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Timerover51's Daily Thoughts Blog Tools Rate This Blog
Creation Date: October 28th, 2017 08:28 PM
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My Daily (sort of) Thoughts on Various Topics. Not Politically Correct.
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In Moot Member Blogs Stellar Masking Entry Tools Rate This Entry
  #86 New February 3rd, 2019 01:24 AM
This is apparently a fairly hot thread in the Classic Traveller sub-forum. It appears that the individual from Houston that I have an extremely low opinion of is claiming that someone with a screen name of 'Timerover" is the inspiration for it. Checking the member list, there does not appear to be a "Timerover" on it, only me as "Timerover51". It would appear that he is being a bit disrespectful of me by shortening my screen name. As to the thread that he refers too, I am not sure how that would result in "Stellar Masking", as I was looking at Gas Giant skimming.

As "Stellar Masking" is never discussed or mentioned in Classic Traveller, why this is a subject for discussion is beyond me. When it comes to Jumping in Classic, I never considered the star to be a factor in the 100 diameters clearance for Jumping. I figure that we have very good information on the diameter of one star, the Sun. We have some ideas as to the diameter of some of the super-giant stars. Beyond that, I have my doubts as to any high degree of accuracy. Then you have the dwarf stars and the neutron stars. Is the safe Jump distance from a neutron star 100 times it diameter? My guess would be no, and anyone trying it is a candidate for a massive mis-Jump, assuming that the Game Master is being nice. Then there is the problem of rogue planets and neutron stars that are not charted or whose existence is known. As I see it, all stellar masking does in massively complicate the Jump concept. It would be simpler to dump the Jump Drive and go to something like Larry Niven's Quantum One Drive or Piper's hyperdrive. That would destroy the concept of Jump Geography however, which figures prominently in the Official Traveller Universe, at least some of them.
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RSS Feed 3 Responses to "Stellar Masking"
#3 February 19th, 2019 07:38 PM
SpaceBadger Says:
Interesting that you mention the jump limit of a neutron star, presumably because of its much greater density compared to any other stellar body. I remember a BASIC program that I wrote on my C-64 in college to generate sectors for Traveller, including the planetary systems (if any) and other details to go with each star. All of the stellar data was generated according to an article by Andy Slack in an old issue of White Dwarf magazine; I don't know the issue number, but I believe it had a werewolf on the cover. Anyway, since I was already generating radius and density of each star according to its Class, that gave me the mass of the star, so I decided to scrap the simple 100D rule and have my program calculate a Minimum Safe Jump Distance for each star (and planet) using Earth as the baseline and figuring for each object the distance at which it would have the same gravitic influence that Earth would have at 100D (800,000 miles). Fun fun!
#2 February 5th, 2019 02:43 PM
timerover51 Says:
The original poster of the Stellar Masking thread knows perfectly well that I despise and loath him. He has been on my ignore list since June of 2013. I only got on the thread to see why stellar masking was such a hot topic. I view chopping the 51 as a deliberate insult. I do notice that he is continuing to blanket the Classic forum with unrestricted comments.
#1 February 4th, 2019 08:52 AM
Stellar masking comes up in JTAS 24 in the Jump article that Marc wrote for it. So that is why it in the CT forum. Also, I don't think it is disrespect so much as casual and there aren't any other TimeRovers on the board so he dropped the unnecessary (to most users) "51" ending. As to how you inspred the thread, you could just ask him. It's not like there's a blood feud and he's gonna stab ya if you talk to him. Damn, you do pose some interesting questions. Never thought sbout the 100D limit of neutron stars. Hmm. Still, I do like the concept of stellar masking but to be honest I think a lot of groups skip it. Rogue worlds and bodies are an issue but so far astronomers haven't found a huge number, so it's more a plot device than a serious issue for most, to almost all Jumps. That said I've been thinking of having a World Class Starship hanging out in an empty hex with a hull coated in ill fated starship crashes from ships that came out with a non-zero vector.
 


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