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Creation Date: June 20th, 2012 05:35 AM
OjnoTheRed OjnoTheRed is offline
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I thought I would start using this to share my major ideas about Traveller, post about gaming experiences, and provide links to web pages I like. I have two daughters, Harriet (12) and Charlotte (10) who I game with, along with 2 friends: Duncan who is my age and Mark who is their age. Other players their age may be added as well. I am finding it hard to access my copy of the T5 core rules because I can't get it out of Harriet's hands at the moment who is [i]fascinated[/i] with it.
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In Moot Member Blogs A reflection on mapping Aramanx using T5 Entry Tools Rate This Entry
  #15 New April 2nd, 2015 07:28 PM
One of the principles of T5 world mapping is "Map at the highest possible scale." As I have used the system to flesh out worlds, I have realised the rules have boiled this down to this (but not done in this order):

World Size
Continents / Oceans / Ice Caps
Mountains / Islands
Precipices / Chasms
Resources / Exotic
Cities
Noble Lands
... and some things that only occur on particular worlds like Vacuum Worlds.

Some questions have been plaguing me: what about forests? Rivers and lakes? Swamps and Marshes? Deserts on non-Desert worlds? In short, the impact of life (or lack of life), especially local life?

But you only have to read down to populating World, Terrain and Local hexes to answer these questions: these are details that are settled at a smaller scale than the overall World Map. The rules as they stand do not allow for creating giant jungles such as the Amazon in some place in the world; however, Referee fiat can apply here as needed.

I developed a symbol to represent 'resource' hexes as the exact nature of a 'resource' was unclear. On pages 454 and 455 there is a distinction between 'resource', 'oil' and 'mine'; but again, this is resolved when looking at populating world hexes as the overall World Hex 'resource' covers all three. The symbol I developed (see the map of Aramanx) tried to convey the idea of beast, plant or chemical resources. I am thinking now this should be changed to the more straightforward crossed-pick-and-shovel symbol to convey the idea of anything that could be exploited using technology.

I also want to develop better symbols for 'precipice' and 'chasm'; something that looks good like the Mountain symbol I adapted from the GIMP hex mapper script. The mountain symbol clearly and neatly conveys the idea of mountains.

The rules also say on page 459 it states 'more than one terrain type may be present' in a World Hex. This makes sense for the example provided (Mountain, Shore, Starport, City). But what of other combinations: Mountain and Precipice? Chasm and Precipice? In theory, a World Hex is pretty big and could contain these combinations, but the implication is we need World Map symbols that cope with these combinations.
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RSS Feed 2 Responses to "A reflection on mapping Aramanx using T5"
#2 April 23rd, 2015 12:21 AM
OjnoTheRed Says:
Thanks heaps Mike. Just bear in mind much credit has to go to the original map maker in The Traveller Adventure, I used it to trace the continents and political borders. But the rest was added using the T5 rules. I think they work pretty well.
#1 April 20th, 2015 06:27 PM
Major B Says:
Ojno, I love the map of Aramanx. Great work! Mike (Major B)
 


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