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Creation Date: June 14th, 2013 05:27 AM
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SpaceBadger's Blog: BBCodes stopped working in this Blog Description, so I moved my Links down to a Blog Entry and made it Sticky, so the latest new Blog Entries will actually be below (following) the Links entry.
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In Moot Member Blogs [SBRD] Reavers' Deep - misc Entry Tools Rate This Entry
  #7 New July 25th, 2013 03:21 AM
Sigh, another evening too tired to be very creative or organized. More Misc Notes.

Helped Michael and Chris (ErianFrost and ChaosBennett) with their chargen earlier, which gave us a chance to test out the Point-Buy system. It also showed us that my old Homebrew Extended Chargen is really just as bad as Books 4, 5, 6, 7 for creating skill-monsters, but then reducing the skills to reasonable levels w Point-Buy worked fairly well.

I found and reviewed again Bloo's Point-Buy system (thread here, direct link to text file here), which was the one that I had remembered bookmarking. It really is more complex than what I wanted - it is a complete advance chargen system, w points used for everything from enlistment to promotion to skills. Since our chargen rules for this campaign already allow free choice on those career items to allow creation of custom characters, it didn't seem right to charge points for them under the Point-Buy system.

So I simplified it a lot, and now you just use points to buy stats (optional) and then during your career or afterward use points to buy skills and stat-boosts (you pay for stat-boosts on tables like Army Life, but not for stat-boosts on Mustering Out, because you are giving up something else (cash or goodies) to get that boost). Level-0 of a skill costs 0 points; it just means you had some training in your career that didn't really give you a skill, but saves you from "No Skill" penalties. Level-1 (trained) and Level-2 (professional) of a skill cost 1 point each. Levels-3+ (expert) of a skill cost 2 points each. Max skill level w point buy is Level-6. Stats cost 1 point per point of stat.

Oh yeah, almost forgot, you get 18 points for buying all your skills and stat boosts during your career. If you have points left after mustering out, you can use those to boost levels in skills that you have. If you used point-buy for stats rather than rolling them, you have 42 points to distribute as you wish (avg stat level 7), and if you don't use all of those points you can carry them over to use for skills and stat-boosts during your career. (I'll try to reformat this to read better and copy it into the chargen blog post where it belongs, but too tired right now, just wanted to get it up there for those of you who might want it.)

Also looking into options for having a wiki to go along w our campaign, for library data and such, since it appears that the pickings are rather slim on what was happening during the Long Night and I am going to be writing most of it myself, extrapolating backward from what is in those systems "now" circa 1100 Imperial. (BTW, I realized that using Imperial dating in negative numbers during the Long Night is silly, because the Imperial dating system doesn't exist yet. I expect that Vilani-colonized worlds will be using Vilani dating, and Terran-colonized worlds using AD (or CE if you prefer). I thought that I knew of a good online source for history of this sector - I found it again, and although will be very helpful in backwards extrapolation, really almost everything it has is fairly current rather than historical as far back as we need to go.

Oh yeah, I expect that somewhere in this process I will be identifying worlds appropriate for "fleshing out" by you guys, if any of you want to help. These won't be the mystery worlds, I'll have to do those myself, but I see no reason why on well-known worlds of the setting I couldn't hand over whatever I've come up with in backward extrapolation and let y'all have fun w them.

Also have had some discussion w Sabredog about what kind of ship y'all should have, so expect to hear more on that soon. (Also, don't be shy about generating a character who musters out with a ship share; I told Sabredog that he might have some co-owners in this ship, and backstories can be adjusted to make it all fit.)

Now looking at maybe beginning play in about two weeks - there is a lot of background to generate, but it doesn't all have to be generated before the adventure begins, and I actually do pretty well GMing off the cuff!

Go to [SBRD] Reavers' Deep - Table of Contents
Views: 622 | Comments: 7


RSS Feed 7 Responses to "[SBRD] Reavers' Deep - misc"
#7 August 3rd, 2013 05:33 PM
SpaceBadger Says:
Have not heard from tjoneslo on the Ref-only function. Have you tested again? As for pics, yes, I think it would be nice to have them on each character's "public" profile in the wiki, not sure how to add them to thread - I guess upload image to images forum, then link to that?
#6 August 3rd, 2013 05:07 PM
Fritz_Brown Says:
Also, has any thought been given to posting pics of characters? I think we would have to put them in a particular area, then link them in the forum thread on characters. I suppose they could be posted elsewhere and linked from the forum thread, as well. (I am willing to try and gimpify anyone's pic into a pen & ink drawing.)
#5 August 3rd, 2013 05:01 PM
Fritz_Brown Says:
Did he get the "Refs only" function turned on?
#4 August 2nd, 2013 02:42 AM
SpaceBadger Says:
Oh, Fritz, with the cool stuff that tjoneslo added to Traveller Wiki, I don't think we'd need Obsidian or GuildPortal - I think I can do all the Wiki Library Data that y'all could want (or at least, all I could write!) now on the Traveller Wiki. With my Access database to manipulate data for backdating, and Travellermap for maps, I think we're pretty well covered.
#3 August 2nd, 2013 12:51 AM
Fritz_Brown Says:
You had mentioned Obsidian Portal elsewhere, SB, and there was some resistance to paying. However, GuildPortal doesn't require anyone to pay (though it is MMORPG-oriented, and it doesn't do everything Obsidian does). If you don't pay, there are ads, but they really aren't obnoxious. Just thought I would mention that (it's where we moved the Official 30th Anniversary Classic Traveller Play-by-Post when Hunter turned off the bits we were using on CotI at the time).
#2 July 31st, 2013 02:07 PM
SpaceBadger Says:
I think I will stick with what seems more likely to me, which is that Terran colonies will use Terran dating, and Vilani colonies will use either Vilani or Terran depending on local political opinions about the Rule of Man. Other worlds may use a completely local system based on date of colonization or ascension of some ruler or founding of some state. I expect that Terran dating would be considered the default for communication between worlds, simply because the Rule of Man was the last major empire in control here, before it collapsed.
#1 July 30th, 2013 06:34 PM
subbob Says:
You might consider just creating your own, campaign specific, dating system. Depending upon how cut off it is, that area may have implanted a regional tracking system. For canon references & correlation, you could establish an index between the different time systems.
 


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