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SpaceBadger's Blog Blog Tools Rate This Blog
Creation Date: June 14th, 2013 05:27 AM
SpaceBadger SpaceBadger is offline
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SpaceBadger's Blog: BBCodes stopped working in this Blog Description, so I moved my Links down to a Blog Entry and made it Sticky, so the latest new Blog Entries will actually be below (following) the Links entry.
Blog Info
Status: Public
Entries: 73
Comments: 135
Views: 60,599

Entries for the Month of August 2013

In Moot Member Blogs [SBRD] Misc Bits of Setting Detail Entry Tools Rate This Entry
  #31 New August 23rd, 2013 10:15 AM
[SBRD] Misc Bits of Setting Detail

There are bits and pieces of extra details of the setting that have developed in discussion threads and emails and PMs, and don't really have a good place to fit into the outline, but are worth keeping for reference. I'm going to try to remember to archive such bits in this blog post, to make them easier to find.

Misc Bits Added So Far
1. Money - offworld currency, debit cards, etc
2. Crew Staterooms



1. Money - offworld currency, debit cards, etc

A ...More Read More
Views: 589 | Comments: 2
In Moot Member Blogs [SBRD] Maps of the Setting Entry Tools Rate This Entry
  #30 New August 22nd, 2013 09:28 PM
[SBRD] Maps of the Setting

Border Map - Reavers' Deep and Daibei Sector: 3731 AD

Here is the first area map, which I have been working for awhile on getting just right (if you are interested in the process, read this thread post). This is a border map of Reavers' Deep and Daibei Sector as they are in 3731 AD, the time setting for our campaign. These were made using the Post procedure at Travellermap.com. I'll post this in three versions, all identical except for file format:

PDF Version - 49 ...More Read More
Views: 573
In Moot Member Blogs [SBRD] Ship's Cargo, Freight, and Passengers Entry Tools Rate This Entry
  #29 New August 22nd, 2013 04:32 PM
[SBRD] Ship's Cargo, Freight, and Passengers

I just spent way too much time searching threads for what the ship had in cargo and freight, so I am making this blog page that I can keep updated (I hope) for easy reference of current cargo/freight/passenger status. Also, unless there is some length limit on blog posts that I haven't run into yet, I will just keep pushing the older notes down the page to create a log of what the ship has bought, sold, or carried from different ports.

Fortunate Son ...More Read More
Views: 954 | Comments: 5
In Moot Member Blogs [SBRD] UWP and other System Codes Entry Tools Rate This Entry
  #28 New August 17th, 2013 07:21 PM
[SBRD] UWP and other System Codes

I've been making worlds w basic LBB3 rules and UWP, except that the sector data that I downloaded from Travellermap had T5 extensions included, so I've had to consider what to do with those. I've now had the opportunity to examine the new code explanations at Travellermap, and have decided to adopt some of that stuff (particularly in Rem codes) and discard other parts.

Just so you know, here is the format I am using for extended UWP (Universal World Profile):
...More Read More
Views: 719
In Moot Member Blogs [SBRD] Trade and Commerce Rules Entry Tools Rate This Entry
  #27 New August 16th, 2013 12:22 AM
[SBRD] Trade and Commerce Rules

Following an excellent suggestion by Hans Rancke, I reviewed the trade rules in GURPS Interstellar Wars and agree with his assessment that these retain the simplicity of the LBB2 trade and commerce rules, but with some problems fixed and a few common sense changes. The IW rules did take out a few things that I wanted to retain, and also did not include any application of the Broker and Trader skills from CT. Our final Trade and Commerce Rules presented below are a m ...More Read More
Views: 1244 | Comments: 3
In Moot Member Blogs [SBRD] History Lesson for this Campaign Entry Tools Rate This Entry
  #26 New August 14th, 2013 11:05 PM
[SBRD] History Lesson for this Campaign

I have been reminded again that at least three of our players in this campaign are not very familiar (if at all) with the history of the OTU. Combine that with the fact that our campaign is set in a remote border of the OTU, and is set about 2000 years in the past with respect to most OTU campaigns, and I think that maybe a bit of history is in order for everyone (all of your characters would know at least the basics of this; if you have someone w low Edu th ...More Read More
Views: 810
In Moot Member Blogs [SBRD] Devonia (RD 3125) Entry Tools Rate This Entry
  #25 New August 13th, 2013 10:40 PM
[SBRD] Devonia (RD 3125)

The most current version of this article is now found in the Campaign:SBRD Section at Traveller Wiki, as Campaign:SBRD_Reavers'_Deep/Library/Devonia_(world).


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And here is an extended article on Devonia; eventually I want to have something like this in Library Data on each of the major systems in our campaign setting:

Devonia (Reavers' Deep 3125) C566674-8 Ag Ni 213
Size: 8000 km (5), Atmo: Standard, Hydro: 60%
Pop: 2 M, Balkanized, LL: 4, ...More Read More
Views: 470
In Moot Member Blogs [SBRD] Urlaqqash Subsector basic stats Entry Tools Rate This Entry
  #24 New August 13th, 2013 07:41 PM
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For more world/system details and improved map with trade routes, see the Urlaqqash Subsector page in the SBRD Wiki
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[SBRD] Urlaqqash Subsector basic stats

Here are the system names and UWPs for Urlaqqash subsector (location Reavers' Deep subsector L) in the year 3731 AD. If you wonder why uninhabited systems have a mainworld listed, blame it on RoM Scout procedures requiring identification of an expected site for colonization, no matter how unlikely; SOP may not always make sense, b ...More Read More
Views: 507
In Moot Member Blogs [SBRD] Crew Roster w Skills Entry Tools Rate This Entry
  #23 New August 11th, 2013 04:20 PM
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Current and future updates to the Crew Roster will be in the Characters section at the Campaign:SBRD section of the Traveller Wiki.

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[SBRD] Crew Roster w Skills

I needed to make this reference for myself, so figured I might as well post it in the Characters thread, then decided it would be a good reference here in the blog as well...

This will not have the detailed backstories, but I will link back to the appropriate post in the Character thread where each character was intr ...More Read More
Views: 828 | Comments: 3
In Moot Member Blogs [SBRD] Combat Rules and Other Thoughts Entry Tools Rate This Entry
  #22 New August 10th, 2013 05:37 AM
[SBRD] Combat Rules and Other Thoughts

I received another PM this evening asking about the combat rules for this game, and gave what has become my standard reply:

Quote:
I've requested comments and suggestions on combat rules several times, and Sabredog was the only one who ever responded. He suggested either a Striker variant or straight CT. After discussion, we decided the Striker variant was too deadly for this campaign, and went w straight CT.
Nevertheless. the question got me started thinkin ...More Read More
Views: 807 | Comments: 8

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