Collectors are a very cool and interesting technology that while not economic to use have some fascinating story potential.
A while ago I did a thread related to the Economic and Strategic uses of the collector for the normal Traveller crew. (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=35768)
During this discussion it was discovered that between the maintenance requirements and rebuilds and replacements that Canopies are not great in the long run but as a backup, as a show of
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T5 abstacts ammo capacity out of the combat system. This is the result of huge ammo capacities in higher tech level weapons which effectively gives them have unlimited ammo for encounter level playing. The lower the tech level the more the ammo counter is important. (aka: musket 1 and long reload, kentucky rifle 1 and short reload, falling block rifles 1 and fast reload, pump action rifles 7+ slow reload, lee-enfield 10 shots, m4 30 + fast mag change, the trend is to more and faster reloads wit
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