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Creation Date: March 1st, 2010 06:15 PM
Blue Ghost Blue Ghost is offline
Musings of a Knight of the Imperium.
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In Moot Member Blogs My Car Wars' films Entry Tools Rate This Entry
  #611 New April 12th, 2021 01:41 PM
Finding the right story for a screenplay based off of anything is hard work. You can't just port a gaming session to story or screenplay format. Not because of any difficulty in translating action, but because most warsim gaming sessions (and a large chunk of RP sessions) are morally ambiguous, or just downright amoral or even rarely immoral.

Using actions from a gaming session can be used as a basis for a plot template. Rarely can does a gaming session have a good moral structure to it. So you put in motivations for characters. With screenplays you need to put in stuff that's visual for the audience to see and comprehend. You can't write a backstory describing some huge event for a characters' motivation because it can't be shot, or would slow the story down.

Car Wars' movies I scripted out; 1) the main character is an ace autoduelest with high end corporate sponsorship. He's at the top of his game. But being tired of having his life controlled and exploited for commercial gain, he heads out into the badlands in his unlimited class dueling vehicle. He comes across a town besieged by a bike gang, and helps rally the citizens to victory. His corporate sponsors catch up to him in the end. 2) Your standard "Convoy" adventure like story, but using a different story and location from "Convoy", the one offiicial LBB adventure for Car Wars, which regarded transporting algae food stuff in a tanker to a town. My setting would have been the midwest, maybe the rockies, and battling both biker gangs, native American tribes in dueling vehicles and hired mercenaries. Something like a western. 3) A dueling team rises to stardom on the local dueling circuit, and achieves national notoriety and superstardom. Tensions in the team mount until their "angry longer" best team member leaves. He is pursued by rival corporate mercenaries, and gunned down by pursuing Apache gunships just shy of reaching the safety of a city's gates.

Keeping a moral frame work for mass media, as I've alluded to in previous web lot entries, is key for an acceptable screenplay. Again typically visual media deals with sending the message to the audience that crime doesn't pay, and the law will catch up to you if you think you can get away with whatever it is you're thinking of doing.

I, personally, have issue with that because in my opinion you never see the lone citizen defend himself unless it's some elaborate revenge screenplay about going after a gang or some serial killer or something. And typically in today's film-TV environment the character usually has a "military background". Which I think is not only cliche, but extremely unfortunate.

Nowadays creating a moral framework for a story is imperative. Mass media has always had that. Passing down legends and myths from our earliest days has been our tradition. And keeping that societal tradition of passing down values is seen a must.

Do I object to that? Not as such, but the criteria for what is right and what is wrong, I think, gets skewed. So a Car Wars' film about an arena fight would probably not get made because of the fear that it advocates gladiatorial combat with cars as a corporate sponsored sport. Or so I think that that would be the fear, even though the hero does what he can to "do the right thing", so to speak.

I had a couple other concepts that I never fully fleshed out. One was essentially a Rollerball kind of story where the hero keeps getting prodded to kill other combatants to boost his popularity and corporate share prices. He refuses, and gets killed for it. Another was a variation on the first story concept, but he wouldn't be a corporate shill, just your typical loner type who "does good' by fighting bike gangs and helping wayward travellers. The problem with that concept is that people demand psychological motivation. And I think that's another shortcoming of today's mass media and perhaps one of audience demand. Because sometimes people do things depending on what they think is right, not because they've been scarred or otherwise driven to do something from some experience.

Dealing with plot or story material that requires a moral framework can be daunting. Why did Jack and Jill go up the hill for some water? Answer; maybe they felt like it. Maybe they went for a make out session behind the well. Maybe they wanted to get away from their families who are always yelling. Maybe Hill Well water is cleaner than the much from the town well. Who knows? Does it need a moral framework? Eh, maybe. It might be a boring story without one.

In Car Wars you have a lot of blood letting. Cars catch on fire, you typically kill either the driver or gunner after you punch through the armor and whatever weapons or powerplant your weapons have destroyed. And in our Car Wars' sessions someone running for the safety of a bunker or an exit was fair game. I mean you got angry when someone fired at your car, but then that anger got ratcheted up a notch or two when someone decided to target your character making a b-line for safety. But that's Car Wars.

All of the gaming sessions I've ever had were typically amoral in terms of a story frame work. It's what you brought to the gaming table that dictated the "morality" of the story, if any. As you and your friends explore that lost city or dungeon in D&D do you ever give any consideration to the families of the orcs you just killed? Probably not. And so it goes. And that, good people, is what I think of Indian psychiatry, which I've suffered for the last 15 ▮▮▮▮▮▮n years.
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