</category>
			<dc:creator>navanod</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26556</guid>
		</item>
		<item>
			<title>Using CT supplements in MgT?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26555&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:34:53 GMT</pubDate>
			<description><![CDATA[Well, after much wrangling and wringing of hands I've finally decided to use MgT rather than CT for my next campaign. 
 
However, I am also lazy, and...]]></description>
			<content:encoded><![CDATA[<div>Well, after much wrangling and wringing of hands I've finally decided to use MgT rather than CT for my next campaign.<br />
<br />
However, I am also lazy, and I've got these nice shiny CT Supplements sitting next to me, and I'm especially eying the Spinward Marches CT supplement. Also, all the old Library Data (I've got the big floppy book).<br />
<br />
So...how easy is it to use CT stuff for MgT? Heck, even the 1001 characters can be useful for a quick NPC, no? And the Marches...nothing that needs changing or moving around? Anything I ought to add (like a &quot;cultures&quot; roll from MgT)?<br />
<br />
Advice?</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=122">Mongoose Traveller</category>
			<dc:creator>Mencelus</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26555</guid>
		</item>
		<item>
			<title>CT in Franklin Co., MO, USA?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26553&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 04:22:09 GMT</pubDate>
			<description><![CDATA[Just what it says on the tin.  
Sending out a beacon signal. Let's see if I get any pings back. 
I'm only interested in F2F/OTT Classic Traveller...]]></description>
			<content:encoded><![CDATA[<div>Just what it says on the tin. <br />
Sending out a beacon signal. Let's see if I get any pings back.<br />
I'm only interested in F2F/OTT Classic Traveller gaming.</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=50">Recruiting Office</category>
			<dc:creator>ShapeShifter</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26553</guid>
		</item>
		<item>
			<title>How do I find a local group?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26550&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 18:46:42 GMT</pubDate>
			<description><![CDATA[Apologies if this is the wrong forum, but I am looking to join a Traveller group in the Austin area. I'll try to check in here but find the forum...]]></description>
			<content:encoded><![CDATA[<div>Apologies if this is the wrong forum, but I am looking to join a Traveller group in the Austin area. I'll try to check in here but find the forum hard to use. I can reached at <a href="mailto:bobryland@yahoo.com">bobryland@yahoo.com</a>. Thanks.</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=50">Recruiting Office</category>
			<dc:creator>Bob Ryland</dc:creator>
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		</item>
		<item>
			<title>Body Armor Weight</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26549&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 18:03:30 GMT</pubDate>
			<description>Looking through various editions, there is not weight listed for combat armor, battle dress, etc.; and to make things worse, book 8, robots says to...</description>
			<content:encoded><![CDATA[<div>Looking through various editions, there is not weight listed for combat armor, battle dress, etc.; and to make things worse, book 8, robots says to increase armor to CA level is 10x chassis weight, bad engineering.</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=54">Imperial Research Station</category>
			<dc:creator>Dragoner</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26549</guid>
		</item>
		<item>
			<title>Cleaned up my Blog</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26547&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 17:24:57 GMT</pubDate>
			<description><![CDATA[For the smattering few who still follow my web log, I've edited a lot of the mushy babble I put down. 
 
It's now strictly game and Traveller...]]></description>
			<content:encoded><![CDATA[<div>For the smattering few who still follow my web log, I've edited a lot of the mushy babble I put down.<br />
<br />
It's now strictly game and Traveller oriented, except for one personal story.  Thanks.</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=13">The Lone Star</category>
			<dc:creator>Blue Ghost</dc:creator>
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		<item>
			<title>Bays and harpoints</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26545&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 01:49:04 GMT</pubDate>
			<description>Greetings, all.  
 
