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Creation Date: July 16th, 2007 05:15 AM
aramis aramis is offline
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Entries: 18
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In Moot Member Blogs New ATU - Design System Rationale Entry Tools Rate This Entry
  #14 New February 2nd, 2013 10:18 PM
Design Goals:
  1. Small Ship Universe
  2. Less detailed than MT
  3. More detailed than CT Bk5
  4. MT Damage System.
  5. KCr1/Td works for J1 merchants with about 30% profit margin.
  6. Vaguely compatible with MT designs.

Non-goal decisions:
  • Separate LS from Staterooms. So I can knock them out separately.
  • Separate sensors from computers. So I can build scouts with small computers but big sensors.
  • Armor must take volume.

The reduction of the computer multiples is to limit ship sizes. The requirement of a single core being able to operate a ship restricts the sizes. The particular numbers are fractional exponents of 10 rounded off...

The simplification to bridge stations is a TNEism, but worked into MT terms. It's 3m3 of panels, a roomy seat, and 7m3 of empty space. The empty space is for forming a bridge, and the needed workspace to swap seats, etc. Engineering workstations presume that drive tonnage is only 75% drives, anyway.

Minimum tonnages for fusion have gone away, to be replaced by a simple "minimum tonnage 1"... which also happens to be jug size. Little need to dial them back anyway, as fuel's been reduced to TNE rates.

Jump fuel is at MT base rates. Which makes for some more interesting uses for volume.

The use of CP for hull and armor is also used to calculate crewing.
Views: 1824 | Comments: 3

RSS Feed 3 Responses to "New ATU - Design System Rationale"
#3 July 3rd, 2015 06:38 PM
aramis Says:
A little more, but it got shelved.
#2 August 26th, 2013 11:20 PM
aramis Says:
Yeah, work is "progressing" - I've given up on direct MT compatibility of design, but since MT ratings can be adapted easily from any design system... Just VERY slowly.
#1 August 26th, 2013 08:31 PM
SpaceBadger Says:
Have you done any more on this? The ideas above sound like just the kind of setting that I would like.

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