Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Travellogs > Timerover51's Daily Thoughts

Timerover51's Daily Thoughts Blog Tools Rate This Blog
Creation Date: October 28th, 2017 09:28 PM
Timerover51 Timerover51 is offline
Citizen: SOC-14
rss2
My Daily (sort of) Thoughts on Various Topics. Not Politically Correct.
Blog Info
Status: Public
Entries: 253
Comments: 127
Views: 59,815

Buddy Entries
Favorite TV Shows
Favorite Songs
  • Handel's Messiah - Hallelujah Chorus [Other]
  • U. S. Army Band - Battle Hymn of the Republic [Other]
  • Maranatha Singers - It Is Well With My Soul [Other]
  • -
 
In Moot Member Blogs Martian Rails Entry Tools Rate This Entry
  #248 New October 20th, 2020 02:54 AM
For a change of pace with our Monday night game at the church, we played Martian Rails. The biggest headache in that game is trying to figure out where all of the cities are, along with the cargos. Every time I play it, I find another science fiction series or story that they used to come up with ideas for cities, cargoes, and general stuff. Tonight, the one that jumped out at me was the "Repelatron Bridge" which helps you to get over the cliffs in the Mariner Canyon. That is straight out of the Tom Swift, Jr. book, Tom Swift and His Repelatron Skyway. Yes, I read and had that as a kid. I loved the Tom Swift and Tom Swift, Jr. books (many of the Tom Swift books are available on Project Gutenberg). Then there are the "roddenberries", along with the Red Martians, Green Martians, and Thoats. If you need help with the latter three, you clearly have not read any of E. R. Burroughs Barsoom books. There is the Skyhook elevator to Mars-synchronous orbit (note, if sabotaged, the falling cable wreaks havoc in the game, like tonight). The city names come from a wide variety of sources, from Lowell and Schiaparelli to NASA. As there are no oceans, you get to go around the entire planet on the quite interesting and challenging board. It is a fun game. By the way, I got clobbered in it.

Looking at the game gets me back to thinking of trade goods and trade good tables, which I need to work on. Stellagama Games UFOs module has also gotten my imagination rolling, and also re-reading, for the nth time, Ruppelt's book on UFOs. I do need to figure out how to add things like "roddenberries" into the tables though. You need some unique goods for really working interstellar trade. Stuff like Baldur honey rum, Zarathustra sunstones and damnthings and veldbeest meat, and how can I leave out New Texas supercow and superbrandy made from superyams. Note, I do like that H. Beam Piper thought about such things, as then I do not have to spend nearly as much time coming up with them.
Views: 28

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBlogetin
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.