In Ref. Man. p 72, both 50t and 100t bays are listed as consuming 10 hardpoints.  Is this errata, or a game balance mechanic...</description>
			<content:encoded><![CDATA[<div>Greetings, all. <br />
<br />
In Ref. Man. p 72, both 50t and 100t bays are listed as consuming 10 hardpoints.  Is this errata, or a game balance mechanic whose subtlety escapes me?  thanks...</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=58">MegaTraveller</category>
			<dc:creator>JFGarber</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26545</guid>
		</item>
		<item>
			<title>Lost Technologies of the 20th Century: The Toaster Oven?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26544&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 23:26:39 GMT</pubDate>
			<description>My toaster oven that has faithfully produced important parts of many meals each day for the past 25 years has finally packed it in for good. 
...</description>
			<content:encoded><![CDATA[<div>My toaster oven that has faithfully produced important parts of many meals each day for the past 25 years has finally packed it in for good.<br />
<br />
Unfortunately, a key piece of its technology, the thermostat, appears to have been lost to modern designers. I've looked high and low, both online and in any number of stores both mainstream and specialty looking for a replacement. So far nothing even close has appeared.<br />
<br />
What I had was a Black and Decker Toast-R-Oven (no model number on it that I can see). It uses a toaster-style spring-loaded push-down knob to toast, with a twist knob to set darkness of toast (it mechanically moves a contact for the thermostat.)<br />
<br />
The new ones I've found mostly use a ticky-ticky timer for toast settings. Besides being impossible to twist accurately to the same place each morning (while groggy) unlike my darkness setting knob on the old unit (which has moved about twice in the past 25 years), it also fails to account for any number of factors that a thermostat accounts for automatically when cooking toast (ambient temperature, humidity, etc.) Nobody that I know that has one gets repeatable results on toasting without standing over the toaster.<br />
<br />
I'm also not willing to introduce digital controls into a system that's not at all suited for them (heat, longevity, grease and oil, etc.)<br />
<br />
So, in desperation, I'm wondering if anyone can tell me if they know of a toaster oven on the market I can get without going entirely &quot;Mosquito Coast&quot; on this?</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=49">Random Static</category>
			<dc:creator>saundby</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26544</guid>
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		<item>
			<title>Robot Ships</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26543&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 19:45:54 GMT</pubDate>
			<description>Reading book 8, it seems fairly easy to construct a robotic ship pilot, nav and engineer at TL12 with all of them skill 4. I can see it being esp...</description>
			<content:encoded><![CDATA[<div>Reading book 8, it seems fairly easy to construct a robotic ship pilot, nav and engineer at TL12 with all of them skill 4. I can see it being esp useful for a 100k ton freighter plying a standardized route. You could just have a backup human crew.</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=16">The Fleet</category>
			<dc:creator>Dragoner</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26543</guid>
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			<title>How often are planets ruled by nobles?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26542&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 18:02:03 GMT</pubDate>
			<description>There are a fair number of dictatorships and bureacracies out there that might be ruled by a hereditary line.  How often does it occur that the...</description>
			<content:encoded><![CDATA[<div>There are a fair number of dictatorships and bureacracies out there that might be ruled by a hereditary line.  How often does it occur that the planetary rulers are also the imperial titled nobility in the region?</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=13">The Lone Star</category>
			<dc:creator>Old_Dr_Skull</dc:creator>
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		<item>
			<title>Barbie Joke</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26541&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 14:15:54 GMT</pubDate>
			<description>I stole this from another BBS.  I ask much forgiveness, though I doubt the man who posted it made it up; 
 
One day a father gets out of work and on...</description>
			<content:encoded><![CDATA[<div>I stole this from another BBS.  I ask much forgiveness, though I doubt the man who posted it made it up;<br />
<br />
One day a father gets out of work and on his way home he remembers that<br />
it's his daughter's birthday. He pulls over to a toy store and asks the<br />
salesperson, &quot;How much is the Barbie on the display window?&quot;<br />
<br />
The salesperson answers, &quot;Which one? We have: Work out Barbie for<br />
$19.95, Shopping Barbie for $19.95 Beach Barbie for $19.95, Disco Barbie for $19.95, Divorced Barbie for $265.95.....<br />
<br />
The amazed father asks: &quot;What? Why is the Divorced Barbie $265.95 and<br />
the others only $19.95?&quot;<br />
<br />
The salesperson annoyingly answers: &quot;Sir..., &quot;Divorced Barbie comes<br />
with: Ken's Car, Ken's House, Ken's Boat, Ken's Furniture, Ken's Computer<br />
and... Ken's best friend Rick.</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=49">Random Static</category>
			<dc:creator>Blue Ghost</dc:creator>
			<guid isPermaLink="true">http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26541</guid>
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			<title>A totally different look at Space Opera RPG</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26540&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 02:56:23 GMT</pubDate>
			<description><![CDATA[If you've ever read Isaac Asimov's novel Nemesis, recall the setting at the beginning of the story.  For those of you who haven't read it, it is a...]]></description>
			<content:encoded><![CDATA[<div>If you've ever read Isaac Asimov's novel Nemesis, recall the setting at the beginning of the story.  For those of you who haven't read it, it is a near mid future setting, a few hundred years ahead, where man has moved out into space in a big way, lots of space habitats with very independent politics.  Earth is becoming a third world country.   Now for those who've read the book, take the Nemesis star, the hyper-assist, and the superluminary drive out of the picture.<br />
<br />
Projecting that setting further into the future, more habitats, moving deeper into the outer system and eventually to perhaps any brown dwarves nearby.  Kick the tech level up to near Traveller TL15/Gurps 12 but leave out the FTL.  Keep the setting hard science fiction, perhaps with antimatter initiated fusion being the major motivator.  The habitat dwelling portion of the human race now far outnumbers those left behind on an increasingly irrelevant planet Earth.<br />
<br />
Now add in a major discovery, FTL at last!  However, most of mankind has adapted to living in space, and planetary interface costs are still high.  So they leave the big rocks largely untouched except maybe for some remote mining operations, just more habitats around a new star.  Continue along those lines for a millennium or two.  Add spices of choice.<br />
<br />
Now the question isn't so much is that a realistic setting, but rather is it a playable setting in a Travelleresque RPG?  Or with any set of RPG rules?</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=49">Random Static</category>
			<dc:creator>Omnivore</dc:creator>
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		<item>
			<title>Is psi hereditary?</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26539&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 21:25:44 GMT</pubDate>
			<description><![CDATA[If not then what of Zhodani noble's offspring? They are born as proles. 
 
