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Timerover51's Daily Thoughts Blog Tools Rate This Blog
Creation Date: October 28th, 2017 08:28 PM
timerover51 timerover51 is offline
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My Daily (sort of) Thoughts on Various Topics. Not Politically Correct.
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In Moot Member Blogs Vehicles for the Out Rim Entry Tools Rate This Entry
  #146 New May 28th, 2019 04:35 AM
Well, given that the Cepheus Engine group has come out with a vehicle design book, I probably need to get to work on a vehicle book for the Out Rim. I do need one, along with some standard ship designs, so I might as well start working on one. As the sector is not excessively high tech, and has a lot of lower tech worlds, focusing on historical vehicles up to roughly Tech Level 8 should be the way to go. I will have to figure out art work for higher tech level vehicles, or just go with a fairly detailed description and let the user's imagination do the rest.

The main need will be for cargo-type vehicles, rather than a lot of military vehicles, but I will add the military ones at given the average player, those will be needed as well. Their list is really short of nautical cargo vessels, as well as civilian-type aircraft, and I should not have a lot of trouble with that sort of material for artwork. Then there will be a need for some muscle-powered vehicles, which means I get to finally spend some time with muscle-powered logistics. That will be more than just a bare-bones table, as I will include the care and feeding of the animals. If you do not take care of your animals, pretty soon you will be trying to figure out how to man-haul everything. That generally does not work well.

I also get to put the DUKW and Alligator into the mix as a wheeled amphibious vehicle and a tracked amphibious vehicle, both at Tech Level 5.

With Hardy's Mechant Ship Types and the early Brassey's, I should have no problem putting in lots of ship cross-sections showing how much rool was allotted to what circa 1900 in steam ships. Attwood's books should be useful as well. I just have to watch about overdoing it.
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