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Creation Date: June 20th, 2012 05:35 AM
OjnoTheRed OjnoTheRed is offline
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I thought I would start using this to share my major ideas about Traveller, post about gaming experiences, and provide links to web pages I like. I have two daughters, Harriet (12) and Charlotte (10) who I game with, along with 2 friends: Duncan who is my age and Mark who is their age. Other players their age may be added as well. I am finding it hard to access my copy of the T5 core rules because I can't get it out of Harriet's hands at the moment who is [i]fascinated[/i] with it.
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Status: Public
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Views: 18,573

In Moot Member Blogs Escape from Pysadi through First Call at Zila Entry Tools Rating: 5 Stars!
  #13 New January 17th, 2015 08:37 PM
The players had been left with the negative reaction from Baraatsa at seeing the Anolas with them, and had correctly guessed the cause although I did not let on. Watching them debate what to do was fun - run to the wilderness? Contact the ship (how!? No satellite network or wireless)? Make the journey overland directly to Sadi and the starport? (no supplies, sure to be stopped on the way, a message did go ahead to the town). They decided in the end to go to town and "face the music" and plead that the Anolas had adopted them.

I played the greeting priest / official ("salvor") as very welcoming and nonchalant, much to the relief of the players ... until he sprang his trap.

They were locked overnight in dormitories under guard, and the next morning given the offer of "joining priesthood" or leaving one (Charlotte's Medic/Broker character) with the Anolas; players touched their noses and said ... OK ... will "join". I ruled that this was a transparent deception to the locals, who opened the windows letting in the tainted atmosphere. The players regretted transparent decision to "join" priesthood (but would have happened on honest refusal anyway, and they were debating with the priest). The PCs awoke on a train back to the starport, with one PC left behind with the Anolas and forced to join the priesthood.


The remaining players planned a rescue. They bought up three times the usual ship supplies. Then they micro jumped in-system to make it look like they honoured the understanding to leave the PC behind. They plead technical difficulties to passengers, put ship in geo-stationary orbit and armed up for rescue using the Launch when the town of Itzeny was in night. They turned their transponder off, ignoring demands from the Port Authority to turn it on; the Port Authority had no way of enforcing those demands. I ruled that their ship's locker contained shotguns (AS-9) and Vacc Suits (VS-9's), and I discovered that Revolver-4 does 1D in damage, which can't penetrate VS-9's. This left the players with a fairly safe rescue, so long as they planned carefully, which they did.

In the spirit of Classic Traveller "100 hits" to internal Starship walls, I ruled that shattering the plate glass would take 50 hits to shatter. They hovered the ship's Launch at a second story window and took it out firing out the door with the aim being to flood the building with tainted atmosphere before going through the front door. I gave the locals a random chance to put on filter masks in time and grab weapons. One local Salvor managed to confront the players, but was only armed with Revolver-4.

To avoid getting done for murder, the players used "command" actions from the Personals chapter using Pain and Violence as tactics to shoo away locals rather than kill them. This only met with part success, with the local opening fire on them ineffectively; in response they tried again, this time with success and the local Salvor fled the scene.

The rescue was successful with only property damage and no casualties.

The group then arrived at Zila. The players are getting good at money and calendar management on their own, and ticked off the days and the money spent.

All players wanted to 'hit the bars' after lack of alcohol on Pysadi, which set up the encounters planned for this leg of their journey nicely. The high law level on Zila (using The Traveller Adventure data rather than the recent Spinward Marches data posted in the T5 forum and being recruited by a legal advice service set up the situation.

For the encounters in the bars I did not use personals as the PCs found other talkative spacers who wanted to share news, the players just wanted to drink! Players are very much getting into the spirit of the game and following The Traveller Adventure script really well. It is starting to feel like a jointly constructed story.

The encounters in the bar consisted of a friendly crew from Oberlindes lines, and a hostile crew from rival subsector corporation Akerut. The encounters ended in a bar room brawl, used the system as described in this post. This worked well; I got the players articulating their 'moves' just for fun (was planning on +ve mods for cool descriptions or clever thinking but didn't quite get there). Fists were used throughout this unarmed combat, which means that 1D damage isn't particularly dangerous, but definitely resolvable.

The police intervened as planned after 5 rounds. In one of those glorious coincidences, the police arrived just as the PCs knocked the last Akerut crew member unconscious!

This set up the PCs arrest along with the Oberlindes crew members on their side, and Oberlindes himself intervening to get them out of jail and then hiring the PCs ship to get to Aramanx.

The first thing at Aramanx will be the resolution of the Howood cargo, helped by one of the characters having Broker-4; but the effect of Anolas will be need to be tracked as several weeks have passed, and Charlotte's character is both the broker and the favourite of the Anolas, and will be the one most susceptible to their psionic effects.
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RSS Feed 3 Responses to "Escape from Pysadi through First Call at Zila"
#3 January 22nd, 2015 07:47 PM
Okay, considering the world and Atmo taint, triple paned is probably standard. The Piloting rolls, yep they always have to make those when shooting is involved.
#2 January 20th, 2015 08:08 AM
OjnoTheRed Says:
Yeah, it took four hits from Shotguns (AS-9's no less!) to take out the windows; too strong. But it made for some suspense as the pilot had to roll each round to keep the Launch level. I figured it was thick triple-glazed plate glass for keeping out the tainted atmosphere, and made up a figure on the spot in response to the player's plans. Say 10 points for the future. I'll give a break-down of the personals used in a new entry.
#1 January 19th, 2015 07:09 PM
Two things. Seriously, plate glass Terran world windows are no where near 50 points. You can center punch windshields, store glass doors and plate glass windows with a spring loaded steel spike, we are talking 5-10 points being most likely. Second thing, awesome use of Personals! I never would have thought of them being used like that but it sure seems like they could. Any chance of a post breaking that encounter down. Might make an excellent example of how to use Personals.
 


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