IMTU I am leaning towards no, thus the nobility is meritocratic and highly...]]></description>
			<content:encoded><![CDATA[<div>If not then what of Zhodani noble's offspring? They are born as proles.<br />
<br />
IMTU I am leaning towards no, thus the nobility is meritocratic and highly infused with the sufi-istic mysticism of the nobility. It would almost be relief to be born as prole in many ways, not to be caught up in the hidebound monkish ways of the nobility.</div>

]]></content:encoded>
			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=13">The Lone Star</category>
			<dc:creator>Dragoner</dc:creator>
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			<title>MT ship design question</title>
			<link>http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26538&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 07:25:07 GMT</pubDate>
			<description><![CDATA[I'm working on a MegaTrav shipbuilder in Excel - and having problems. The numbers aren't adding up. 
 
I'm using the scout/courier per MT, TL 15, as...]]></description>
			<content:encoded><![CDATA[<div>I'm working on a MegaTrav shipbuilder in Excel - and having problems. The numbers aren't adding up.<br />
<br />
I'm using the scout/courier per MT, TL 15, as a test:<br />
Hull: Disp=100, Config=1 SL, Armor=40G:		184Kl?<br />
Power: 316, Fusion = 864Mw.			48Kl<br />
Maneuver=2,					67.5Kl<br />
Jump=2,						40.5Kl<br />
NOE= 190kph,					0.01Kl<br />
Commo: Radio=System				0.02Kl<br />
Sensors: PassiveEMS = Interstellar, 			0.04Kl<br />
	ActiveEMS = FarOrbit,			0.06Kl<br />
Densitometer=HighPen/1 km, Neutrino= 10kw		7Kl<br />
Off/Def: Hardpoints = 1, 				13.5Kl<br />
Control: Computer = 1 bis x 3, 			6Kl<br />
Panel = holodynamic link x 181,			3.62Kl<br />
Special = headsup,					0.5Kl<br />
Environ = basic env, 				6.75Kl<br />
basic LS,						6.75Kl<br />
extend LS, 					4.05Kl<br />
grav plates,					13.50Kl<br />
inertial comp					13.50Kl<br />
Staterooms = 4,					216Kl<br />
Subcraft= air/raft					54+ 27Kl<br />
Cargo = 						40.5kl <br />
Fuel = 						515kl<br />
Purification Plant, Scoops, 				51.5Kl<br />
					total:	1320.19Kl<br />
<br />
I'm 30Kl under target. I missed something, or made a mistake somewhere, or there's supposed to be 30 Kl more cargo than they show. They don't mention airlocks but (curiously enough) the scout does not have air locks. I'm not at all sure of the hull value; game rules mention armor mass but not volume, but if I don't compute a volume then I've got way too much unused space. I figured it at 1 kl/ton.<br />
<br />
What am I missing?</div>

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			<category domain="http://www.travellerrpg.com/CotI/Discuss/forumdisplay.php?f=16">The Fleet</category>
			<dc:creator>Carlobrand</dc:creator>
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