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Creation Date: October 28th, 2017 08:28 PM
timerover51 timerover51 is offline
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My Daily (sort of) Thoughts on Various Topics. Not Politically Correct.
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In Moot Member Blogs Bestiary 2 Entry Tools Rate This Entry
  #153 New June 9th, 2019 11:45 PM
Looking over what I me previous post, I realized that I had forgotten some things. First, given the Ancients apparent tendency to scatter humans all over the place in what is the Imperium and elsewhere, they might have just as readily scattered Terran flora and fauna all over as well. That would mean you could have Terran animals inhabiting planets in the Imperium along with Terran plants to support said animals. That could include aquatic creatures and ecosystems as well. given the wide range of aquatic environments on Earth. Therefore a bestiary using Terran animals could be used by someone running a pretty much canon Traveller game in the 3rd Imperium or earlier. That would mean the possibility of Pleistocene creatures around, along with a bunch of current animals. There were quite a few current animals present during the Pleistocene in North America, including the Whitetail Deer. I also need to include pack and work animals, as miniphants are a creature of canon, so clearly other pack and work animals could be used as well.

Then I forgot to add something about psi-sensitive creatures, as found in quite a few of Andre Norton's works. Those will need to be quite rare, and probably added by the Game Master, and not a random die roll. They could be either detected by someone with the Animal Psi ability, or be the assistant to the person with Animal Psi ability. They would be equivalent to the Terran animals in Catseye, the wolverines in Storm Over Warlock, and Hosteen Storm's animal team in Beastmaster and Lord of Thunder. If you stretch the Kodiak Bears in Murray Leinster's Exploration Team, they would fit as well. These animals clearly are much more intelligent than the average run of their species, although the Bald Eagle seems to be viewed by both Norton and Leinster as a bit of a dimwit. Given the space inside of the skull, I would say that there is some reason to this. Aside from the ones mentioned in these stories, I would say another candidate would be the raccoon, while the sea otter might qualify for an aquatic team member.

Then I do need to develop some sample encounter tables, along with some guidelines for predator-prey relationships along with predator sizes compared to herbivores, and the difference between mammailan predators and reptilian predators. That would include some carrying capacity figures for herbivores, which in turn would set the carrying capacity for the predators. I will have to see how much I will retain of the Cepheus Engine stuff. This might end up more compatible with CE and Traveller rather than a CE derivative. I will have to see, as I know that I will be chucking out a fair amount of the SRD dealing with animals and encounters.

It will be interesting to see what the competition does about this, or if they just ignore it. It is hard to say what they will do.
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#2 July 16th, 2019 07:21 PM
timerover51 Says:
Actually, Norton does have some dolphins in Key Out of Time, and intelligent octopi in Sea Siege. I am not sure about the intelligent octopi, but I am giving them some thought.
#1 July 14th, 2019 04:16 AM
SpaceBadger Says:
For your psi and intelligent animals list, I don't recall Norton ever using dolphins, orcas, or other related species. They do appear in some of David Brin's Uplift Wars books, and of course in Alan Dean Foster's Cachalot.

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