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Creation Date: June 20th, 2012 05:35 AM
OjnoTheRed OjnoTheRed is offline
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I thought I would start using this to share my major ideas about Traveller, post about gaming experiences, and provide links to web pages I like. I have two daughters, Harriet (12) and Charlotte (10) who I game with, along with 2 friends: Duncan who is my age and Mark who is their age. Other players their age may be added as well. I am finding it hard to access my copy of the T5 core rules because I can't get it out of Harriet's hands at the moment who is [i]fascinated[/i] with it.
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Status: Public
Entries: 17
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Views: 16,891

In Moot Member Blogs Mapping rules - populating a World Hex Entry Tools Rate This Entry
  #16 New May 2nd, 2015 07:49 AM
There is a particular Mountain Hex within the nation of Senled on Aramanx where I want to locate an Amber Zone style adventure. This World Hex is therefore worth mapping. "Mountain" is the only terrain feature; there is also a political border in this hex between two states on this balkanized world.

In the 'populating a World Hex' sequence on page 459, a Mountain Hex simply says "The White Terrain Hex Is: ... If Shore, Land is Mountains, Ocean is Islands; Black Is ... Other". As there is no shore line, the entire hex is land, and so all white numbered hexes are Mountain, and all Black Numbered Hexes are "Other". That leaves us with this:



The problem being that this is how all Mountain World Hexes will look without any variation if there is no shore line.

Further, the Black hexes being "Other" is not specific enough. I cannot see anything further to allow the Referee and Players to determine the nature of those "Other" hexes. They are not even clearly left as "Clear" terrain.

I would propose the following addition for any World Hex where the "Black hexes" are all "Other":
  1. Revert 2D White Hexes to Clear Terrain
  2. Make 3D Black Hexes Mountain Terrain
  3. Place 1D Rough in Black Hexes
  4. Place 1D Wood in BNH
  5. Place 1D Marsh in BNH; if already Wood, this becomes Swamp
  6. Place D3 Lakes in BNH

When randomly selecting a WNH or BNH using D66 to place terrain, if there is already terrain in that hex that is not "Clear", we "lose" that placement of the terrain. For example, in placing a Wood hex, if the hex is already "Mountain", we leave that hex as "Mountain" but do not re-roll to place that Wood Hex somewhere else. This gives primacy of terrain placement to the overall terrain type, but also further randomises results and makes for less re-rolls.

Applying this process to this particular World Hex in Aramanx and adding the political border (in orange) yielded this:

Views: 861 | Comments: 4


RSS Feed 4 Responses to "Mapping rules - populating a World Hex"
#4 May 7th, 2015 01:13 AM
OjnoTheRed Says:
Thanks Major B. Yes, I'm happy to do that; I'll clean this up and provide a step-by-step guide using GIMP hexmapper.
#3 May 5th, 2015 09:06 AM
Major B Says:
Ojno, this looks like a great solution to create randomized maps. Would you consider fleshing this out into a "how to" thread? And then turning that thread into a downloadable .pdf? It would be a great reference tool. And while I'm on a good idea roll... Lets make a map sharing thread. I agree with MOARN too but if each referee would upload their work into this thread for sharing, then others can be saved the work.
#2 May 2nd, 2015 06:58 PM
OjnoTheRed Says:
Thanks Magnus. I think the mapping rules in T5 have great potential to drive hex crawls, and could be the basis for wilderness campaigns, even implementing the Game Lords environment series in T5. I like the principle of MOARN, and the idea that if the players go off in their own direction, you are encouraged to do mapping on the spot with them. This continues the tradition of the Traveller Referee partly running a simulation not just driving the plot. I have also made two mistakes in my post here. In the updated hex, I didn't display the political border I drew on the map; and where it says add 3D Mountains to the Black Numbered Hexes, it would be add 3D of whatever terrain was used for the White Numbered Hexes.
#1 May 2nd, 2015 12:29 PM
Very nice, mapping is an area that I only delved into twice so far so I dig hearing other people using it.
 


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